Newbie Posted April 7, 2015 Share Posted April 7, 2015 (edited) Im getting strange collision bug for object: vcarshade This bug only happens sometimes, i can drive through the object.. I've tryed to: Server function RestoreCols ( ) triggerClientEvent ( "collisionRestore", getRootElement(), collisionRestore ) end addCommandHandler("eik", RestoreCols) function RestoreModel ( ) triggerClientEvent ( "restoreClientModel", getRootElement(), restoreClientModel ) end addCommandHandler( "nx", RestoreModel ) Client function RestoreCollision ( ) engineRestoreCOL ( 8557 ) engineRestoreCOL ( 8558 ) engineRestoreCOL ( 3458 ) engineRestoreCOL ( 8838 ) end addEvent ( "collisionRestore", true ) addEventHandler ( "collisionRestore", getRootElement(), RestoreCollision ) function ResetModel ( ) engineRestoreModel ( 8557 ) engineRestoreModel ( 8558 ) engineRestoreModel ( 3458 ) engineRestoreModel ( 8838 ) -- Object / Vehicle to restore to default GTA one. end addEvent ( "restoreClientModel", true ) addEventHandler ( "restoreClientModel", getRootElement(), ResetModel ) Does have no effect.. Im getting annoying by this bug Edited April 7, 2015 by Guest Link to comment
Newbie Posted April 7, 2015 Author Share Posted April 7, 2015 Alright, i fixed it. If someone faces same problem the answer is inside the maps, i found a map which loads .COL and .DFF, and then affects all other maps on the server, and if i join other server, same shit happens, it crashes MTA engine. Hope this post will be helpful! Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now