Jump to content

Script dedicated to admin?


nk0zkh0z

Recommended Posts

You can make a command accessible only for admins if you do the following;

addCommandHandler("admincommand",adminfunction,true) 

Argument 3 of commandrestricted: Specify whether or not this command should be restricted by default. Use this on commands that should be inaccessible to everyone as default except special users specified in the ACL (Access Control List). This is to make sure admin commands such as ie. 'punish' won't be available to everyone if a server administrator forgets masking it in ACL. Make sure to add the command to your ACL under the proper group for it to be usefull (i.e ). This argument defaults to false if nothing is specified.

https://wiki.multitheftauto.com/wiki/AddCommandHandler

1308241866_dj_cat.gif

Link to comment
You can make a command accessible only for admins if you do the following;
addCommandHandler("admincommand",adminfunction,true) 

Argument 3 of commandrestricted: Specify whether or not this command should be restricted by default. Use this on commands that should be inaccessible to everyone as default except special users specified in the ACL (Access Control List). This is to make sure admin commands such as ie. 'punish' won't be available to everyone if a server administrator forgets masking it in ACL. Make sure to add the command to your ACL under the proper group for it to be usefull (i.e ). This argument defaults to false if nothing is specified.

https://wiki.multitheftauto.com/wiki/AddCommandHandler

1308241866_dj_cat.gif

I write like this is right or wrong?

<acl name="Default"> 
        <right name="command.superman" access="true"></right> 

Link to comment

Replace client.lua with this

-- Copyright (c) 2008, Alberto Alonso 
--
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without modification,
-- are permitted provided that the following conditions are met:
--
--     * Redistributions of source code must retain the above copyright notice, this
--       list of conditions and the following disclaimer.
--     * Redistributions in binary form must reproduce the above copyright notice, this
--       list of conditions and the following disclaimer in the documentation and/or other
--       materials provided with the distribution.
--     * Neither the name of the superman script nor the names of its contributors may be used
--       to endorse or promote products derived from this software without specific prior
--       written permission.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
-- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
-- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
-- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
local Superman = {}
 
-- Settings
local ZERO_TOLERANCE = 0.00001
local MAX_ANGLE_SPEED = 6 -- In degrees per frame
local MAX_SPEED = 1.0
local EXTRA_SPEED_FACTOR = 1.85
local LOW_SPEED_FACTOR = 0.40
local ACCELERATION = 0.025
local EXTRA_ACCELERATION_FACTOR = 1.8
local LOW_ACCELERATION_FACTOR = 0.85
local TAKEOFF_VELOCITY = 1.75
local TAKEOFF_FLIGHT_DELAY = 750
local SMOKING_SPEED = 1.25
local GROUND_ZERO_TOLERANCE = 0.18
local LANDING_DISTANCE = 3.2
local FLIGHT_ANIMLIB = "swim"
local FLIGHT_ANIMATION = "Swim_Dive_Under"
local FLIGHT_ANIM_LOOP = false
local IDLE_ANIMLIB = "cop_ambient"
local IDLE_ANIMATION = "Coplook_loop"
local IDLE_ANIM_LOOP = true
local MAX_Y_ROTATION = 55
local ROTATION_Y_SPEED = 3.8
 
-- Static global variables
local thisResource = getThisResource()
local rootElement = getRootElement()
local localPlayer = getLocalPlayer()
local serverGravity = getGravity()
 
 
--
-- Utility functions
--
local function isPlayerFlying(player)
  local data = getElementData(player, "superman:flying")
  if not data or data == false then return false
  else return true end
end
 
local function setPlayerFlying(player, state)
  if state == true then state = true
  else state = false end
 
  setElementData(player, "superman:flying", state)
end
 
local function iterateFlyingPlayers()
  local current = 1
  local allPlayers = getElementsByType("player")
 
  return function()
    local player
   
    repeat
      player = allPlayers[current]
      current = current + 1
    until not player or (isPlayerFlying(player) and isElementStreamedIn(player))
 
    return player
  end
end
 
function Superman:restorePlayer(player)
  setPlayerFlying(player, false)
  setPedAnimation(player, false)
  setElementVelocity(player, 0, 0, 0)
  setElementRotation(player, 0, 0, 0)
  --setPedRotation(player, getPedRotation(player))
  setElementCollisionsEnabled(player, true)
  self:destroySmokeGenerators(player)
  self.rotations[player] = nil
  self.previousVelocity[player] = nil
end
 
function Superman:createSmokeGenerator(player)
  local generator = createObject(2780, getElementPosition(player))
  setElementCollisionsEnabled(generator, false)
  setObjectScale(generator, 0)
  return generator
end
 
function Superman:createSmokeGenerators(player)
  if not self.smokeGenerators[player] then
    local smokeGenerators = {}
 
    smokeGenerators[1] = self:createSmokeGenerator(player)
    attachElementToElement(smokeGenerators[1], player, 0.75, -0.2, -0.4, -40, 0, 60)
    smokeGenerators[2] = self:createSmokeGenerator(player)
    attachElementToElement(smokeGenerators[2], player, -0.75, -0.2, -0.4, -40, 0, -60)
 
    self.smokeGenerators[player] = smokeGenerators
  end
end
 
function Superman:destroySmokeGenerators(player)
  if self.smokeGenerators[player] then
    for k, v in ipairs(self.smokeGenerators[player]) do
      destroyElement(v)
    end
    self.smokeGenerators[player] = nil
  end
end
 
function angleDiff(angle1, angle2)
  angle1, angle2 = angle1 % 360, angle2 % 360
  local diff = (angle1 - angle2) % 360
  if diff <= 180 then
    return diff
  else
    return -(360 - diff)
  end
end
 
local function isPedInWater(ped)
  local pedPosition = Vector3D:new(getElementPosition(ped))
  if pedPosition.z <= 0 then return true end
 
  local waterLevel = getWaterLevel(pedPosition.x, pedPosition.y, pedPosition.z)
  if not isElementStreamedIn(ped) or not waterLevel or waterLevel < pedPosition.z then
    return false
  else
    return true
  end
end
 
local function isnan(x)
    math.inf = 1/0
    if x == math.inf or x == -math.inf or x ~= x then
        return true
    end
    return false
end
 
local function getVector2DAngle(vec)
  if vec.x == 0 and vec.y == 0 then return 0 end
  local angle = math.deg(math.atan(vec.x / vec.y)) + 90
  if vec.y < 0 then
    angle = angle + 180
  end
  return angle
end
 
--
-- Initialization and shutdown functions
--
function Superman.Start()
  local self = Superman
 
  -- Register events
  addEventHandler("onClientResourceStop", getResourceRootElement(thisResource), Superman.Stop, false)
  addEventHandler("onPlayerJoin", rootElement, Superman.onJoin)
  addEventHandler("onPlayerQuit", rootElement, Superman.onQuit)
  addEventHandler("onClientRender", rootElement, Superman.processControls)
  addEventHandler("onClientRender", rootElement, Superman.processFlight)
  addEventHandler("onClientPlayerDamage", localPlayer, Superman.onDamage, false)
  addEventHandler("onClientElementDataChange", rootElement, Superman.onDataChange)
  addEventHandler("onClientElementStreamIn", rootElement, Superman.onStreamIn)
  addEventHandler("onClientElementStreamOut", rootElement, Superman.onStreamOut)
 
  -- Bind keys
  bindKey("jump", "down", Superman.onJump)
 
  -- Register commands
  addCommandHandler("superman", Superman.cmdSuperman,true)
 
  -- Initializate attributes
  self.smokeGenerators = {}
  self.rotations = {}
  self.previousVelocity = {}
end
addEventHandler("onClientResourceStart", getResourceRootElement(thisResource), Superman.Start, false)
 
function Superman.Stop()
  local self = Superman
 
  setGravity(serverGravity)
 
  -- Restore all players animations, collisions, etc
  for player in iterateFlyingPlayers() do
    self:restorePlayer(player)
  end
end
 
 
 
--
-- Join/Quit
--
function Superman.onJoin(player)
  local self = Superman
  local player = player or source
 
  setPlayerFlying(player, false)
end
 
function Superman.onQuit(reason, player)
  local self = Superman
  local player = player or source
 
  if isPlayerFlying(player) then
    self:restorePlayer(player)
  end
end
 
 
--
-- onDamage: superman is invulnerable
--
function Superman.onDamage()
  local self = Superman
 
  if isPlayerFlying(localPlayer) then
    cancelEvent()
  end
end
 
 
--
-- onStreamIn: Reset rotation attribute for player
--
function Superman.onStreamIn()
 
Link to comment
Replace client.lua with this
-- Copyright (c) 2008, Alberto Alonso 
--
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without modification,
-- are permitted provided that the following conditions are met:
--
--     * Redistributions of source code must retain the above copyright notice, this
--       list of conditions and the following disclaimer.
--     * Redistributions in binary form must reproduce the above copyright notice, this
--       list of conditions and the following disclaimer in the documentation and/or other
--       materials provided with the distribution.
--     * Neither the name of the superman script nor the names of its contributors may be used
--       to endorse or promote products derived from this software without specific prior
--       written permission.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
-- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
-- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
-- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
local Superman = {}
 
-- Settings
local ZERO_TOLERANCE = 0.00001
local MAX_ANGLE_SPEED = 6 -- In degrees per frame
local MAX_SPEED = 1.0
local EXTRA_SPEED_FACTOR = 1.85
local LOW_SPEED_FACTOR = 0.40
local ACCELERATION = 0.025
local EXTRA_ACCELERATION_FACTOR = 1.8
local LOW_ACCELERATION_FACTOR = 0.85
local TAKEOFF_VELOCITY = 1.75
local TAKEOFF_FLIGHT_DELAY = 750
local SMOKING_SPEED = 1.25
local GROUND_ZERO_TOLERANCE = 0.18
local LANDING_DISTANCE = 3.2
local FLIGHT_ANIMLIB = "swim"
local FLIGHT_ANIMATION = "Swim_Dive_Under"
local FLIGHT_ANIM_LOOP = false
local IDLE_ANIMLIB = "cop_ambient"
local IDLE_ANIMATION = "Coplook_loop"
local IDLE_ANIM_LOOP = true
local MAX_Y_ROTATION = 55
local ROTATION_Y_SPEED = 3.8
 
-- Static global variables
local thisResource = getThisResource()
local rootElement = getRootElement()
local localPlayer = getLocalPlayer()
local serverGravity = getGravity()
 
 
--
-- Utility functions
--
local function isPlayerFlying(player)
  local data = getElementData(player, "superman:flying")
  if not data or data == false then return false
  else return true end
end
 
local function setPlayerFlying(player, state)
  if state == true then state = true
  else state = false end
 
  setElementData(player, "superman:flying", state)
end
 
local function iterateFlyingPlayers()
  local current = 1
  local allPlayers = getElementsByType("player")
 
  return function()
    local player
   
    repeat
      player = allPlayers[current]
      current = current + 1
    until not player or (isPlayerFlying(player) and isElementStreamedIn(player))
 
    return player
  end
end
 
function Superman:restorePlayer(player)
  setPlayerFlying(player, false)
  setPedAnimation(player, false)
  setElementVelocity(player, 0, 0, 0)
  setElementRotation(player, 0, 0, 0)
  --setPedRotation(player, getPedRotation(player))
  setElementCollisionsEnabled(player, true)
  self:destroySmokeGenerators(player)
  self.rotations[player] = nil
  self.previousVelocity[player] = nil
end
 
function Superman:createSmokeGenerator(player)
  local generator = createObject(2780, getElementPosition(player))
  setElementCollisionsEnabled(generator, false)
  setObjectScale(generator, 0)
  return generator
end
 
function Superman:createSmokeGenerators(player)
  if not self.smokeGenerators[player] then
    local smokeGenerators = {}
 
    smokeGenerators[1] = self:createSmokeGenerator(player)
    attachElementToElement(smokeGenerators[1], player, 0.75, -0.2, -0.4, -40, 0, 60)
    smokeGenerators[2] = self:createSmokeGenerator(player)
    attachElementToElement(smokeGenerators[2], player, -0.75, -0.2, -0.4, -40, 0, -60)
 
    self.smokeGenerators[player] = smokeGenerators
  end
end
 
function Superman:destroySmokeGenerators(player)
  if self.smokeGenerators[player] then
    for k, v in ipairs(self.smokeGenerators[player]) do
      destroyElement(v)
    end
    self.smokeGenerators[player] = nil
  end
end
 
function angleDiff(angle1, angle2)
  angle1, angle2 = angle1 % 360, angle2 % 360
  local diff = (angle1 - angle2) % 360
  if diff <= 180 then
    return diff
  else
    return -(360 - diff)
  end
end
 
local function isPedInWater(ped)
  local pedPosition = Vector3D:new(getElementPosition(ped))
  if pedPosition.z <= 0 then return true end
 
  local waterLevel = getWaterLevel(pedPosition.x, pedPosition.y, pedPosition.z)
  if not isElementStreamedIn(ped) or not waterLevel or waterLevel < pedPosition.z then
    return false
  else
    return true
  end
end
 
local function isnan(x)
    math.inf = 1/0
    if x == math.inf or x == -math.inf or x ~= x then
        return true
    end
    return false
end
 
local function getVector2DAngle(vec)
  if vec.x == 0 and vec.y == 0 then return 0 end
  local angle = math.deg(math.atan(vec.x / vec.y)) + 90
  if vec.y < 0 then
    angle = angle + 180
  end
  return angle
end
 
--
-- Initialization and shutdown functions
--
function Superman.Start()
  local self = Superman
 
  -- Register events
  addEventHandler("onClientResourceStop", getResourceRootElement(thisResource), Superman.Stop, false)
  addEventHandler("onPlayerJoin", rootElement, Superman.onJoin)
  addEventHandler("onPlayerQuit", rootElement, Superman.onQuit)
  addEventHandler("onClientRender", rootElement, Superman.processControls)
  addEventHandler("onClientRender", rootElement, Superman.processFlight)
  addEventHandler("onClientPlayerDamage", localPlayer, Superman.onDamage, false)
  addEventHandler("onClientElementDataChange", rootElement, Superman.onDataChange)
  addEventHandler("onClientElementStreamIn", rootElement, Superman.onStreamIn)
  addEventHandler("onClientElementStreamOut", rootElement, Superman.onStreamOut)
 
  -- Bind keys
  bindKey("jump", "down", Superman.onJump)
 
  -- Register commands
  addCommandHandler("superman", Superman.cmdSuperman,true)
 
  -- Initializate attributes
  self.smokeGenerators = {}
  self.rotations = {}
  self.previousVelocity = {}
end
addEventHandler("onClientResourceStart", getResourceRootElement(thisResource), Superman.Start, false)
 
function Superman.Stop()
  local self = Superman
 
  setGravity(serverGravity)
 
  -- Restore all players animations, collisions, etc
  for player in iterateFlyingPlayers() do
    self:restorePlayer(player)
  end
end
 
 
 
--
-- Join/Quit
--
function Superman.onJoin(player)
  local self = Superman
  local player = player or source
 
  setPlayerFlying(player, false)
end
 
function Superman.onQuit(reason, player)
  local self = Superman
  local player = player or source
 
  if isPlayerFlying(player) then
    self:restorePlayer(player)
  end
end
 
 
--
-- onDamage: superman is invulnerable
--
function Superman.onDamage()
  local self = Superman
 
  if isPlayerFlying(localPlayer) then
    cancelEvent()
  end
end
 
 
--
-- onStreamIn: Reset rotation attribute for player
--
Link to comment
@Tomas , Didn't knew that. :|

@nk0zkh0z, Have you solved it alone or you still heed help?

Actually, the problem is different :))

I've used spl4z roleplay game mode, I succeeded in running on MySQL platform.

But after I finished I do not know how to add script

The default is the key mta P but his h scrip do not know how to add it?

Can you help me?

Link to comment

Are you talking about a single script file or a whole resource?

In case it's a whole resource, just put the folder in your resources folder. MTA Folder/server/mods/deathmatch/resources/

You can then execute 'refresh' in the console to load the new resource, then 'start resourceName' to start it.

If it's a single file, then you need to add the file name along with its type in meta.xml.

<script src="script.lua" type="server"/> 
<script src="folder/scriptc.lua" type="client"/> 

Read more:

https://wiki.multitheftauto.com/wiki/Resources

https://wiki.multitheftauto.com/wiki/Meta.xml

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...