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[HELP] rainbowcolor


GrubaS

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Hello guys,

it's possible to make rainbow colors for one car? not for all? (every 5 secounds change colors) :x

function randomVehColors() 
    for i, car in ipairs( getElementsByType( "vehicle" ) ) do 
        local color = {} 
        color[1] = math.random(0,126) 
        color[2] = math.random(0,126) 
        color[3] = math.random(0,126) 
        color[4] = math.random(0,126)  
        setVehicleColor ( car, color[1], color[2], color[3], color[4] ) 
    end 
end 
  
setTimer( randomVehColors, 500, 0 )  

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function evil() 
    for i, car in ipairs(getElementsByType("")) do 
        red = math.random(0, 255) 
        green = math.random(0, 255) 
        blue = math.random(0, 255) 
        setVehicleHeadLightColor(car, red, green, blue) 
  
    end 
end 
  
  
  
function muh () 
    for k, v in ipairs(getElementsByType("vehicle")) do 
         
        local x, y, z = getElementPosition(v) 
  
        local c = math.random(0, 126) 
        setVehicleColor(v, c, c, c, c) 
        fxAddGlass(x, y, z, math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), 0.08, 1) 
     
    end 
end 
  
function effects () 
    if effectson == 1 then 
    effectsnein () 
    elseif effectson == 2 then 
    effectsja () 
     
end 
end 
  
function effectsja () 
    addEventHandler("onClientRender", getRootElement(), evil) 
    addEventHandler("onClientRender", getRootElement(), muh) 
    addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), defineTheRGB )  
    effectson = 1 
    timer = setTimer(defineTheRGB(),500-difference,1) 
end 
  
function effectsnein () 
    removeEventHandler("onClientRender", getRootElement(), evil) 
    removeEventHandler("onClientRender", getRootElement(), muh) 
    removeEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), defineTheRGB ) 
    resetSkyGradient() 
    killTimer(timera) 
    difference = getTickCount()-start 
    effectson = 2 
end 
  

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I want make it (rainbowcolor) in gui ;) but when i press button "Disco Car" its working for all :x

Client Side!

  
GUIEditor = { 
    button = {}, 
    window = {} 
} 
  
        spawnScreenMenu = guiCreateWindow(146, 253, 359, 149, "", false) 
        guiWindowSetSizable(spawnScreenMenu, false) 
        guiSetAlpha(spawnScreenMenu, 0.46) 
        guiSetVisible(spawnScreenMenu, false) 
        guiWindowSetSizable(spawnScreenMenu, false) 
         
        przycisk = guiCreateButton(10, 56, 124, 46, "Disco Car", false, spawnScreenMenu) 
        guiSetFont(przycisk, "default-bold-small") 
        guiSetProperty(przycisk, "NormalTextColour", "FF2BDF01") 
        przycisk2 = guiCreateButton(225, 56, 124, 46, "Disco Lights", false, spawnScreenMenu) 
        guiSetFont(przycisk2, "default-bold-small") 
        guiSetProperty(przycisk2, "NormalTextColour", "FF2BDF01")     
  
addCommandHandler("gowno", 
function () 
                guiSetVisible ( spawnScreenMenu, not guiGetVisible ( spawnScreenMenu ) ) 
                showCursor ( guiGetVisible ( spawnScreenMenu ) ) 
end) 
     
     
    function rainbowColor() 
        triggerServerEvent ( "gowno1", resourceRoot ) 
    end 
     
    function discoheadlights() 
        triggerServerEvent ( "gowno2", resourceRoot ) 
    end 
      
    isRainbowColor = false 
    isLightRainbowColor = false 
      
    addEventHandler("onClientGUIClick", root, 
    function() 
    if ( source == przycisk ) then 
    if isRainbowColor then 
    if isTimer(RainbowTimer) then 
    killTimer(RainbowTimer) 
    end 
    isRanbowColor = false 
    else 
    RainbowTimer = setTimer(rainbowColor,500,0) 
    isRanbowColor = true 
    end 
    elseif ( source == przycisk2 ) then 
    if isLightRainbowColor then 
    if isTimer(LightTimer) then 
    killTimer(LightTimer) 
    end 
    isLightRainbowColor = false 
    else 
    LightTimer = setTimer(discoheadlights,500,0) 
    isLightRainbowColor = true 
    end 
    end 
    end 
    )  

Server Side!

addEvent( "gowno1", true ) 
addEventHandler( "gowno1", resourceRoot, 
function () 
        for id,player in ipairs(getElementsByType("player")) do 
            local vehicle = getPedOccupiedVehicle(player) 
            if vehicle then 
                if getElementDimension(vehicle) == 0 then 
                    setVehicleColor(vehicle, math.random(0,255), math.random(0,255), math.random(0,255), math.random(0,255), math.random(0,255), math.random(0,255) ) 
                end 
                end 
            end 
end 
  
addEvent( "gowno2", true ) 
addEventHandler( "gowno2", resourceRoot,  
function  (btn) 
    for id,player in ipairs(getElementsByType("player")) do 
            local car = getPedOccupiedVehicle(player) 
            if car and isElement(car) then 
                local l1 = getVehicleLightState(car,0) 
                if  l1 == 0 then 
                    setVehicleHeadLightColor(car,math.random(0,255),math.random(0,255),math.random(0,255)) 
                    setVehicleLightState(car,0,1) 
                    setVehicleLightState(car,2,1) 
                    setVehicleLightState(car,1,0) 
                    setVehicleLightState(car,3,0) 
                else 
                    setVehicleHeadLightColor(car,math.random(0,255),math.random(0,255),math.random(0,255)) 
                    setVehicleLightState(car,0,0) 
                    setVehicleLightState(car,2,0) 
                    setVehicleLightState(car,1,1) 
                    setVehicleLightState(car,3,1) 
                end 
            end 
        end 
end 
     

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You used "for id,player in ipairs(getElementsByType("player")) do" which means it will set the car color/lights to everyone. When you trigger the event from client-side put localPlayer, and add it in the server side. So it will change just the client's car color/lights but not everyone's.

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Client Side

  
GUIEditor = { 
    button = {}, 
    window = {} 
} 
  
        spawnScreenMenu = guiCreateWindow(146, 253, 359, 149, "", false) 
        guiWindowSetSizable(spawnScreenMenu, false) 
        guiSetAlpha(spawnScreenMenu, 0.46) 
        guiSetVisible(spawnScreenMenu, false) 
        guiWindowSetSizable(spawnScreenMenu, false) 
        
        przycisk = guiCreateButton(10, 56, 124, 46, "Disco Car", false, spawnScreenMenu) 
        guiSetFont(przycisk, "default-bold-small") 
        guiSetProperty(przycisk, "NormalTextColour", "FF2BDF01") 
        przycisk2 = guiCreateButton(225, 56, 124, 46, "Disco Lights", false, spawnScreenMenu) 
        guiSetFont(przycisk2, "default-bold-small") 
        guiSetProperty(przycisk2, "NormalTextColour", "FF2BDF01")     
  
addCommandHandler("gowno", 
function () 
    guiSetVisible ( spawnScreenMenu, not guiGetVisible ( spawnScreenMenu ) ) 
    showCursor ( guiGetVisible ( spawnScreenMenu ) ) 
end 
) 
    
    
function rainbowColor() 
triggerServerEvent ( "gowno1", localPlayer) 
end 
    
function discoheadlights() 
    triggerServerEvent ( "gowno2", localPlayer) 
end 
      
    isRainbowColor = false 
    isLightRainbowColor = false 
      
addEventHandler("onClientGUIClick", root, 
function() 
    if ( source == przycisk ) then 
        if isRainbowColor then 
        if isTimer(RainbowTimer) then 
        killTimer(RainbowTimer) 
        end 
        isRanbowColor = false 
        else 
        RainbowTimer = setTimer(rainbowColor,500,0) 
        isRanbowColor = true 
        end 
        elseif ( source == przycisk2 ) then 
        if isLightRainbowColor then 
        if isTimer(LightTimer) then 
        killTimer(LightTimer) 
        end 
        isLightRainbowColor = false 
        else 
        LightTimer = setTimer(discoheadlights,500,0) 
        isLightRainbowColor = true 
        end 
    end 
end 
) 

--

Server Side

addEvent( "gowno1", true ) 
addEventHandler( "gowno1", root, 
function () 
local vehicle = getPedOccupiedVehicle(source) 
    if vehicle then 
        if getElementDimension(vehicle) == 0 then 
        setVehicleColor(vehicle, math.random(255), math.random(255), math.random(255), math.random(255), math.random(255), math.random(255)) 
        end 
    end 
end 
  
addEvent( "gowno2", true ) 
addEventHandler( "gowno2", root, 
function (btn) 
local car = getPedOccupiedVehicle(source) 
    if car and isElement(car) then 
    local l1 = getVehicleLightState(car,0) 
        if  l1 == 0 then 
        setVehicleHeadLightColor(car,math.random(255),math.random(255),math.random(255)) 
        setVehicleLightState(car,0,1) 
        setVehicleLightState(car,2,1) 
        setVehicleLightState(car,1,0) 
        setVehicleLightState(car,3,0) 
        else 
        setVehicleHeadLightColor(car,math.random(255),math.random(255),math.random(255)) 
        setVehicleLightState(car,0,0) 
        setVehicleLightState(car,2,0) 
        setVehicleLightState(car,1,1) 
        setVehicleLightState(car,3,1) 
        end 
    end 
end 

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