GrubaS Posted March 8, 2015 Share Posted March 8, 2015 What's wrong? i can search maps debugscript 3: Lua Code: addEventHandler("onClientGUIChanged", searchBox, function(element) for id, gamemode in pairs ( aGamemodeMapTable ) do if ( gamemode.name == "Race" ) then for id, map in ipairs ( gamemode.maps ) do if string.find ( string.lower ( map.name ), string.lower ( guiGetText(mapsearch):lower ( ) ), 0, true ) ~= nil then end end end end end ) Link to comment
Et-win Posted March 8, 2015 Share Posted March 8, 2015 Well, you are not setting anything into the grid list I suppose? Also your picture doesn't work. Link to comment
GrubaS Posted March 8, 2015 Author Share Posted March 8, 2015 http://zapodaj.net/images/f5db9aac48a20.png try it or http://zapodaj.net/f5db9aac48a20.png.html Link to comment
GrubaS Posted March 8, 2015 Author Share Posted March 8, 2015 Client Side, local players = getElementsByType("player") local gme = getLocalPlayer () local x,y = guiGetScreenSize () local addedTeams = {} local addedMaps = {} local addedMapsEdit = {} local countTable = {} local countTableEdit = {} local alivept = {} local showTeams = false local defaultRounds = "5" function openCloseWindow (maps) mapsTable = maps if not guiGetVisible(addsWindow) then guiSetVisible(addsWindow,true) showCursor(true) local r, g, b if getPlayerTeam(gme) then r, g, b = getTeamColor(getPlayerTeam(gme)) else r, g, b = 255, 255, 255 end --callServerFunction("outputChatBox","* "..getPlayerName(gme).."#ffffff opened CWShit window", root, r, g, b,true) fillingColumns() else guiSetVisible(addsWindow,false) showCursor(false) --fillingColumns() end end function fillingColumns() guiGridListClear(teamsList) local teams = getElementsByType("team") for i, v in ipairs (teams) do row = guiGridListAddRow ( teamsList ) guiGridListSetItemText (teamsList, row, 1, getTeamName(v), false, false) end -------- guiGridListClear(teamsList2) for i, v in ipairs (addedTeams) do row = guiGridListAddRow (teamsList2) guiGridListSetItemText (teamsList2, row, 1, getTeamName(v), false, false) guiGridListSetItemText (teamsList2, row, 2, countTable[getTeamName(v)], false, false) end -------- guiGridListClear(mapsList) if mapsTable then for i, v in ipairs (mapsTable) do row = guiGridListAddRow ( mapsList ) guiGridListSetItemText (mapsList, row, 1, mapsTable[i], false, false) end end -------- guiGridListClear(mapsList2) --outputChatBox(#addedMaps.." "..#addedMapsEdit) for i, v in ipairs (addedMaps) do row = guiGridListAddRow (mapsList2) guiGridListSetItemText (mapsList2, row, 1, v, false, false) end -------- end addsWindow = guiCreateWindow(520,20,450,400,"CWShit",false) tabPanel = guiCreateTabPanel ( 0, 0.065, 1, 1, true, addsWindow ) tabTeams = guiCreateTab( "Teams", tabPanel ) tabMaps = guiCreateTab( "Maps", tabPanel ) guiSetVisible(addsWindow, false) ------------ teamsList = guiCreateGridList(0.04, 0.04, 0.44, 0.92,true,tabTeams) guiGridListSetSelectionMode(teamsList, 2) teamsColumn = guiGridListAddColumn(teamsList,"Teams",1) guiGridListSetColumnWidth ( teamsList, teamsColumn, 0.9, true ) saveButton1 = guiCreateButton(0.52,0.88,0.31,0.08,"Save",true,tabTeams) closeButton1 = guiCreateButton(0.86,0.88,0.1,0.08,"X",true,tabTeams) ------------ teamsList2 = guiCreateGridList(0.52, 0.04, 0.44, 0.66,true,tabTeams) guiGridListSetSelectionMode(teamsList2, 1) addedTColumn = guiGridListAddColumn(teamsList2,"Added teams",1) countColumn = guiGridListAddColumn(teamsList2,"Count", 2) guiGridListSetColumnWidth ( teamsList2, addedTColumn, 0.61, true ) guiGridListSetColumnWidth ( teamsList2, countColumn, 0.2, true ) minusCountButton = guiCreateButton(0.52,0.74,0.08,0.085,"-",true,tabTeams) countEdit = guiCreateEdit(0.63, 0.74, 0.095, 0.08,"", true, tabTeams) guiEditSetMaxLength (countEdit, 2 ) plusCountButton = guiCreateButton(0.75,0.74,0.08,0.085,"+",true,tabTeams) ------------------------------------------------------------------ searchBox = guiCreateEdit(0.04, 0.04, 0.44, 0.06, "Search", true, tabMaps) mapsList = guiCreateGridList(0.04, 0.13, 0.44, 0.83,true,tabMaps) guiGridListSetSelectionMode(mapsList, 2) guiGridListAddColumn(mapsList,"Maps",1) guiCreateLabel ( 0.76, 0.79, 0.3, 0.05, "rounds:", true, tabMaps) roundsEdit = guiCreateEdit(0.86, 0.78, 0.095, 0.07, roundsOnMap or defaultRounds, true, tabMaps) guiEditSetMaxLength (roundsEdit, 2 ) saveButton2 = guiCreateButton(0.52,0.88,0.31,0.08,"Save",true,tabMaps) closeButton2 = guiCreateButton(0.86,0.88,0.1,0.08,"X",true,tabMaps) downButton = guiCreateButton(0.52,0.78,0.1,0.08,"Down",true,tabMaps) upButton = guiCreateButton(0.634,0.78,0.1,0.08,"Up",true,tabMaps) ------------ mapsList2 = guiCreateGridList(0.52, 0.04, 0.44, 0.7,true,tabMaps) guiGridListSetSelectionMode(mapsList2,2) guiGridListAddColumn(mapsList2,"Added maps",1) addEventHandler("onClientGUIChanged", searchBox, function(element) for id, gamemode in pairs ( aGamemodeMapTable ) do if ( gamemode.name == "Race" ) then for id, map in ipairs ( gamemode.maps ) do if string.find ( string.lower ( map.name ), string.lower ( guiGetText(mapsearch):lower ( ) ), 0, true ) ~= nil then end end end end end ) addEventHandler( "onClientGUIDoubleClick", teamsList, function() local selectedRow, selectedCol = guiGridListGetSelectedItem( teamsList ) local selectedTeam = guiGridListGetItemText( teamsList, selectedRow, selectedCol ) if selectedTeam then table.insert (addedTeams, getTeamFromName (selectedTeam)) row = guiGridListAddRow (teamsList2) guiGridListSetItemText (teamsList2, row, 1, selectedTeam, false, false) end end, false ) addEventHandler( "onClientGUIDoubleClick", teamsList2, function() local selectedRow, selectedCol = guiGridListGetSelectedItem( teamsList2 ) local selectedTeam = guiGridListGetItemText( teamsList2, selectedRow, selectedCol ) table.remove (addedTeams, selectedRow+1) guiGridListRemoveRow (teamsList2, selectedRow) end, false ) addEventHandler( "onClientGUIClick", root, function() if source == closeButton1 or source == closeButton2 then openCloseWindow () elseif source == saveButton1 then if addedTeams[2] then for i, team in ipairs (addedTeams) do if not countTableEdit[getTeamName(team)] then countTableEdit[getTeamName(team)] = 0 end end countTable = countTableEdit callServerFunction("serverAddTeamsCount", gme, addedTeams, countTable) else outputChatBox ("*#E01B2F Error:#ffffff You need add minimum 2 teams", 255, 255, 255, true ) end elseif source == saveButton2 then if addedMapsEdit[1] then local rounds = nil if guiGetText (roundsEdit) > "0" then rounds = tonumber(guiGetText (roundsEdit)) end -- addedMaps = addedMapsEdit callServerFunction("serverAddMapsRounds", gme, addedMapsEdit, rounds or defaultRounds) else outputChatBox ("*#E01B2F Error:#ffffff .", 255, 255, 255, true ) end elseif source == teamsList2 then selectedRow, selectedCol = guiGridListGetSelectedItem( teamsList2) selectedTeam = guiGridListGetItemText( teamsList2, selectedRow, selectedCol ) if countTableEdit[selectedTeam] then guiSetText (countEdit, countTableEdit[selectedTeam] ) end elseif source == plusCountButton and countTableEdit[selectedTeam] then countTableEdit[selectedTeam] = countTableEdit[selectedTeam] + 1 guiSetText (countEdit, countTableEdit[selectedTeam]) guiGridListSetItemText (teamsList2, selectedRow, 2, guiGetText (countEdit) , false, false) elseif source == minusCountButton then countTableEdit[selectedTeam] = countTableEdit[selectedTeam] - 1 guiSetText (countEdit, countTableEdit[selectedTeam]) guiGridListSetItemText (teamsList2, selectedRow, 2, guiGetText (countEdit) , false, false) elseif source == upButton then local selectedRow, selectedCol = guiGridListGetSelectedItem( mapsList2 ) local selectedMap = guiGridListGetItemText( mapsList2, selectedRow, selectedCol ) if selectedMap and selectedRow >= 1 then addedMapsEdit[selectedRow+1], addedMapsEdit[selectedRow] = addedMapsEdit[selectedRow], addedMapsEdit[selectedRow+1] row = guiGridListInsertRowAfter(mapsList2, selectedRow-2) guiGridListSetItemText (mapsList2, row, selectedCol,selectedMap, false, false) guiGridListRemoveRow (mapsList2, selectedRow+1) end elseif source == downButton then local selectedRow, selectedCol = guiGridListGetSelectedItem( mapsList2 ) local selectedMap = guiGridListGetItemText( mapsList2, selectedRow, selectedCol ) if selectedMap and selectedRow >= 0 and selectedRow < #addedMapsEdit-1 then addedMapsEdit[selectedRow+1], addedMapsEdit[selectedRow+2] = addedMapsEdit[selectedRow+2], addedMapsEdit[selectedRow+1] row = guiGridListInsertRowAfter(mapsList2, selectedRow+1) guiGridListSetItemText (mapsList2, row, selectedCol,selectedMap, false, false) guiGridListRemoveRow (mapsList2, selectedRow) end end end) addEventHandler( "onClientGUIDoubleClick", mapsList, function() local selectedRow, selectedCol = guiGridListGetSelectedItem( mapsList ) local selectedMap = guiGridListGetItemText( mapsList, selectedRow, selectedCol ) if selectedMap then table.insert (addedMapsEdit, selectedMap) row = guiGridListAddRow (mapsList2) guiGridListSetItemText (mapsList2, row, 1, selectedMap, false, false) end end, false ) addEventHandler( "onClientGUIDoubleClick", mapsList2, function() local selectedRow, selectedCol = guiGridListGetSelectedItem( mapsList2 ) local selectedMap = guiGridListGetItemText( mapsList2, selectedRow, selectedCol ) table.remove (addedMapsEdit, selectedRow+1) guiGridListRemoveRow (mapsList2, selectedRow) end, false ) function refreshMapsRounds (maps, rounds) addedMaps = maps addedMapsEdit = maps roundsOnMap = rounds guiSetText (roundsEdit, roundsOnMap) fillingColumns() end function refreshTablichka(teamsTable, count, state) addedTeams = teamsTable countTable = count --countTableEdit = count showTeams = state fillingColumns() end --function checkAfk() --end function startMapClient () for i, team in ipairs (addedTeams) do alivept[getTeamName(team)] = 0 end end addEventHandler ( "onClientPlayerVehicleEnter", root, function () if Link to comment
Et-win Posted March 8, 2015 Share Posted March 8, 2015 http://zapodaj.net/images/f5db9aac48a20.png try it orhttp://zapodaj.net/f5db9aac48a20.png.html Still. Use photobucket or so. Link to comment
Donald Duck Posted March 9, 2015 Share Posted March 9, 2015 You just check a lot of stuff without doing anything with it. Link to comment
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