Jump to content

Help with a resource


Recommended Posts

Good evening.

So I was just wondering if someone can make this resource https://community.multitheftauto.com/index.php?p=resources&s=details&id=1705 available only for the VIP's, so they can add/delete teleports. Instead of checking if the player can ban, it can use the function isPlayerVIP from my "vip" resource(not made by me), I belive the function is client sided, too.

I tried for 2 hours, but then I gave up.

If anyone is willing to help, I would be very greatful.

Link to comment

client_Script:

addEvent ( "client_ReturnPermissions", true ) 
addEvent ( "client_ReturnAvailableTeleports", true ) 
addEvent ( "client_ReturnSpecificTeleport", true ) 
teleRows = {} 
  
function toggleTeleportManager() 
    if guiGetVisible ( teleManager ) == true or guiGetVisible ( teleWizard ) == true then 
        guiSetVisible ( teleManager, false ) 
        guiSetVisible ( teleWizard, false ) 
        showCursor ( false ) 
        guiGridListClear ( list ) 
        guiSetInputEnabled ( false ) 
    else 
        guiSetVisible ( teleManager, true ) 
        showCursor ( true ) 
        processAvailableTeleports() 
    end 
end 
  
function processAvailableTeleports() 
    triggerServerEvent ( "client_CallAvailableTeleports", getLocalPlayer() ) 
end 
  
function checkPermissions() 
    triggerServerEvent ( "client_CheckPermissions", getLocalPlayer() ) 
end 
  
function client_ReturnPermissions ( isAdmin ) 
    if exports.vip:isPlayerVIP(client) then 
        setElementData ( getLocalPlayer(), "allowedToCreateTele", true ) 
    if not exports.vip:isPlayerVIP(client) then 
        setElementData ( getLocalPlayer(), "allowedToCreateTele", false ) 
    end 
end 
  
function client_ReturnAvailableTeleports ( availableTele, tNodeType, teleNodeX, teleNodeY, teleNodeZ, teleNodeDesc, number ) 
    if availableTele == false then 
        teleRows[1] = guiGridListAddRow ( list ) 
        guiGridListSetItemText ( list, teleRows[1], listDescColumn, "*No Available Teleports*", false, false ) 
        guiSetEnabled ( teleManagerUseTele, false ) 
        guiSetEnabled ( teleManagerDeleteTele, false ) 
    else 
        teleRows[number] = guiGridListAddRow ( list ) 
        guiGridListSetItemText ( list, teleRows[number], listDescColumn, ""..teleNodeDesc.."", false, false ) 
        guiGridListSetItemText ( list, teleRows[number], listTypeColumn, tostring(tNodeType), false, false ) 
        guiSetEnabled ( teleManagerUseTele, true ) 
        guiSetEnabled ( teleManagerDeleteTele, true ) 
    end 
end 
  
function client_ReturnSpecificTeleport ( x, y, z, rot, warpType ) 
    if rot == nil or rot == false then rot = 0 end 
    if warpType == nil or warpType == false then warpType = "foot only" end 
    if isPedInVehicle ( getLocalPlayer() ) == true then 
        if getVehicleController ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == getLocalPlayer() then 
            if warpType == "both" or warpType == "vehicle only" then 
                setTimer ( setVehicleFrozen, 1500, 1, getPedOccupiedVehicle ( getLocalPlayer() ), true ) 
                fadeCamera ( false, 1 ) 
                setTimer ( setElementPosition, 1500, 1, getPedOccupiedVehicle ( getLocalPlayer() ), x, y, z ) 
                setTimer ( setElementRotation, 1500, 1, getPedOccupiedVehicle ( getLocalPlayer() ), 0, 0, rot ) 
                setTimer ( setVehicleFrozen, 3000, 1, getPedOccupiedVehicle ( getLocalPlayer() ), false ) 
                setTimer ( fadeCamera, 3000, 1, true, 1 ) 
            elseif warpType == "foot only" then 
                outputChatBox ( "*You have to be on foot to use this warp", 255, 0, 0 ) 
            end 
        end 
    elseif isPedInVehicle ( getLocalPlayer() ) == false then 
        if warpType == "both" or warpType == "foot only" then 
            fadeCamera ( false, 1 ) 
            setTimer ( setElementPosition, 2000, 1, getLocalPlayer(), x, y, z ) 
            setTimer ( setPedRotation, 2000, 1, getLocalPlayer(), tonumber(rot) ) 
            setTimer ( fadeCamera, 3000, 1, true, 1 ) 
        elseif warpType == "vehicle only" then 
            outputChatBox ( "*You have to be in a vehicle to use this warp", 255, 0, 0 ) 
        end 
    end 
end 
  
addCommandHandler ( "tele", toggleTeleportManager ) 
addEventHandler ( "client_ReturnPermissions", getRootElement(), client_ReturnPermissions ) 
addEventHandler ( "client_ReturnAvailableTeleports", getRootElement(), client_ReturnAvailableTeleports ) 
addEventHandler ( "client_ReturnSpecificTeleport", getRootElement(), client_ReturnSpecificTeleport ) 

server_Script:

addEvent ( "client_CheckPermissions", true ) 
addEvent ( "client_CallAvailableTeleports", true ) 
addEvent ( "client_DestroyTeleport", true ) 
addEvent ( "client_CallSpecificTeleport", true ) 
addEvent ( "client_CreateNewTeleport", true ) 
isAdminStatus = {} 
teleportNodes = {} 
  
function client_CheckPermissions() 
    if exports.vip:isPlayerVIP(client) then 
        isAdminStatus[client] = true 
    if not exports.vip:isPlayerVIP(client) then 
        return false 
    end 
    end 
    triggerClientEvent ( client, "client_ReturnPermissions", client, isAdminStatus[client] ) 
end 
  
function onPlayerLogout ( prevAccount, curAccount ) 
    setElementData ( source, "allowedToCreateTele", false ) 
    setElementData ( source, "allowedToDestroyTele", false ) 
    if exports.VIP:isPlayerVIP(client) then 
        isAdminStatus[client] = true 
    if not exports:VIP:isPlayerVIP(client) then 
        isAdminStatus[client] = false 
    end 
end 
  
function onPlayerLogin ( prevAccount, curAccount ) 
    if exports.VIP:isPlayerVIP(client) then 
        isAdminStatus[client] = true 
    if not exports.VIP:isPlayerVIP(client) then 
        isAdminStatus[client] = false 
    end 
    triggerClientEvent ( source, "client_ReturnPermissions", source, isAdminStatus[source] ) 
end 
  
function client_CallAvailableTeleports() 
    teleFile = xmlLoadFile ( "warps.xml" ) 
    if teleFile then 
        teleNodes = xmlNodeGetChildren ( teleFile ) 
        for i, node in ipairs ( teleNodes ) do 
            -- 
        end 
        local tableSize = table.maxn ( teleNodes ) 
        if tableSize == 0 then 
            teleAvailable = false 
            triggerClientEvent ( client, "client_ReturnAvailableTeleports", client, teleAvailable ) 
        else 
            teleAvailable = true 
            for i, v in ipairs ( teleNodes ) do 
                tNodeX = xmlNodeGetAttribute ( v, "x" ) 
                tNodeY = xmlNodeGetAttribute ( v, "y" ) 
                tNodeZ = xmlNodeGetAttribute ( v, "z" ) 
                tNodeRot = xmlNodeGetAttribute ( v, "rot" ) 
                tNodeDesc = xmlNodeGetAttribute ( v, "desc" ) 
                tNodeType = xmlNodeGetAttribute ( v, "type" ) 
                triggerClientEvent ( client, "client_ReturnAvailableTeleports", client, teleAvailable, tNodeType, tNodeX, tNodeY, tNodeZ, tNodeDesc, i, tNodeRot ) 
            end 
        end 
    end 
end 
  
function client_DestroyTeleport ( numberInTable ) 
    xmlDestroyNode ( teleNodes[numberInTable] ) 
    xmlSaveFile ( teleFile ) 
    xmlUnloadFile ( teleFile ) 
    outputChatBox ( "*Teleport deleted", client, 0, 255, 0 ) 
    client_CallAvailableTeleports() 
end 
  
function client_CreateNewTeleport ( x, y, z, desc, rot, warpType ) 
    teleFile = xmlLoadFile ( "warps.xml" ) 
    mainNode = xmlFindChild ( teleFile, "teleports", 0 ) 
    newTeleportNode = xmlCreateChild ( teleFile, "teleport" ) 
    xmlNodeSetAttribute ( newTeleportNode, "x", tonumber(x) ) 
    xmlNodeSetAttribute ( newTeleportNode, "y", tonumber(y) ) 
    xmlNodeSetAttribute ( newTeleportNode, "z", tonumber(z) ) 
    xmlNodeSetAttribute ( newTeleportNode, "rot", tonumber(rot) ) 
    xmlNodeSetAttribute ( newTeleportNode, "type", tostring(warpType) ) 
    xmlNodeSetAttribute ( newTeleportNode, "desc", tostring(desc) ) 
    xmlSaveFile ( teleFile ) 
    xmlUnloadFile ( teleFile ) 
    outputChatBox ( "*New teleport added!", client, 0, 255, 0 ) 
end 
  
function client_CallSpecificTeleport ( teleportID ) 
    teleFile = xmlLoadFile ( "warps.xml" ) 
    teleNodes = xmlNodeGetChildren ( teleFile ) 
    selectedNode = teleNodes[teleportID] 
    warpX = xmlNodeGetAttribute ( selectedNode, "x" ) 
    warpY = xmlNodeGetAttribute ( selectedNode, "y" ) 
    warpZ = xmlNodeGetAttribute ( selectedNode, "z" ) 
    warpRot = xmlNodeGetAttribute ( selectedNode, "rot" ) 
    warpType = xmlNodeGetAttribute ( selectedNode, "type" ) 
    triggerClientEvent ( client, "client_ReturnSpecificTeleport", client, warpX, warpY, warpZ, warpRot, warpType ) 
end 
  
addEventHandler ( "client_CheckPermissions", getRootElement(), client_CheckPermissions ) 
addEventHandler ( "client_CallAvailableTeleports", getRootElement(), client_CallAvailableTeleports ) 
addEventHandler ( "client_DestroyTeleport", getRootElement(), client_DestroyTeleport ) 
addEventHandler ( "onPlayerLogout", getRootElement(), onPlayerLogout ) 
addEventHandler ( "onPlayerLogin", getRootElement(), onPlayerLogin ) 
addEventHandler ( "client_CreateNewTeleport", getRootElement(), client_CreateNewTeleport ) 
addEventHandler ( "client_CallSpecificTeleport", getRootElement(), client_CallSpecificTeleport ) 

Link to comment

How is the VIP set to a player in your "vip" resource!

If it is by SQL then, obtain players which is vip by:

executeSQLQuery 

Or if it is set in account then:

getAccountData 

Else if you have a team for VIP then its easy with:

isPlayerInTeam 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...