Jamie_Mews Posted April 5, 2015 Share Posted April 5, 2015 I need some advice for custom texture modelling on Vehicles and Models, I was on a server where you could custom import your own Paintjob and Interior Textures. Years ago when I was scripting I used the old txd = engineLoadTXD ( "infernus.txd" ) engineImportTXD ( txd, 411 ) This would only replace every vehicle. Is there a way with 1.4 where I can import textures to a specific model or vehicle and it not replace every texture where this model exists? A point in the right direction for a function would be nice, Thanks Link to comment
WhoAmI Posted April 6, 2015 Share Posted April 6, 2015 https://wiki.multitheftauto.com/wiki/En ... rldTexture And you have to write simple shader to do this. Link to comment
Mr.unpredictable. Posted April 6, 2015 Share Posted April 6, 2015 viewtopic.php?f=148&t=76587 Tutorial is ugly, I made that long back but it might help you with what you are looking for. Link to comment
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