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3D img rotating


Piorun

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Take simple texture replacement shader, put an image into it as a texture (dxSetShaderValue), then do dxSetShaderTransform. Then dxDrawImage the shader.

or

local seconds = getTickCount() / 1000 
local angle = math.sin(seconds) * 80 
dxDrawImage ( screenWidth/2 - 50, 0, 100, 240, 'arrow.png', angle, 0, -120 ) 

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