Jump to content

GUI Open "when hit a Pickup with bound key"


DonPro

Recommended Posts

Hi, i have been looking at the Wiki now but i cant find anything that explain how to open a gui. so i wonder if someone have a link to the wiki site where its write down how to do this function, or if you could show me by script.

pickup = createPickup ( 1864.47265625, -1839.024414062, 13.56 , 3, 1275, "respawnTime", 0) 
function openGUI ( player ) 
call(getResourceFromName("Bloods"), "window") 
end 
addEventHandler ( "onPickupHit", pickup, openGUI ) 

i just tryed and tested ingame, i have started get a understanding on scripting but its still much for me to learn.

The GUI is in a another LUA so i got told i had to call that LUA and make the function in "server.LUA" the name of the LUA the GUI is in i named "gui_client"

Link to comment

You would trigger an event using

triggerClientEvent() 

And in the client event, show the GUI, you would use

guiSetVisible() 

And when looking at triggerClientEvent, check out some of the other functions at the bottom of the page to see how to add events and stuff if you're not sure how to do that. If you're still confused, let us know :)

Link to comment
You would trigger an event using
triggerClientEvent() 

And in the client event, show the GUI, you would use

guiSetVisible() 

And when looking at triggerClientEvent, check out some of the other functions at the bottom of the page to see how to add events and stuff if you're not sure how to do that. If you're still confused, let us know :)

Thanks! was helpfull, i will try later today! :D

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...