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[HELP] Attaching dxDrawn box to objects


..:D&G:..

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Hello, I am trying to make a function that adds a 3D, dxDrawn box with text on an object (id 2754) but next to it...

function renderInteraction() 
local he = (getElementModel(source) == 2754) 
if(isElement(he)) and (isPedInVehicle(localPlayer) == false) then 
    local x, y, z = getElementPosition(he) 
    local sx, sy = getScreenFromWorldPosition(x, y, z, 500) 
    local r, g, b = 255, 255, 255 
    if(sx) and (sy) then 
        if(getElementType(he) == "object") then 
            sx = sx-50 
            sy = sy-130 
        end 
    --  sx = sx+100 
        local x2, y2, z2 = getElementPosition(localPlayer) 
        local dis = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) 
            -- RECTANGLE -- 
        dxDrawRectangle(sx-70, sy, 100-(dis*10), 130-(dis*10), tocolor(0, 0, 0, 100)) 
        dxDrawImage(sx-70, sy, 100-(dis*10), 130-(dis*10), "[wattz]realism-system/rahmen.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        -- Strich -- 
             
        dxDrawRectangle(sx-70, sy+20, 100-(dis*10), 1, tocolor(0, 0, 0, 250)) 
        -- TEXT -- 
        local titel, beschreibung = "", "" 
        if(getElementType(he) == "object") then 
            titel = "Coins Exchange Machine" 
            beschreibung = "Schimbă monedele în\nbani! (Click Dreapta)" 
            r, g, b = 255, 255, 0 
        end 
        local scale = 2/dis 
        if(scale > 1) then scale = 1 end 
            dxDrawText(titel, sx-60, sy+2, 100-(dis*10), 100-(dis*10), tocolor(r, g, b, 200), scale, "default-bold", "left", "top", false, true) 
            dxDrawText(beschreibung, sx-60, sy+50, 100-(dis*10), 130-(dis*10), tocolor(255, 255, 255, 200), scale, "default-bold", "left", "top", false, true) 
        end 
    end 
end 
addEventHandler("onClientRender", getRootElement(), renderInteraction) 

There are not errors but it doesn't work. I know that local he = (getElementModel(source) == 2754) won't work, but what else can I use to get all the objects (2754) from the world and attach the box next to them?

Thank you.

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If you're talking about created objects then this will loop through all the objects with model == 2754:

for index, element in pairs(getElementsByType("object")) do 
    if (getElementModel(element) == 2754) then 
        --Do smth 
    end 
end 

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you can use these functions for reducing offsets

interpolateBetween 
getDistanceBetweenPoints3D -- uses pythagoras theorem. 
getCameraMatrix 
getElementPosition -- for both localPlayer and object and if you want all objects to do this, then loop it using... 
-- a new function.. 
  
function getElementsByModel (modelID) 
   vehicles = getElementsByType("objects") 
   for i=dakndakd 
dkasdnka 
end 
-- make something like that 

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In getScreenFromWorldPosition, your edgeTolerence is 500, but it's expecting it to be relative to the screen.

float float getScreenFromWorldPosition ( float x, float y, float z, [ float edgeTolerance=0, bool relative=true ] ) 

So, the fifth argument should be false. Also, 500 is kinda far from the object, you might want to decrease it.

If this doesn't work, please post your updated code.

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That didn't change anything. Here is what I done:

for index, he in pairs(getElementsByType("object")) do 
    if (getElementModel(he) == 2754) then 
        local x, y, z = getElementPosition(he) 
        local sx, sy = getScreenFromWorldPosition(x, y, z, 200, false) 
        local r, g, b = 255, 255, 255 
        if(sx) and (sy) then 
            if(getElementType(he) == "object") then 
                sx = sx-50 
                sy = sy-130 
            end 
        --  sx = sx+100 
            local x2, y2, z2 = getElementPosition(localPlayer) 
            local dis = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) 

But maybe there is something wrong with the dx part?

local scale = 2/dis 
            if(scale > 0.9) then scale = 0.95 end 
                dxDrawText(titel, sx-65, sy+2, 100-(dis*10), 100-(dis*10), tocolor(r, g, b, 200), scale, "default-bold", "left", "top", false, true) 
                dxDrawText(beschreibung, sx-65, sy+50, 100-(dis*10), 130-(dis*10), tocolor(255, 255, 255, 200), scale, "default-bold", "left", "top", false, true) 
            end 

And here is a picture of what is happening:

http://4stor.com/owWvH

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Here:

function renderInteraction() 
for index, he in pairs(getElementsByType("object")) do 
    if (getElementModel(he) == 2754) then 
        local x, y, z = getElementPosition(he) 
        local sx, sy = getScreenFromWorldPosition(x, y, z, 200, false) 
        local r, g, b = 255, 255, 255 
        if(sx) and (sy) then 
            if(getElementType(he) == "object") then 
                sx = sx-50 
                sy = sy-130 
            end 
        --  sx = sx+100 
            local x2, y2, z2 = getElementPosition(localPlayer) 
            local dis = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) 
                -- RECTANGLE -- 
            dxDrawRectangle(sx-70, sy, 130-(dis*10), 130-(dis*10), tocolor(0, 0, 0, 100)) 
            dxDrawImage(sx-70, sy, 130-(dis*10), 130-(dis*10), "rahmen.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
            -- Strich -- 
                 
            dxDrawRectangle(sx-70, sy+30, 130-(dis*10), 1, tocolor(0, 0, 0, 250)) 
            -- TEXT -- 
            local titel, beschreibung = "", "" 
            if(getElementType(he) == "object") then 
                titel = "     Coins Exchange\n           Machine" 
                beschreibung = "Exchange coins into cash!" 
                r, g, b = 255, 255, 0 
            end 
            local scale = 2/dis 
            if(scale > 0.9) then scale = 0.95 end 
                dxDrawText(titel, sx-65, sy+2, 100-(dis*10), 100-(dis*10), tocolor(r, g, b, 200), scale, "default-bold", "left", "top", false, true) 
                dxDrawText(beschreibung, sx-65, sy+50, 100-(dis*10), 130-(dis*10), tocolor(255, 255, 255, 200), scale, "default-bold", "left", "top", false, true) 
            end 
        end 
    end 
end 
addEventHandler("onClientRender", getRootElement(), renderInteraction) 

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