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World Object Remover issues


Obelix

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1. When driving through space previously occupied by some buildings, other surrounding buildings, roads, objects flicker, disappear for short amount of time. I can't predict which buildings will flicker online, because none of that happens in Map Editor. Is there a way to prevent/cure that?

2. Some objects refuse to be removed, whether World Object Remover is being used or some script, removing all objects having same id from the map (LODs included). For example, those white rocks on the seabed near SF Downtown, around bridges. Solutions?

Thanks in advance.

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