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Custom Texture Modelling


Jamie_Mews

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I need some advice for custom texture modelling on Vehicles and Models,

I was on a server where you could custom import your own Paintjob and Interior Textures.

Years ago when I was scripting I used the old

txd = engineLoadTXD ( "infernus.txd" )

engineImportTXD ( txd, 411 )

This would only replace every vehicle.

Is there a way with 1.4 where I can import textures to a specific model or vehicle and it not replace every texture where this model exists?

A point in the right direction for a function would be nice,

Thanks

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