Jump to content

Script [HELP]


T-Raw/Tyga

Recommended Posts

Well,This is my script when a player enter a vehicle (infernus) a marker get created and when he heat it he gets monney + he can lock the car

but its not working so pleaser help me

[lua] 
  
addEventHandler( "onPlayerWasted", getRootElement(), dead) 
function dead ( thePlayer ) 
    if getTeamName( getPlayerTeam( thePlayer ) ) == "Police" and isPlayerInVehicle ( thePlayer ) then 
            destroyElement(bankVehicle) 
            destroyElement(bank) 
    end 
end 
  
  
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), planeEnter ) 
function planeEnter ( theVehicle, seat, jacked ) 
    local id = getElementModel ( theVehicle ) 
    if id == 519 or id == 411 then 
        local bank = createMarker ( 2430.5231933594, 2368.6953125, 10.671875, "cylinder", 1.5, 255, 255, 0, 170 ) 
    end 
end 
-- add the event handler to the event 
  
function lockcar ( thePlayer ) 
    bankVehicle = getPlayerOccupiedVehicle ( thePlayer )   
    if ( bankVehicle ) then                                 
        if isVehicleLocked ( playervehicle ) then             
            setVehicleLocked ( playervehicle, false )        
        else                                                  
            setVehicleLocked ( playervehicle, true )          
        end 
    end 
end 
  
function bindLockOnSpawn ( theSpawnpoint )                     -- w 
    bindKey ( source, "l", "down", lockcar )                    
end 
addEventHandler ( "onPlayerSpawn", getRootElement(), bindLockOnSpawn )   
  
addEventHandler( "onMarkerHit", bank, MarkerHit) 
function MarkerHit( thePlayer, matchingDimension ) 
    if getTeamName( getPlayerTeam( thePlayer ) )== "Police" and isPlayerInVehicle ( thePlayer ) then 
        givePlayerMoney ( thePlayer, 4000 ) 
        outputChatBox("Delievery done", thePlayer) 
        destroyElement(bankVehicle) 
        destroyElement(bank) 
    end 
end 
  
  
addEventHandler( "onVehicleExplode", getRootElement(), blow) 
function blow ( thePlayer ) 
    if isPlayerInVehicle ( thePlayer ) then 
        destroyElement(bankVehicle) 
        destroyElement(bank) 
        outputChatBox("Failed", thePlayer) 
    end 
end 

[/lua]

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...