RangeR.. Posted July 2, 2015 Share Posted July 2, 2015 Hi there, I've made an ammunition script and i am having the following problems with it 1. When the resource starts or when i reconnect, the ammu-nation screen appears 2. I've added Jetpack in it which gives jetpack but i am confused that how will a script bind "removePlayerJetpack" when he presses "j" and how can i make it that if I've bought it already, i'll be able to remove it and get it again and again by pressing "j" until disconnect. so what will be the command, please help Here are the required fields for my problem client.lua GUIEditor = { button = {}, window = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(84, 10, 631, 553, "Zombie Apocalypse ~ Armas", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF00FF00") GUIEditor.button[20] = guiCreateButton(468, 420, 140, 87, "Comprar Jetpack (Until Disconnect) \n $100000", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[20], "default-bold-small") guiSetProperty(GUIEditor.button[20], "NormalTextColour", "FF00FF00") end ) bindKey ( "F1", "down", function ( ) local state = ( not guiGetVisible ( GUIEditor.window[1] ) ) guiSetVisible ( GUIEditor.window[1], state ) showCursor ( state ) end ) function onGuiClick () if (source == GUIEditor.button[20]) then triggerServerEvent ("Jetpack", getLocalPlayer()) end end addEventHandler ("onClientGUIClick", getRootElement(), onGuiClick) server.lua function Jetpack() if getPlayerMoney(source) >= 100000 then takePlayerMoney(source, 100000) givePedJetPack(source) outputChatBox("Usted ha comprado Jetpack $100000", source, 0, 255, 0) else outputChatBox("No tienes suficiente dinero para comprar este artículo", source, 255, 0, 0) end end addEvent("Jetpack", true) addEventHandler("Jetpack", getRootElement(), Jetpack) Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now