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Green Zone


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Hi, How to adjust green zone here and there. I downloaded an green zone But I can't adjust it.

Here is it:

addEventHandler ("onResourceStart", getRootElement(),  
function() 
  setTimer (moneyZoneTimerFunction, 2500, 0) 
  local allGreenzones = getElementsByType ("radararea") 
  for i,v in ipairs (allGreenzones) do 
    local r,g,b,a = getRadarAreaColor (v) 
    if (r == 0) and (g == 255) and (b == 0) and (a == 127) then 
      local x,y = getElementPosition (v) 
      local sx,sy = getRadarAreaSize (v) 
      local col = createColCuboid (x,y, -50, sx,sy, 7500) 
      setElementID (col, "greenzoneColshape") 
    end 
  end 
end) 
  
addEventHandler ("onColShapeHit", getRootElement(),  
function(hitElement, matchingDimension) 
  if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then 
    outputChatBox ("You entered the greenzone", hitElement, 255, 0, 0, false) 
    toggleControl (hitElement, "fire", false) 
    toggleControl (hitElement, "next_weapon", false) 
    toggleControl (hitElement, "previous_weapon", false) 
    toggleControl (hitElement, "sprint", false) 
    toggleControl (hitElement, "aim_weapon", false) 
    toggleControl (hitElement, "vehicle_fire", false) 
    showPlayerHudComponent (hitElement, "ammo", false) 
    showPlayerHudComponent (hitElement, "weapon", false) 
    triggerClientEvent (hitElement, "enableGodMode", hitElement) 
  end 
  if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then 
    setElementVelocity (hitElement, 0, 0, 0) 
    setElementPosition (hitElement, 2018.33, 1534.77, 12.37) 
    setVehicleRotation (hitElement, 0,0,270) 
    if (getVehicleOccupant (hitElement, 0)) then 
      outputChatBox ("You can't enter the moneyzone with your car!", getVehicleOccupant (hitElement, 0), 255, 0, 0, false) 
    end 
  end 
end) 
  
addEventHandler ("onColShapeLeave", getRootElement(),  
function(leaveElement, matchingDimension) 
  if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then 
    outputChatBox ("You left the greenzone", leaveElement, 255, 0, 0, false) 
    toggleControl (leaveElement, "fire", true) 
    toggleControl (leaveElement, "next_weapon", true) 
    toggleControl (leaveElement, "previous_weapon", true) 
    toggleControl (leaveElement, "sprint", true) 
    toggleControl (leaveElement, "aim_weapon", true) 
    toggleControl (leaveElement, "vehicle_fire", true) 
    showPlayerHudComponent (leaveElement, "ammo", true) 
    showPlayerHudComponent (leaveElement, "weapon", true) 
    triggerClientEvent (leaveElement, "disableGodMode", leaveElement) 
  end 
end) 
  
--money zone col 
moneyZoneCol = createColCuboid (1993.12, 1519.14, -100, 17.43, 54.24, 117) 
--stop moneyzone col 
  
function moneyZoneTimerFunction () 
  local allPlayersInCol = getElementsWithinColShape (moneyZoneCol, "player") 
  for i,v in ipairs (allPlayersInCol) do 
    givePlayerMoney (v, 5) 
  end 
end 
  
-- marker bij hospital 
createMarker (1607.36, 1814.24, -10, "cylinder", 24, 0, 255, 0, 190, getRootElement()) 
  

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