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Keep player in the car


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i dont think its possible, its built in gta so that when u die inside a car that u fall out the door, unless u explode in car

though u could try random crazy experiments like freezing the player, or setting position or something, or maybe cancel event of death and "create your own" death system(like fake the death, but still consider it death)?

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its impossible to keep player in car, only possible thing u could do is fake it but it wont look real, try suggesting this as feature on mantis(feature to block player getting out)

[but i believe that that request would be ignored like other ones since it's not a bug, but a request, and they're busy]

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This can work,

function keepPlayerInVehicleOnDie() 
   removeEventHandler("onVehicleExit", getRootElement(), keepPlayerInVehicleOnDie) 
   removeEventHandler("onVehicleStartExit", getRootElement(), keepPlayerInVehicleOnDie) 
end 
addEventHandler ( "onPlayerWasted", getRootElement(), keepPlayerInVehicleOnDie) 

Not sure.

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This can work,
function keepPlayerInVehicleOnDie() 
   removeEventHandler("onVehicleExit", getRootElement(), keepPlayerInVehicleOnDie) 
   removeEventHandler("onVehicleStartExit", getRootElement(), keepPlayerInVehicleOnDie) 
end 
addEventHandler ( "onPlayerWasted", getRootElement(), keepPlayerInVehicleOnDie) 

Not sure.

onVehicleExit can't be canceled.

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This can work,
function keepPlayerInVehicleOnDie() 
   removeEventHandler("onVehicleExit", getRootElement(), keepPlayerInVehicleOnDie) 
   removeEventHandler("onVehicleStartExit", getRootElement(), keepPlayerInVehicleOnDie) 
end 
addEventHandler ( "onPlayerWasted", getRootElement(), keepPlayerInVehicleOnDie) 

Not sure.

onVehicleExit can't be canceled.

My bad.

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This can work,
function keepPlayerInVehicleOnDie() 
   removeEventHandler("onVehicleExit", getRootElement(), keepPlayerInVehicleOnDie) 
   removeEventHandler("onVehicleStartExit", getRootElement(), keepPlayerInVehicleOnDie) 
end 
addEventHandler ( "onPlayerWasted", getRootElement(), keepPlayerInVehicleOnDie) 

Not sure.

onVehicleExit can't be canceled.

though you can reverse it

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Try something like this:

Client:

addEventHandler("onClientPreRender",root, 
function () 
    local vehicle = getPedOccupiedVehicle(localPlayer) 
    if vehicle and  
        local i, firstPlayer = next(getVehicleOccupants(vehicle))  
        if firstPlayer == localPlayer then 
            if getElementHealth(vehicle) < 250 and not isVehicleDamageProof (vehicle) then 
                setVehicleDamageProof(vehicle,true) 
                triggerServerEvent("blowUpVehicle",vehicle) 
            end 
        end 
    end 
end) 
  

Server:

addEvent("blowUpVehicle",true) 
addEventHandler("blowUpVehicle",root, 
function () 
    if isElement(source) then 
        setVehicleDamageProof(source,true) 
        local x,y,z = getElementPosition(source) 
        createExplosion (x,y,z,0,client) 
        local players = getVehicleOccupants(source) 
        if players and next(players)  then 
            for i,player in pairs (players) do 
                killPed(player) 
                -- add here peds or something like that. 
            end 
        end 
    end 
end) 

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