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MTA:DayZ 0.9.6a [OUT NOW] [OPEN SOURCE]


Lawliet

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fix your forums

I am terribly sorry to have you caused such inconvenience by allowing you to visit our forum which just happen to be hosted on a free webhost which, at times, may cause certain problems which are outside my control.

Now if that wasn't superb sarcasm, I don't know what it was...

Anyway, update, people! MTA DayZ 0.8.1a is out!

ADDED

  • Added blips to group system (visible on map only)

CHANGED

  • More tolerance for packet loss check (meaning you won't get kicked out of the server immediately)
  • Lowered volume of soundtrack being played when joining a server
  • Version on login panel now reads 0.8.1a
  • Last Update on login panel now reads 24.06.15

FIXED

  • Bug where there'd be more slots occupied than available in a lootpile (for example, it would show 20/12)
  • Bug where Soda (Mountain Dew) not being drinkable
  • "Attempt to compare boolean with number" spam
  • Bug where some items not appearing on ground when dropping them
  • Bug where an equipped weapon being dropped and taken again would result in not having said weapon equipped

You can find the download here: http://mtadayz.heliohost.org/forum/inde ... iew;down=4

Follow the README in the archive and you'll be good to go. Remember to restart your server after you have replaced the files!

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Two major announcements for today.

1) Update 0.8.2a is out! Changelog:

ADDED

  • All files from previous hotfixes which have not been changed since their last introduction
  • 36 new sounds for zombies
  • 16 new ambience sounds being played in the background
  • Symbol appearing in the lower right corner when losing connection/packets
  • Move while prone (press L)*

CHANGED

  • Skin for Camouflage Clothing
  • "You have packet loss..." is now "(Player Name) is losing connection..."

FIXED

  • Sound issues with weapons (addon_sounds)
  • "You have packet loss..." won't be displayed for every player on the server anymore, just the one who is having packet loss
  • "Expecting sound at argument 1, got nil" error spam

Just follow the README provided in the download and you'll be good to go. Remember to restart your server after you have replaced all files!

*This is currently highly experimental and WILL be buggy. We are testing what exactly happens to you when you are moving when lying on the ground. Please give us appropriate feedback in the bug reports section!

You can find the download here: http://mtadayz.heliohost.org/forum/inde ... iew;down=5

2) The Offical Server Program (OSP)

Q: What is the Official Server Program (OSP)?

A: The OSP aims at providing players with information about trustworthy servers they can play on without having to fear abuse of power by admins or being treated in a bad way.

Q: What is an "Official Server"?

A: An official server basically means that we, the developers, have rated the server as being trustworthy and worth playing on.

Q: What are the perks of being an official server?

A: Being an official server means that your server...

  • ...will receive major updates (0.9.0,1.0.0,1.1.0, ...) 24 hours earlier than other servers
  • ...will be rated "trustworthy" by the developers, meaning players do not have to fear unfair treatment
  • ...has awesome people and awesome staff.

Q: How can I make my server official?

A: There are two ways. You apply for it, or we nominate you. Applying means that you will send us a short resumé of your server (for how long has it been online, how many players does it have on average, is this your only server, etc.), and we will evaluate whether or not your server can be added to the list. Note that we will also join your server (undercover, obviously) and see how you treat players and how active your staff is. This procedure can take a whole week before you actually get an answer from us. Simply write a post in the official server application topic.

Being nominated means that you never sent an application, but we deemed your server worthy of being official anyway. We will send you a short notification, and you tell us if you wish to be added to the list or not.

Q: I have been accepted! What should I do now?

A: Visit the "Official Server Program Area Topic". Here is the link: http://mtadayz.heliohost.org/forum/index.php?topic=26

Q: Can I get kicked out of the OSP?

A: Yep, if there are too many complaints about your server or activity ceases.

Q: What does "Special Properties" mean?

A: Some servers want to customize the gamemode by adding their own mods (such as custom textures). Others wish to only have players join who speak their language. And then some servers offer purchase of a base for a small fee, meaning you have to pay money to get awesome stuff. The exact definitions can be found here: http://mtadayz.heliohost.org/forum/index.php?topic=25.0

If you have more questions, feel free to send us a private message!

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Hotfix 0.8.2.1a is out!

FIXED

  • Game breaking bug where inventory wouldn't appear when prone
  • Event not having added for anticheat (oops on our part!)

You can find the download here: http://mtadayz.heliohost.org/forum/inde ... iew;down=7

You should first download and install MTA DayZ 0.8.2a, and once you have done that, you can replace the old files with the ones provided in MTA DayZ 0.8.2.1a.

Have a nice weekend and happy scavenging!

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MTA DayZ 0.8.3a fixed the following bugs/made the following additions:

ADDED

  • Option for how much damage a headshot should deal for zombies and players (check editor_client.lua, "headshotdamage_")
  • Check if player is logged in before it plays ambience music

FIXED

  • Exploit where players could eat and drink items infinitely when said items were in loot and not inventory
  • Exploit where players could put more items into a vehicle's inventory than it has slots
  • Exploit where players could still drive a vehicle despite having no fuel

CHANGED

  • Bikes now have 1 slot as inventory

Remember to replace the old files of your current version with the ones provided in the download!

DOWNLOAD: http://mtadayz.heliohost.org/forum/inde ... iew;down=8

Also, we'd like to offer multi language support for our gamemode, meaning that you can play DayZ in the language your client is set as. If you want to help with translations, head to the MTA DayZ forum: http://mtadayz.heliohost.org/forum/index.php?topic=6

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MTA DayZ 0.9.0a will be released in less than 3 days!

We've recently managed to let vehicles save in a custom database (called vehicles.db), which caused the gamemode to (re)start much faster (around 95% faster than 0.8.0a loaded). You can also, if you are proficient with database editing, edit the vehicles themselves - upon restarting, the vehicles will spawn with your edited data!

Also, here's the new login panel:

ghjzqulc.png

http://fs2.directupload.net/images/150714/ghjzqulc.png

The background will alternate between five different versions, by the way. There's tons of features and bugfixes coming, so stay tuned, and visit mtadayz.heliohost.org for updates!

Also, before I forget it: we'll soon have our own dedicated webhost + domain. I'll announce it here once the preparations are done.

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Nice job
Glad someone decided to take this gamemode out of the mud. Updates look promising so far, let's hope you keep the ambition and optimism for that v1.0. Well done indeed

Thanks a lot, you two. We are working quite hard on the gamemode. MTA DayZ 0.9.0 is going to be a blast (28 new additions to the gamemode, that's even more than 0.8.0 had)!

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MTA DayZ 0.9.0a has been released and comes with tons of new features!

ADDED

  • Revamped Vehicle HUD
  • Vehicles are now stored in a custom database (database/vehicles.db)
  • Tents are now stored in a custom database (database/tents.db)
  • 16 new vehicles, 5 helicopters, 1 plane, 3 boats
  • Chance that vehicles will not spawn at designated spawn points
  • SUV has built-in GPS
  • 3 new vehicle parts: Main Rotary Parts (for helicopters only), Scrap Metal & Windscreen Glass
  • Players now need Scrap Metal to repair vehicle, repairs vehicle by +200 health
  • Multi-Language Support (uses language of client)*
  • Gender Selection (Male & Female, when registering)
  • Animals moving around
  • Wirefences now hurt the player (excluding owner of wirefence)
  • Configurable option for move while prone (check editor_server.lua)
  • Area 69 and Carrier in San Fierro now require a keycard to get in (can be found by killing certain zombies, random chance)
  • Add-on: Mod Manager
  • Icon for lootpiles
  • Heroes now take half damage from zombies and no damage from weak weapons (M1911, PDW etc.)
  • Sneaking instead of walking when pressing "walk" key
  • Warning for respawning items is now configurable (editor_server.lua)
  • Custom map (F11)
  • DayZ Admin Panel as separate resource
  • Async library to prevent abortion of script on infinite loop (pickups.lua)
  • Extra SFX when receiving damage
  • Backup command for vehicles
  • Grayscale shader when being damaged
  • Setting for zombie speed (can be found in slothbot resource, meta.xml [ZSpeed])
  • Players regenerate blood over time depending on their overall condition (> 75%: +60 blood per minute, ...)
  • Configurable option for ambience sound volume
  • Version check to see if MTA DayZ is up to date, and if not, notify on server console

CHANGED

  • New Login Panel
  • All icons of HUD (thirst, hunger, ...)
  • Spawnpoints for vehicles (editor_server.lua)
  • Loud weapons now attract zombies from a greater distance
  • Loot tables for all zombies
  • Scoreboard
  • Map of GPS now matches custom map
  • Disabled player voice

DEPRECATED

  • Prone has been disabled for now (due to its buggy nature)

REMOVED

  • Bikes having 1 slot for inventory
  • /svp command

FIXED

  • Not being able to drive zombies over (now you can)
  • "Disconnecting" icon not disappearing
  • Vehicles not respawning when in water
  • Vehicles spawning whenever server is (re)started
  • Missing item name (Blood Bag)

SECURITY

  • Max slots config for anticheat (for VIP systems, check editor_server.lua)

* Available languages at time of release: English, German, Czech, Dutch, Portuguese

Please note the following:

Due to the nature of the new vehicle saving system, you have to replace your current internal.db with the one provided in the download. Otherwise, vehicles will respawn twice (meaning you won't have ~40 vehicles on your server, but rather, ~90). This is because the script checks if the vehicleManager in the internal.db has a certain value set to true, and if it doesn't, it will load the vehicles. Deleting the vehicleManager from the internal.db won't help, because it'll be recreated when you (re)start DayZ, effectively causing yet another spawning of vehicles.

Also, prone has been disabled because it's too buggy (especially the "glide past buildings and fall down the map" part). We'll try to bring it back as soon as we can.

The language of your inventory is the same language as your client is (meaning if the client's language is english, the inventory will be in english. If it's german, it'll be german etc). A command to change the language any time will be added soon.

As usual, if you experience any bugs, please report them in the "Bug Reports" section. And obviously, replace all - and I mean ALL - files. I recommend deleting the entire [MTA-DayZ] folder, creating a new one called [MTA-DayZ] and place everything from the download (except for the internal.db) there.

The download can be found here: http://mtadayz.heliohost.org/forum/inde ... ew;down=10

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Wednesday is Update Day, and here we have MTA DayZ 0.9.1a!

CHANGELOG:

ADDED

  • /language command to change language of game at any time*

CHANGED

  • Moved time display to another location (was obstructed by GPS) and added black outline for better visibility
  • Streamlined weapon HUD code
  • Improved use of async for items respawning

FIXED

  • Bug where vehicles would respawn after 30 minutes regardless of whether they were in water or not
  • [DayZ Admin] Bug where items would duplicate on gridlist in Players Tab when selecting a player

* Possible values: en, de, cs, nl, br

Remember that you need the base version first (0.9.0a): http://mtadayz.heliohost.org/forum/inde ... ew;down=10

Replace the old files with the ones provided in the download, and you are good to go.

DOWNLOAD: http://mtadayz.heliohost.org/forum/inde ... ew;down=11

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We have moved to a new (dedicated) webhost! The new URL is mta-dayz.org

Update 0.9.1.1a has been released!

ADDED

  • Some zombies have a 6.00% chance to drop Assault Pack (ACU)
  • Added config for time (check editor_server.lua)
  • [DayZ Admin] Added Main Rotary Parts etc. to inventory editor

CHANGED

  • Fixed console spam when running over zombies, increase damage when ramming as compensation (standing over them won't damage them)
  • Tweaked loot tables a bit

FIXED

  • Not being able to drop Main Rotary Parts, Windscreen Glass and Scrap Metal
  • Some names for backpacks (hence why they were so rare)
  • Image paths for some items
  • Not being able to put tires into bikes because they had no inventory (= 0 slots)*
  • Respawning with Main Rotary Parts, Windscreen Glass and/or Scrap Metal
  • Not being able to fly helis**
  • Surviving fall from great height

* The script will execute a quick database query that will change the bike MAX_Slots to 1 BEFORE they spawn.

** This was because some required an engine to work. The script will execute a quick database query that sets Engine_inVehicle to 0, so you don't have to worry about that.

Remember that you need the base version (0.9.0a) and the previous update (0.9.1a), else the script will break!

DOWNLOAD: http://mta-dayz.org/forum/index.php?act ... ew;down=14

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MTA DayZ 0.9.2a is out!

CHANGELOG:

ADDED

  • New language: Chinese (zh)
  • Toggleable GPS (/gps) and Compass (/compass)*
  • Exported functions:
    • getPlayerCurrentSlots
    • getItemSlots
    • isPlayerInLoot
    • getLootMaxAviableSlots
    • getLootCurrentSlots
    • isToolbeltItem

CHANGED

  • Images for Compass
  • Screen is now turned grayscale when being damaged by a wire fence

FIXED

  • zombies.dcp spam on server console
  • Teleporting bug (hopefully, need feedback)
  • Textureless zombie
  • Fire zombie being on fire
  • Not being able to give blood bags
  • Not receiving any humanity upon giving players bandages or blood bags
  • Bug where having a British Assault Pack equipped and attempting to pick up a Coyote Backpack would result in backpacks beings swapped
  • Infinite road flare bug

Remember that you need the base version (0.9.0) first!

DOWNLOAD: http://mta-dayz.org/forum/index.php?act ... ew;down=15

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Closed source resource.

As usual after the developers abandon it, someone will decompile it and share the source.

The repository is located on BitBucket and is, for now, private. Once version 1.0.0 hits (we are at 0.8 right now, that's where we will start), the gamemode will be open source and everyone can help, create their own forks and branches and blahblahblah (I have no idea what I'm talking about, actually).

Please take the time to read the post before talking nonsense.

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Closed source resource.

As usual after the developers abandon it, someone will decompile it and share the source.

It's been compiled from the start and yet it's still being updated. What makes you think it'll be abandoned any time soon?...

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Update 0.9.4a is out!

CHANGELOG:

MAJOR RESTRUCTURING OF THE CODE BASE

PLEASE DELETE YOUR ENTIRE DayZ FOLDER AND PLACE THE NEW FILES THERE

ADDED

  • Added dynamic weather system
  • Heli crash sites now create 6 loot spots instead of using the heli's inventory
  • Antibiotics as means of curing cold

CHANGED

  • Binoculars image - should fill out the whole screen now

FIXED

  • Fixed vehicles not respawning at their initial spawnpositions
  • Fixed bug with British Assault Pack
  • Fixed temperature increasing too fast when sprinting or sitting in vehicle
  • Fixed temperature not decreasing at night (or cold weather)

DOWNLOAD: https://mta-dayz.org/forum/index.php?ac ... ew;down=20

The configs folder contains everything that can be configured for MTA DayZ. Also, you must delete the vehicleManager from the internal.db. Stop DayZ, replace all files with new update and enter this into the server console: delaccount vehicleManager.

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  • 2 weeks later...

MTA DayZ 0.9.5 is out!

CHANGELOG:

ADDED

  • New status effects: Sepsis, Infection & Unconsciousness
  • New Items: Range Finder, Epi-Pen
  • Crosshair integration (please remove addon_crosshair if you have it)
  • Difficulty options (Normal, Veteran & Hardcore)*
  • Viral zombie (24000 blood, greenish skin)
  • Empty Gas Canister to industrial loot table
  • Tent to supermarket loot table
  • Range Finder to military loot table
  • Salute animation (key: , [COMMA])
  • Can give Morphine, Antibiotics and Epi-Pens to other players

CHANGED

  • Completely new inventory UI (rightclick to use/equip items)
  • Holding weapons will free up 10 slots, while carrying them takes 10
  • Humanity Calculation
  • Wood Piles from chopping trees are dropped on the ground
  • Weapon damage tweaks:
    • Revolver: 4500 -> 1389
    • Desert Eagle: 4500 -> 1389
    • M1911: 889 -> 1389
    • M4: 3300 -> 3555
    • FN FAL: 2800 -> 8000
    • CZ 550: 7733 -> 8000
    • DMR: 8200 -> 8000
    • Winchester 1866: 8910 -> 4500
    • SPAZ-12 C. Shotgun: 3000 -> 4500
    • Sawn-Off Shotgun: 6500 -> 4500
    • Crossbow: 5333 -> 3555
    • Hatchet: 2000 -> 4500
    • Crowbar: 4500 -> 1389

    [*] Weapon magazine sizes tweaks:

    • M1911: 7
    • Desert Eagle + Revolver: 6
    • M9 SD: 15
    • PDW: 30
    • G17: 17
    • MP5A5: 30
    • Bizon PP-19: 64
    • AK-47: 30
    • FN FAL: 20
    • G36C: 30
    • Sa58V CCO: 30
    • M4: 30
    • Winchester 1866: 15
    • SPAZ-12 + Remington 870: 8
    • CZ 550: 5
    • DMR: 20
    • SVD Dragunov: 10
    • Lee Enfield + Sporter 22 + Mosin 9130 + SKS: 10
    • Crossbow: 1

    [*] Burst Fire for FN FAL

    [*] DMR + Bizon PP-19 are now silent

    [*] Decreased chance for wire fence to spawn

    [*] Increased Bi-2 Airplane spawn chance to 35%

    [*] Key for sitting is 'z'

    [*] Patriot model is now an UAZ

    [*] Volume is 0 when in a vehicle and engine is turned off

REMOVED

  • Radiochat binding + radio chat itself
  • Randomized damage (uses distance calculation now)

FIXED

  • Not being able to access tents
  • Debug monitor appearing when opening inventory
  • Heroes bleeding when hit by a weapon that does less than 1000 damage
  • Using the wrong items in inventory once you have more than 11

This is a standalone version, so you don't need any of the updates prior to 0.9.5a. This update requires you to delete the internal.db!

* Difficulty can be adjusted in cfgDifficulty. Options:

Normal: Crosshairs visible, player tags visible, 1x multiplier for zombie damage and blood

Veteran: Crosshairs visible, no player tags visible, 1.5x multiplier for zombie damage and blood

Hardcore: No crosshairs visible, no player tags, 3x multiplier for zombie damage and blood

DOWNLOAD: https://mta-dayz.org/forum/index.php?ac ... ew;down=25

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