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problem onMarkerHit


Dolinho

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when a player calls the police generates a cylinder in himself

But when i enter the cylinder who first called the first is destroyed but the cylinder of the second player is not destroyed.

help help

:cry:

Call = {} 
  
local x,y,z = getElementPosition( client ) 
marker = createMarker(  x, y, z, "arrow", 0.5, 0, 0, 255, 255) 
attachElementToElement ( marker, client, 0, 0, 1.5 ) 
  
function blipes() 
  if (isElement(Call[marker])) then 
   destroyElement(Call[marker])  
      end 
 end  
 addEventHandler("onPlayerQuit",getRootElement(),blipes) 

Edited by Guest
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when a player calls the police generates a cylinder in himself

But when i enter the cylinder who first called the first is destroyed but the cylinder of the second player is not destroyed

what do you mean with this? when a player enters the cylinder the marker is destroyed?

anything else. what you do with the table called 'Call' is wrong;

table.insert -- this works to insert a value into a table 

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