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Help - Shooting


iFerasMO

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Well you're not telling it to do otherwise, you're only checking if they're in a vehicle and the model. Of course it's still gonna fire so long as the model ID is the same - the script won't magically understand what to do.

One solution would be to use element data, set the element data on the vehicle with a gun to true - and only fire it if the current vehicle has that value set to true - and the player is inside that vehicle.

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