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[Help]Give money with stunt


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Hello, i have a problem, i need help with this code, im trying to make a resource, wich when you do "stunt", it gives x money to you acording to the distance, here the code:

local root = getRootElement() 
local resourceRoot = getResourceRootElement(getThisResource()) 
local textTable = {} 
  
addEvent("onPlayerStuntComplete", true) 
  
function onStuntStart_server(resource) 
    local players = getElementsByType("player") 
    for i,v in ipairs(players) do 
        createPlayerDisplay(v) 
    end 
end 
  
function createPlayerDisplay(player) 
    textTable[player] = {} 
    textTable[player].display = textCreateDisplay() 
    textTable[player].textitem = textCreateTextItem ("", .5, .85, "low", 255, 255, 255, 255, 1.5, "center") 
    textDisplayAddText(textTable[player].display, textTable[player].textitem) 
    setElementData(player, "stuntTextTimer", false) 
end 
  
function onPlayerJoin_server() 
    createPlayerDisplay(source) 
end 
  
function onPlayerQuit_server(reason) 
    -- kill the timer of the current display if it exists 
    local oldTimer = getElementData(source, "stuntTextTimer") 
    if (oldTimer) then 
        killTimer(oldTimer) 
    end 
    -- destroy text objects and clear the player's table 
    textDestroyTextItem(textTable[source].textitem) 
    textDestroyDisplay(textTable[source].display) 
    textTable[source] = nil 
end 
  
function onStunt(type, vehicle, time, distance, height, rotation, greatLanding) 
assert(vehicle and isElement(vehicle), "omgz i cant see the vehicle") 
assert(source and isElement(source), "omgz i cant see the player") 
    -- get rid of the current display if it exists 
    local oldTimer = getElementData(source, "stuntTextTimer") 
    if (oldTimer) then 
        killTimer(oldTimer) 
        hidePlayerDisplay(source) 
    end 
    -- create the new display 
    local string 
    if (type == "Jump") then 
        string = "JUMP BONUS $50! Distance: " .. distance .. " Height: " .. height .. " Rotation: " .. rotation .. "º Time: " .. time .. "s" 
        givePlayerMoney (source, 50) 
        if (greatLanding) then 
            string = string .. "\nLANDING BONUS 20$! What a great landing!" 
        givePlayerMoney (source, 20) 
        end 
    else 
        if (type == "Two-Wheeler") then     type = "TWO-WHEELER" 
        elseif (type == "Wheelie") then     type = "WHEELIE" 
        elseif (type == "Stoppie") then     type = "STOPPIE" 
        else                                error("unexpected stunt type recieved") 
        end 
        string = type .. " BONUS 70$! Distance: " .. distance .. " Time: " .. time 
        if " .. distance .. " >= 100 then givePlayerMoney (source, 70) 
        end 
    end 
    textItemSetText(textTable[source].textitem, string) 
    textDisplayAddObserver(textTable[source].display, source) 
    local timer = setTimer(hidePlayerDisplay, 5000, 1, source) 
    setElementData(source, "stuntTextTimer", timer) 
end 
  
function hidePlayerDisplay(player) 
    textDisplayRemoveObserver(textTable[player].display, player) 
    setElementData(player, "stuntTextTimer", false) 
end 
  
  
addEventHandler("onResourceStart", resourceRoot, onStuntStart_server) 
addEventHandler("onPlayerJoin", root, onPlayerJoin_server) 
addEventHandler("onPlayerQuit", root, onPlayerQuit_server) 
addEventHandler("onPlayerStuntComplete", root, onStunt) 

Lot of thanks!.

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You never addressed the problem? What is it?

Ohh made, Sorry. Here is the problem

Line 62 to 64, im tring to do this: if the distance is the same or more to 100 on a wheelie it gives to you 70 bucks!

local root = getRootElement() 
local resourceRoot = getResourceRootElement(getThisResource()) 
local textTable = {} 
  
addEvent("onPlayerStuntComplete", true) 
  
function onStuntStart_server(resource) 
    local players = getElementsByType("player") 
    for i,v in ipairs(players) do 
        createPlayerDisplay(v) 
    end 
end 
  
function createPlayerDisplay(player) 
    textTable[player] = {} 
    textTable[player].display = textCreateDisplay() 
    textTable[player].textitem = textCreateTextItem ("", .5, .85, "low", 255, 255, 255, 255, 1.5, "center") 
    textDisplayAddText(textTable[player].display, textTable[player].textitem) 
    setElementData(player, "stuntTextTimer", false) 
end 
  
function onPlayerJoin_server() 
    createPlayerDisplay(source) 
end 
  
function onPlayerQuit_server(reason) 
    -- kill the timer of the current display if it exists 
    local oldTimer = getElementData(source, "stuntTextTimer") 
    if (oldTimer) then 
        killTimer(oldTimer) 
    end 
    -- destroy text objects and clear the player's table 
    textDestroyTextItem(textTable[source].textitem) 
    textDestroyDisplay(textTable[source].display) 
    textTable[source] = nil 
end 
  
function onStunt(type, vehicle, time, distance, height, rotation, greatLanding) 
assert(vehicle and isElement(vehicle), "omgz i cant see the vehicle") 
assert(source and isElement(source), "omgz i cant see the player") 
    -- get rid of the current display if it exists 
    local oldTimer = getElementData(source, "stuntTextTimer") 
    if (oldTimer) then 
        killTimer(oldTimer) 
        hidePlayerDisplay(source) 
    end 
    -- create the new display 
    local string 
    if (type == "Jump") then 
        string = "JUMP BONUS $50! Distance: " .. distance .. " Height: " .. height .. " Rotation: " .. rotation .. "º Time: " .. time .. "s" 
        givePlayerMoney (source, 50) 
        if (greatLanding) then 
            string = string .. "\nLANDING BONUS 20$! What a great landing!" 
        givePlayerMoney (source, 20) 
        end 
    else 
        if (type == "Two-Wheeler") then     type = "TWO-WHEELER" 
        elseif (type == "Wheelie") then     type = "WHEELIE" 
        elseif (type == "Stoppie") then     type = "STOPPIE" 
        else                                error("unexpected stunt type recieved") 
        end 
        string = type .. " BONUS 70$! Distance: " .. distance .. " Time: " .. time 
        if " .. distance .. " >= 100 then givePlayerMoney (source, 70) 
        end 
    end 
    textItemSetText(textTable[source].textitem, string) 
    textDisplayAddObserver(textTable[source].display, source) 
    local timer = setTimer(hidePlayerDisplay, 5000, 1, source) 
    setElementData(source, "stuntTextTimer", timer) 
end 
  
function hidePlayerDisplay(player) 
    textDisplayRemoveObserver(textTable[player].display, player) 
    setElementData(player, "stuntTextTimer", false) 
end 
  
  
addEventHandler("onResourceStart", resourceRoot, onStuntStart_server) 
addEventHandler("onPlayerJoin", root, onPlayerJoin_server) 
addEventHandler("onPlayerQuit", root, onPlayerQuit_server) 
addEventHandler("onPlayerStuntComplete", root, onStunt) 

Link to comment
--Remove lines 62 to 64 and replace with this. 
if distance >= 100 then 
    string = type .. " BONUS 70$! Distance: " .. distance .. " Time: " .. time 
    givePlayerMoney (source, 70) 
end 

And I would not suggest using variables such as 'type' or 'string' as they're pre-defined and you might lose access to functions such as string.format when 'string' is set to a string value instead of the original table.

'type' is used to check the type of a value (eg. nil, boolean, string, integer, userdata [usually elements]) and 'string' is a table containing some very useful string operation functions.

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A lots of thanks @Mrtasty Its works! but... im trying to add more distances, but it doesnt work see men

    if tonumber(distance) >= 100 then 
    string = type .. " BONUS 70$! Distance: " .. distance .. " Time: " .. time 
    givePlayerMoney (source, 70) 
    elseif tonumber(distance) >= 150 then 
    string = type .. " BONUS 1000$! Distance: " .. distance .. " Time: " .. time 
    givePlayerMoney (source, 1000) 
        end 

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