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problem with script


Nerses

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Guys. That is the problem. There is a script of a policeman. The essence of the police is that when he found the offender must press M and bring the offender to offer so surrendered or ran away. But this cursor is not displayed after you come out of the machine. I started to turn off scripts. And found a script which prevents to include the cursor after I got out of the car. This audio system. How can I fix this bug?

Here's the script itself audio:

server_player

local root = getRootElement() 
  
  
--------------------------------------------------------------------------- 
-- 
-- gets 
-- 
--------------------------------------------------------------------------- 
  
-- get string or default 
function getString(var,default) 
    local result = get(var) 
    if not result then 
        return default 
    end 
    return tostring(result) 
end 
  
-- get number or default 
function getNumber(var,default) 
    local result = get(var) 
    if not result then 
        return default 
    end 
    return tonumber(result) 
end 
  
-- get true or false or default 
function getBool(var,default) 
    local result = get(var) 
    if not result then 
        return default 
    end 
    return result == 'true' 
end 
  
  
local settings = { 
    soundMinDistance = getNumber('radio3d.sound3d_min_distance', -- s8) -->, 
    soundMaxDistance = getNumber('radio3d.sound3d_max_distance', 15), 
    soundOutsideVolumeInVehicle = getNumber('radio3d.sound3d_outside_volume_vehicle', 50) / 100, 
    soundOutsideVolumeOnFoot = getNumber('radio3d.sound3d_outside_volume_foot', 70) / 100, 
    soundOwnVehicleVolume = getNumber('radio3d.sound3d_own_vehicle_volume', 100) / 100, 
    soundRadioOffOnVehicleExit = getBool('radio3d.sound3d_radio_off_on_vehicle_exit', false), 
    soundRadioOffOnBlowUp = getBool('radio3d.sound3d_radio_off_on_blow_up', true), 
    playListTitle = getString('radio3d.playlist_title', "Choose Song"), 
    closePlaylistDesc = getString('radio3d.close_playlist_desc', "Press 0 to close the playlist"), 
    noMusic = getString('radio3d.no_music', "No music"), 
    placeholder = getString('radio3d.placeholder', "Placeholder"), 
    loop = getBool('radio3d.loop', true), 
    closeOnSelection = getBool('radio3d.close_on_selection', true), 
    playlistCloseDelay = getNumber('radio3d.playlist_close_delay', 500) 
} 
  
addEvent("onRadio3dClientScriptLoaded", true)    
addEventHandler("onRadio3dClientScriptLoaded", getRootElement(), 
    function() 
        -- outputChatBox("settings: "..tostring(settings)) 
        triggerClientEvent(source, "onSendRadio3dSettings", getRootElement(), settings) 
    end 
) 
  
  
-- function removeSongOnExplode(theVehicle) 
--  setElementData(theVehicle, "tempdata.originalnick", sPlayerNickname) 
-- end 
  
-- addEventHandler("onVehicleExplode", getRootElement(), removeSongOnExplode) 
  
  
function removeAllSounds() 
    local vehicles = getElementsByType("vehicle") 
  
    for theKey, theVehicle in ipairs(vehicles) do 
        -- sometimes real elements are already deleted (i.e onGamemodeMapStop), so extra check 
        if isElement(theVehicle) then 
            local songId = getElementData(theVehicle, "song_id") 
            -- if song is attached to element (song_id is set, not false (or nil)) 
            if songId then 
                setElementData(theVehicle, "song_id", false) 
                setElementData(theVehicle, "song_start_time", false) 
            end 
        end 
    end 
end 
  
  
function onCurrentResourceStop(theResource) 
    removeAllSounds() 
end 
  
function removeSongOnGamemodeMapStop(gamemode) 
    -- outputChatBox("gamemode stopped") 
    triggerClientEvent("onGamemodeMapStop", getRootElement()) 
  
    removeAllSounds() 
end 
  
-- function removeSongOnGamemodeMapStart(gamemode) 
--  outputChatBox("gamemode started") 
-- end 
  
function removeSongFromElement(theElement) 
    local songId = getElementData(theElement, "song_id") 
    if songId then 
        setElementData(theElement, "song_id", false) 
        setElementData(theElement, "song_start_time", false) 
    end 
end 
  
function removeSongOnExplode() 
    removeSongFromElement(source) 
end 
  
if settings.soundRadioOffOnBlowUp then 
    addEventHandler("onVehicleExplode", getRootElement(), removeSongOnExplode) 
end 
  
addEventHandler("onResourceStop", getResourceRootElement(), onCurrentResourceStop) 
  
addEventHandler("onGamemodeMapStop", getRootElement(), removeSongOnGamemodeMapStop) 
-- addEventHandler("onGamemodeMapStart", getRootElement(), removeSongOnGamemodeMapStart) 
  
  
  
-- Export 
function changeSetting(triggerFor, settingName, newValue) 
    triggerClientEvent(triggerFor, "onChangeRadio3dSetting", root, settingName, newValue) 
end 

radio3d_client

local localPlayer = getLocalPlayer() 
 
 
function constructNumbersFromLetters()
    playlistNumbers = {}
    for number, letter in ipairs (playlistLetters) do
        playlistNumbers[letter] = number
    end
end
 
 
function getLocalPlaylist()
    local theSongs = {}
    local xml = xmlLoadFile(":radio3d_playlist/playlist.xml")
    if xml then
        local i = 0
        while (xmlFindChild(xml, "song", i)) do
            local filename = xmlNodeGetAttribute(xmlFindChild(xml, "song", i), "filename")         
            table.insert(theSongs, ":radio3d_playlist/music/"..filename)
            i = i + 1;
        end
    xmlUnloadFile(xml)    
    end
   
    return theSongs
end
 
 
function createPlaylist()   
    playlist = {}
   
    -- 1. Fill the playlist with placeholders
    for number, letter in ipairs (playlistLetters) do
        local filePath = "music/placeholder.mp3"
        -- local songTitle = "Placeholder"
        local songTitle = settings.placeholder
        -- local songTitle = string.sub(filePath, 7, -5)
       
        local song = {filePath, songTitle}
 
        table.insert(playlist, song)   
    end
 
    -- 2. Change the beginning of playlist to local playlist
    local localPlaylist = getLocalPlaylist()
   
    for key, filePath in pairs(localPlaylist) do
        local songTitle = string.sub(filePath, 25, -5)
        local song = {filePath, songTitle}
        playlist[key] = song
    end
   
end
 
 
 
function guiCreateSizedLabel(theText, parent)
    theLabel = guiCreateLabel(0, 0, 0, 0, theText, false, parent)
    guiSetLabelSize(theLabel)
    return theLabel
end
 
function initMusicSelectorMenu()
 
    labelSongs = {}
   
    local screenX, screenY = guiGetScreenSize()
 
    local musicSelectorMenuTitle = settings.playListTitle
   
    musicSelectorMenuX = screenX - musicSelectorMenuWidth - 20
    musicSelectorMenuY = 140   
 
    musicSelectorMenu = guiCreateWindow(musicSelectorMenuX, musicSelectorMenuY, musicSelectorMenuWidth, 0, musicSelectorMenuTitle, false)
 
    guiWindowSetMovable(musicSelectorMenu, false)
    guiWindowSetSizable(musicSelectorMenu, false)
   
    disableLabel = guiCreateSizedLabel("x. "..settings.noMusic, musicSelectorMenu)
    closeLabel = guiCreateSizedLabel(settings.closePlaylistDesc)
end
 
function guiSetLabelSize(theLabel)
    local labelHeight = guiLabelGetFontHeight(theLabel)
    local labelWidth = guiLabelGetTextExtent(theLabel)
    guiSetSize(theLabel, labelWidth, labelHeight, false)
end
 
function populateMusicSelectorMenu()
    local y = 20   
    local x_offset = 10
   
    for number, song in ipairs (playlist) do              
        local songTitle = song[2]        
        local labelLetter = playlistLetters[number]
        local label = guiCreateLabel(x_offset, y, 0, 0, labelLetter..". "..songTitle, false, musicSelectorMenu)
        local labelHeight = guiLabelGetFontHeight(label)
        guiSetLabelSize(label)
        y = y + labelHeight    
        guiLabelSetColor(label, 255, 255, 255) 
        labelSongs[number] = label 
    end
   
    guiSetPosition(disableLabel, x_offset, y, false)
       
    local windowHeight = 40+y
    guiSetSize(musicSelectorMenu, musicSelectorMenuWidth, windowHeight, false)
   
    guiSetPosition(closeLabel, musicSelectorMenuX+x_offset, musicSelectorMenuY+windowHeight, false)
end
 
function drawMusicSelectorMenu()
    initMusicSelectorMenu()
    populateMusicSelectorMenu()
 
    guiSetVisible(musicSelectorMenu, false)
    guiSetVisible(closeLabel, false)
    bindKey("0", "down", musicSelector)
end
 
function resetLabels()
 
    for number, label in ipairs (labelSongs) do                      
        guiSetVisible(label, false)
        label = nil 
    end
 
    labelSongs = {} 
end
 
function updateMusicSelectorMenu()
    resetLabels()   
   
    populateMusicSelectorMenu()
end
 
function updatePlaylist()   
    createPlaylist()
    updateMusicSelectorMenu()
end
 
 
function bindAPlaylistKey(letter)
    bindKey(letter, "down", switchSong) 
end
 
 
function unbindAPlaylistKey(letter)
    unbindKey(letter, "down", switchSong)
end
 
 
function bindPlaylistKeys()
    toggleAllControls(false)
   
    for number, letter in ipairs (playlistLetters) do
        bindAPlaylistKey(letter)
    end
   
    bindKey("x", "down", stopSong)
end
 
 
function unbindPlaylistKeys()
    toggleAllControls(true)
 
    for number, letter in ipairs (playlistLetters) do
        unbindAPlaylistKey(letter)
    end
   
    unbindKey("x", "down", stopSong)
end
 
 
function showMusicSelectorMenu()
    lastVehicle = getPedOccupiedVehicle(getLocalPlayer())
    local selectedSongID = getElementData(lastVehicle, "song_id")
 
    if selectedSongID ~= false then
        guiLabelSetColor(labelSongs[selectedSongID], 255, 255, 0)
        activeSongCache = selectedSongID
    end
 
    guiSetVisible(musicSelectorMenu, true)
    guiSetVisible(closeLabel, true)
    bindPlaylistKeys()
end
 
 
function hideMusicSelectorMenu()
    guiSetVisible(musicSelectorMenu, false)
    guiSetVisible(closeLabel, false)
    if activeSongCache then
        guiLabelSetColor(labelSongs[activeSongCache], 255, 255, 255)
    end
    unbindPlaylistKeys()
end
 
 
function getIDFromLetter(letter)
    return playlistNumbers[letter]
end
 
 
-- set current song to selected one (and switch the coloured label if needed)
function switchSong(newLetter, keyState)
    local newSongID = getIDFromLetter(newLetter)
    if playlist[newSongID] ~= nil then
        selectorStopSong()
        guiLabelSetColor(labelSongs[newSongID], 255, 255, 0)
        activeSongCache = newSongID
        PlayerStartSong(newSongID)
        if settings.closeOnSelection then
            -- if hideMusicSelectorMenu() is called too early some letters might be turned to mta controls too early (i.e exit vehicle F)
            setTimer(hideMusicSelectorMenu, settings.playlistCloseDelay, 1)
        end
    end
end
 
 
function selectorStopSong()
    if lastVehicle ~= nil then
        local selectedSongID = getElementData(lastVehicle, "song_id")
        if selectedSongID ~= false then
            guiLabelSetColor(labelSongs[selectedSongID], 255, 255, 255)
            PlayerStopSong(lastVehicle)
        end
    end
end
 
 
function stopSong(letter, keyState)
    selectorStopSong()
    hideMusicSelectorMenu()
end
 
 
-- does player drive the vehicle (s)he is in at the time
function isPlayerVehicleDriver()
    local playerVehicle = getPedOccupiedVehicle(localPlayer)
    local playerVehicleDriver = getVehicleOccupant(playerVehicle)
 
    return (localPlayer == playerVehicleDriver)
end
 
 
-- toggle dialog with 0
function musicSelector()
    if
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