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getPlayerAccount and other problems


DRW

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It says it expects an element on getPlayerAccount, so it doesn't detect the source as a the player, what can I do?

addEventHandler ("onPlayerLogin",root, 
function() 
setTimer(function() 
    if not (isGuestAccount (getPlayerAccount (source))) then 
        local account = getPlayerAccount (source) 
        if (account) then 
            setAccountData (account, "zmgm.money", tostring (getPlayerMoney (source))) 
            setAccountData (account, "zmgm.skin", tostring (getPedSkin (source))) 
            setAccountData (account, "zmgm.health", tostring (getElementHealth (source))) 
            setAccountData (account, "zmgm.armor", tostring (getPedArmor (source))) 
            setAccountData (account, "zmgm.weaponID0", getPedWeapon (source, 0)) 
            setAccountData (account, "zmgm.weaponID1", getPedWeapon (source, 1)) 
            setAccountData (account, "zmgm.weaponID2", getPedWeapon (source, 2)) 
            setAccountData (account, "zmgm.weaponID3", getPedWeapon (source, 3)) 
            setAccountData (account, "zmgm.weaponID4", getPedWeapon (source, 4)) 
            setAccountData (account, "zmgm.weaponID5", getPedWeapon (source, 5)) 
            setAccountData (account, "zmgm.weaponID6", getPedWeapon (source, 6)) 
            setAccountData (account, "zmgm.weaponID7", getPedWeapon (source, 7)) 
            setAccountData (account, "zmgm.weaponID8", getPedWeapon (source, -- s8) -->) 
            setAccountData (account, "zmgm.weaponID9", getPedWeapon (source, 9)) 
            setAccountData (account, "zmgm.weaponID10", getPedWeapon (source, 10)) 
            setAccountData (account, "zmgm.weaponID11", getPedWeapon (source, 11)) 
            setAccountData (account, "zmgm.weaponID12", getPedWeapon (source, 12)) 
            setAccountData (account, "zmgm.weaponAmmo0", getPedTotalAmmo (source, 0)) 
            setAccountData (account, "zmgm.weaponAmmo1", getPedTotalAmmo (source, 1)) 
            setAccountData (account, "zmgm.weaponAmmo2", getPedTotalAmmo (source, 2)) 
            setAccountData (account, "zmgm.weaponAmmo3", getPedTotalAmmo (source, 3)) 
            setAccountData (account, "zmgm.weaponAmmo4", getPedTotalAmmo (source, 4)) 
            setAccountData (account, "zmgm.weaponAmmo5", getPedTotalAmmo (source, 5)) 
            setAccountData (account, "zmgm.weaponAmmo6", getPedTotalAmmo (source, 6)) 
            setAccountData (account, "zmgm.weaponAmmo7", getPedTotalAmmo (source, 7)) 
            setAccountData (account, "zmgm.weaponAmmo8", getPedTotalAmmo (source,8)) 
            setAccountData (account, "zmgm.weaponAmmo9", getPedTotalAmmo (source, 9)) 
            setAccountData (account, "zmgm.weaponAmmo10", getPedTotalAmmo (source, 10)) 
            setAccountData (account, "zmgm.weaponAmmo11", getPedTotalAmmo (source, 11)) 
            setAccountData (account, "zmgm.weaponAmmo12", getPedTotalAmmo (source, 12)) 
            setAccountData (account, "zmgm.skill0", getPedStat ( source, 69 )) 
            setAccountData (account, "zmgm.skill1", getPedStat ( source, 70 )) 
            setAccountData (account, "zmgm.skill2", getPedStat ( source, 71 )) 
            setAccountData (account, "zmgm.skill3", getPedStat ( source, 72 )) 
            setAccountData (account, "zmgm.skill4", getPedStat ( source, 73 )) 
            setAccountData (account, "zmgm.skill5", getPedStat ( source, 74 )) 
            setAccountData (account, "zmgm.skill6", getPedStat ( source, 75 )) 
            setAccountData (account, "zmgm.skill7", getPedStat ( source, 76 )) 
            setAccountData (account, "zmgm.skill8", getPedStat ( source, 77 )) 
            setAccountData (account, "zmgm.skill9", getPedStat ( source, 78 )) 
            setAccountData (account, "zmgm.skill10", getPedStat ( source, 79 )) 
        end 
        end 
    end,10000,0) 
  
end) 
  
  
  

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it should be like this

addEventHandler ("onPlayerLogin",root, 
    function(_,acc) 
        setTimer(function(player) 
        if (acc) then 
            setAccountData (acc, "zmgm.money", tostring (getPlayerMoney (player))) 
            setAccountData (acc, "zmgm.skin", tostring (getPedSkin (player))) 
            setAccountData (acc, "zmgm.health", tostring (getElementHealth (player))) 
            setAccountData (acc, "zmgm.armor", tostring (getPedArmor (player))) 
            setAccountData (acc, "zmgm.weaponID0", getPedWeapon (player, 0)) 
            setAccountData (acc, "zmgm.weaponID1", getPedWeapon (player, 1)) 
            setAccountData (acc, "zmgm.weaponID2", getPedWeapon (player, 2)) 
            setAccountData (acc, "zmgm.weaponID3", getPedWeapon (player, 3)) 
            setAccountData (acc, "zmgm.weaponID4", getPedWeapon (player, 4)) 
            setAccountData (acc, "zmgm.weaponID5", getPedWeapon (player, 5)) 
            setAccountData (acc, "zmgm.weaponID6", getPedWeapon (player, 6)) 
            setAccountData (acc, "zmgm.weaponID7", getPedWeapon (player, 7)) 
            setAccountData (acc, "zmgm.weaponID8", getPedWeapon (player, -- s8) -->) 
            setAccountData (acc, "zmgm.weaponID9", getPedWeapon (player, 9)) 
            setAccountData (acc, "zmgm.weaponID10", getPedWeapon (player, 10)) 
            setAccountData (acc, "zmgm.weaponID11", getPedWeapon (player, 11)) 
            setAccountData (acc, "zmgm.weaponID12", getPedWeapon (player, 12)) 
            setAccountData (acc, "zmgm.weaponAmmo0", getPedTotalAmmo (player, 0)) 
            setAccountData (acc, "zmgm.weaponAmmo1", getPedTotalAmmo (player, 1)) 
            setAccountData (acc, "zmgm.weaponAmmo2", getPedTotalAmmo (player, 2)) 
            setAccountData (acc, "zmgm.weaponAmmo3", getPedTotalAmmo (player, 3)) 
            setAccountData (acc, "zmgm.weaponAmmo4", getPedTotalAmmo (player, 4)) 
            setAccountData (acc, "zmgm.weaponAmmo5", getPedTotalAmmo (player, 5)) 
            setAccountData (acc, "zmgm.weaponAmmo6", getPedTotalAmmo (player, 6)) 
            setAccountData (acc, "zmgm.weaponAmmo7", getPedTotalAmmo (player, 7)) 
            setAccountData (acc, "zmgm.weaponAmmo8", getPedTotalAmmo (player,8)) 
            setAccountData (acc, "zmgm.weaponAmmo9", getPedTotalAmmo (player, 9)) 
            setAccountData (acc, "zmgm.weaponAmmo10", getPedTotalAmmo (player, 10)) 
            setAccountData (acc, "zmgm.weaponAmmo11", getPedTotalAmmo (player, 11)) 
            setAccountData (acc, "zmgm.weaponAmmo12", getPedTotalAmmo (player, 12)) 
            setAccountData (acc, "zmgm.skill0", getPedStat ( player, 69 )) 
            setAccountData (acc, "zmgm.skill1", getPedStat ( player, 70 )) 
            setAccountData (acc, "zmgm.skill2", getPedStat ( player, 71 )) 
            setAccountData (acc, "zmgm.skill3", getPedStat ( player, 72 )) 
            setAccountData (acc, "zmgm.skill4", getPedStat ( player, 73 )) 
            setAccountData (acc, "zmgm.skill5", getPedStat ( player, 74 )) 
            setAccountData (acc, "zmgm.skill6", getPedStat ( player, 75 )) 
            setAccountData (acc, "zmgm.skill7", getPedStat ( player, 76 )) 
            setAccountData (acc, "zmgm.skill8", getPedStat ( player, 77 )) 
            setAccountData (acc, "zmgm.skill9", getPedStat ( player, 78 )) 
            setAccountData (acc, "zmgm.skill10", getPedStat ( player, 79 )) 
        end 
    end,10000,0,source) 
end) 
  

BTW many things wrong in your code.

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It expects ped at getPedAmmo, getPedStats and getPedWeapon

What's wrong?

As i told you there is many things wrong .

timesToExecute must be 1 not 0.

But I want it to repeat it every 10000ms or 30000, not only one time

Link to comment

you can't do it with "onPlayerLogin" event.

try to use sth like this

-- Example 
  
function yourFunctionName() 
    local players = getElementsByType ( "player" ) 
    for i , v in ipairs(players) do 
    -- Your code here 
    end  
end  
-- setTimer here 

Link to comment
you can't do it with "onPlayerLogin" event.

try to use sth like this

-- Example 
  
function yourFunctionName() 
    local players = getElementsByType ( "player" ) 
    for i , v in ipairs(players) do 
    -- Your code here 
    end  
end  
-- setTimer here 

Still not working, tried almost everything and had to stay with the original save-system, people in my server is getting angry because their weapons won't save sometimes.

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