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Map Script[HELP]


Kleonx

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I'm trying to make a Script for my [DM](Race) Map. It should make that helicopter takes you to a other spot by moving in the air(like showed in the video), but i can't figure out how to do it

I tried it like that:

local marker2 = createMarker ( 3810.6022949219, -4888.4013671875, 56.759799957275, "corona", 10,0,0,0) 
  
function onMarkerHitt ( thePlayer, matchingDimension ) 
    if thePlayer == getLocalPlayer() then 
        if source == marker2 then 
            Copter = createObject( 1318, 3800.6022949219, 4888.4013671875, 56.759799957275, 334, 0, 260 ) 
            setElementInterior ( Copter, 1 ) 
            attachElements ( createVehicle ( 417, 3800.6022949219, 4888.4013671875, 56.759799957275, 334, 0, 260 ), Copter, 0, 0, 0, 0, 0, 0 ) 
            moveObject( Copter, 3100, 3810.6022949219, 4888.4013671875, 56.759799957275, 50, 50, 62 ) 
        end  
    end 
end 
addEventHandler ( "onClientMarkerHit", root, onMarkerHitt ) 

Can someone help me

(If you don't know what i mean, watch this video:

1:00-1:05 I want that the script makes that)

Thanks for every help guys!!!

Edited by Guest
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I made this for you, but i don't know how to "unattach" the vehicle, you can test it in grove street

marker = createMarker (2491.6806640625, -1668.9609375, 13.066841125488, "corona", 1, 255, 0, 0, 255) 
  
function onMarkerHit (thePlayer) 
    local vehicle = getPedOccupiedVehicle (thePlayer) 
    if thePlayer == getLocalPlayer () then 
        if source == marker then 
            copter = createObject (1318, 2491.6806640625, -1668.9609375, 16.066841125488, 334, 0, 260) 
            hunter = createVehicle (425, 2491.6806640625, -1668.9609375, 16.066841125488, 0, 0, 87.692321777344) 
            setElementCollisionsEnabled (hunter, false) 
            attachElements (hunter, copter, 0, 0, 0, 0, 0, 0 ) 
            attachElements (vehicle, copter, 0, 0, -2, 0, 0, 0 ) 
            moveObject (copter, 3100, 4000.6806640625, -1668.9609375, 160.066841125488, 0, 0, 0) 
        end 
    end 
end 
addEventHandler ("onClientMarkerHit", root, onMarkerHit) 

EDIT: I had not thought of this, you can now Unattach [sorry for bad english, i use translate xD]

marker = createMarker (2491.6806640625, -1668.9609375, 13.066841125488, "corona", 1, 255, 0, 0, 255) 
  
function onMarkerHit (thePlayer) 
    local vehicle = getPedOccupiedVehicle (thePlayer) 
    if thePlayer == getLocalPlayer () then 
        if source == marker then 
            copter = createObject (1318, 2491.6806640625, -1668.9609375, 16.066841125488, 334, 0, 260) 
            hunter = createVehicle (425, 2491.6806640625, -1668.9609375, 16.066841125488, 0, 0, 87.692321777344) 
            setElementCollisionsEnabled (hunter, false) 
            attachElements (hunter, copter, 0, 0, 0, 0, 0, 0 ) 
            attachElements (vehicle, copter, 0, 0, -2, 0, 0, 0 ) 
            moveObject (copter, 3100, 4000.6806640625, -1668.9609375, 160.066841125488, 0, 0, 0) 
            setTimer (function () destroyElement (copter) end, 3100, 1) 
            setTimer (function () destroyElement (hunter) end, 3100, 1) 
        end 
    end 
end 
addEventHandler ("onClientMarkerHit", root, onMarkerHit) 

adjust the timer :P

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