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[help]crouched and standing


#RooTs

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You could use bindKey()

  
-- "useful function", see [url=https://wiki.multitheftauto.com/wiki/BindControlKeys]https://wiki.multitheftauto.com/wiki/BindControlKeys[/url] 
bindControlKeys("crouch", "down", function() 
  if isPedDucked(localPlayer) then 
  -- ducked 
  else 
  -- unducked 
  end 
end) 
  

Have not tested (maybe isPedDucked does not return true immediately after pressing the button)

Alternatives for isPedDucked() though no reason to use these:

getPedMoveState(localPlayer) 
getPedTask(localPlayer, "secondary", 1) 

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thanks man,i will try

bindControlKeys("crouch", "down", function() 
   if isPedDucked(localPlayer) then 
   dxDrawImage ( screenWidth/2 - 50, 0, 100, 240, 'crouched.png', angle, 0, -120 ) 
   else 
   dxDrawImage ( screenWidth/2 - 50, 0, 100, 240, 'standing.png', angle, 0, -120 ) 
   end 
end) 

that's right?

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If you are using it on screen render event, then you don't need an event for couch-state-change indeed (assuming isPedDucking is not very expensive).
if  isPedDucked(localPlayer) then 
dxDrawImage ( screenWidth/2 - 50, 0, 100, 240, 'crouched.png', angle, 0, -120 ) 
else 
dxDrawImage ( screenWidth/2 - 50, 0, 100, 240, 'standing.png', angle, 0, -120 ) 
end 

just use this function within the render, that already works?

okay, I get it. Thanks :wink:

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