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OrbTanT

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local _setElementData = setElementData 
function setElementData ( element, group, value )
        return _setElementData ( element, group, value, true )
end
 
local turfLocs = { }
function createTurf ( x, y, z, width, height, owner, forcedId )
        local owner = tostring( owner ) or nil
        local r, g, b = getTeamColor ( owner )
        if not r then r = 255 end
        if not g then g = 255 end
        if not b then b = 255 end
 
        if ( owner == "server" ) then
                r, g, b = 0, 255, 255
        end
 
        local rad = createRadarArea ( x, y, width, height, r, g, b, 170 )
        local col = createColCuboid ( x, y, z-5, width, height, 35)
        if ( not forcedId or turfLocs [ id ] ) then
                id = 0
                while ( turfLocs [ id ] ) do
                        id = id + 1
                end
        else
                id = forcedId
        end
 
        turfLocs[id] = { }
        turfLocs[id].col = col
        turfLocs[id].radar = rad
        turfLocs[id].owner = owner or nil
        turfLocs[id].attackers = nil
        turfLocs[id].attackProg = 0
        turfLocs[id].prepProg = 0
        setElementData ( turfLocs[id].col, "NGTurf:TurfId", id )
        setElementData ( turfLocs[id].col, "NGTurf:TurffingTable", turfLocs [ id ] )
        addEventHandler ( "onColShapeHit", turfLocs[id].col, onColShapeHit )
        addEventHandler ( "onColShapeLeave", turfLocs[id].col, onColShapeLeave )
        return turfLocs[id];
end
 
function updateTurfGroupColor ( group )
        local r, g, b = getTeamColor ( group )
        for i, v in pairs ( turfLocs ) do
                if ( v.owner == group ) then
                        setRadarAreaColor ( v.radar, r, g, b, 120 )
                end
        end
end
 
function onColShapeHit ( player )
        if ( player and isElement ( player ) and getElementType ( player ) == "player" and not isPedInVehicle ( player ) ) then
                local gang = getPlayerTeam ( player )
               
                triggerClientEvent ( player, "NGTurfs:onClientEnterTurfArea", player, turfLocs [ id ] )
                if ( not gang ) then
                        return outputChatBox ( "You're not in a gang, you cannot turf.", player, 255, 255, 0 )
                end
 
                local id = tonumber ( getElementData ( source, "NGTurf:TurfId" ) )
                if ( turfLocs[id].owner == gang ) then
                        return
                end
 
                if ( turfLocs[id].attackers and turfLocs[id].attackers ~= gang ) then
                        return outputChatBox ( "A gang "..tostring(turfLocs[id].attackers).." já está conquistando esse territorio. Tente mais tarde!.", player, 255, 0, 0 )
                end
 
                if ( not turfLocs[id].attackers ) then
                        outputChatBox ( "You have started to prepare a turf war. Find cover, call backup, and wait for it to begin.", player, 255, 255, 0 )
                        local x, y, z = getElementPosition ( source )
                        outputChatBox ( getPlayerName ( player ).." is preparing a turf war with "..tostring(turfLocs[id].owner).." in "..getZoneName(x,y,z)..", "..getZoneName(x,y,z,true).."! Get there to help him, the war will start in 2 minutes!", gang, 255, 255, 0 )
                        setRadarAreaFlashing ( turfLocs[id].radar, true )
                        turfLocs[id].attackers = gang
                        turfLocs[id].attackProg = 0
                        turfLocs[id].prepProg = 0
                        setElementData ( turfLocs[id].col, "NGTurf:TurffingTable", turfLocs [ id ] )
                end
        end
end
 
function onColShapeLeave ( player )
        if ( player and getElementType ( player ) == "player" ) then
                triggerClientEvent ( player, "NGTurfs:onClientExitTurfArea", player, turfLocs [ getElementData ( source, "NGTurf:TurfId" ) ] )
        end
end
 
 
setTimer ( function ( )
        for id, data in pairs ( turfLocs ) do
                if ( data.attackers ) then
                        local players = { attackers = { }, owners = { } }
                        local isGangInTurf = false
                        local isOwnerInTurf = false
                        for i, v in pairs ( getElementsWithinColShape ( data.col, "player" ) ) do
                                local g = getPlayerTeam ( v )
                                if ( g == data.attackers ) then
                                        isGangInTurf = true
                                        table.insert ( players.attackers, v )
                                elseif ( g == data.owner ) then
                                        isOwnerInTurf = true
                                        table.insert ( players.owners, v )
                                end
                        end
 
                        local x, y, z = getElementPosition ( data.col )
                        if ( isOwnerInTurf and isGangInTurf ) then
                                outputChatBox ( "The turf war in "..getZoneName ( x,y,z )..", "..getZoneName ( x,y,z, true ).." is paused due to both gangs in the turf", turfLocs[id].attackers, 255, 255, 255 )
                                outputChatBox ( "The turf war in "..getZoneName ( x,y,z )..", "..getZoneName ( x,y,z, true ).." is paused due to both gangs in the turf", turfLocs[id].owner, 255, 255, 255 )
                        else
                                -- Add Points To Attackers
                                if ( isGangInTurf ) then
                                        -- Prep the war
                                        if ( turfLocs[id].attackProg == 0 ) then
                                                turfLocs[id].prepProg = data.prepProg + 2
                                                if ( turfLocs[id].prepProg >= 100 ) then
                                                        turfLocs[id].prepProg = 0
                                                        turfLocs[id].attackProg = 1
                                                        beginTurfWarOnTurf ( id )
                                                end
                                        -- Attack War
                                        else
                                                turfLocs[id].attackProg = turfLocs[id].attackProg + 1
                                                if ( turfLocs[id].attackProg == 100 ) then
                                                        outputChatBox ( "Your gang has captured a turf in "..getZoneName ( x,y,z )..", "..getZoneName ( x,y,z, true ).." from the "..turfLocs[id].owner.." gang! Great job!", turfLocs[id].attackers, 0, 255, 0)
                                                        outputChatBox ( "Your gang lost a turf in "..getZoneName ( x,y,z )..", "..getZoneName ( x,y,z, true ).." to the "..tostring(turfLocs[id].attackers).." gang.", turfLocs[id].owner, 255, 0, 0)
                                                        setTurfOwner ( id, turfLocs[id].attackers )
                                                end
                                        end
                                       
                                -- Take points from attackers
                                else
                                        -- Prepare war
                                        if ( turfLocs[id].attackProg == 0 ) then
                                                turfLocs[id].prepProg = data.prepProg - 2
                                                if ( turfLocs[id].prepProg <= 0 ) then
                                                        outputChatBox ( "Your gang lost the turf preparation war in "..getZoneName(x,y,z)..", "..getZoneName ( x,y,z, true ).." to the "..turfLocs[id].owner.." gang!", turfLocs[id].attackers, 255, 0, 0 )
                                                        outputChatBox ( "Your gang has defended the turf in "..getZoneName(x,y,z)..", "..getZoneName(x,y,z,true).."!", turfLocs[id].owner..", from the "..turfLocs[id].attackers.." gang, when it was being preped for a war", 0, 255, 0 )
                                                        setTurfOwner ( id, turfLocs[id].owner )
                                                end
                                        -- Attacking war
                                        else
                                                turfLocs[id].attackProg = data.attackProg - 1
                                                if ( turfLocs[id].attackProg <= 0 ) then
                                                        outputChatBox ( "Your gang lost the turf war in "..getZoneName(x,y,z)..", "..getZoneName ( x,y,z, true ).." to the "..turfLocs[id].owner.." gang!", turfLocs[id].attackers, 255, 0, 0 )
                                                        outputChatBox ( "Your gang has defended the turf in "..getZoneName(x,y,z)..", "..getZoneName(x,y,z,true).." from the "..turfLocs[id].attackers.." gang", turfLocs[id].owner, 0, 255, 0 )
                                                        setTurfOwner ( id, turfLocs[id].owner )
                                                end
                                        end
                                end
                        end
                        for i, v in pairs ( players ) do
                                for k, p in pairs ( v ) do
                                        triggerClientEvent ( p, "NGTurfs:upadateClientInfo", p, turfLocs [ id ] )
                                end
                        end
                end
        end
end, 800, 0 )
addEvent ( "NGTurfs:onTurfProgressChange", true )
 
--[[
addCommandHandler ( "attackprog", function ( p )
        local gangAttacks = { }
        local g = getPlayerTeam ( p )
        if ( not g ) then
                return outputChatBox ( "You're not in a gang", p, 255, 255, 0)
        end
 
        for i, v in pairs ( turfLocs ) do
                if ( v.attackers and v.attackers == g ) then
                        gangAttacks [ i ] = true
                end
        end
 
        if ( table.len ( gangAttacks ) == 0 ) then
                return outputChatBox ( "Your gang isn't involved in any gang wars right now.", p, 255, 255, 0 )
        end
 
        for id, _ in pairs ( gangAttacks ) do
                local x ,y, z = getElementPosition ( turfLocs[id].col )
                outputChatBox ( "----Turf War Status---", p, 255, 255, 255, false )
                outputChatBox ( "Current owner: "..turfLocs[id].owner, p, 255, 255, 255, false )
                outputChatBox ( "Attacker: "..turfLocs[id].attackers, p, 255, 255, 255, false )
                outputChatBox ( "Prep Progress: "..turfLocs[id].prepProg.."%", p, 255, 255, 255, false )
                outputChatBox ( "Attack Progress: "..turfLocs[id].attackProg.."%", p, 255, 255, 255, false )
                outputChatBox ( "Turf Location: "..getZoneName ( x, y, z )..", "..getZoneName ( x, y, z, true ), p, 255, 255, 255, false )
                outputChatBox ( "Turf Server-ID: "..id, p, 255, 255, 255, false )
        end
 
end )]]
 
function table.len ( tb )
        local c = 0
        for i, v in pairs ( tb ) do
                c = c + 1
        end
        return c
end
 
function beginTurfWarOnTurf ( id )
        local d = turfLocs [ id ]
        local x, y, z = getElementPosition ( d.col )
        outputChatBox ( "Your gang has begun a turf war in "..getZoneName ( x, y, z)..", "..getZoneName ( x, y, z, true ).." against the "..d.owner.." gang! Get there an help!", d.attackers, 255, 255, 0 )
        outputChatBox ( "One of your turfs in "..getZoneName ( x, y, z)..", "..getZoneName ( x, y, z, true ).." is being attacked by the "..tostring(d.attackers).." gang!", d.owners, 255, 0, 0 )
        setRadarAreaColor ( d.radar, 255, 255, 255, 170 )
end
 
function setTurfOwner ( id, owner )
        setRadarAreaFlashing ( turfLocs[id].radar, false )
        turfLocs[id].owner = owner
        turfLocs[id].attackers = nil
        turfLocs[id].attackProg = 0
        local r, g, b = getTeamColor ( owner )
        setRadarAreaColor ( turfLocs[id].radar, r, g, b, 120 )
        saveTurfs ( )
end
 
function getTurfs ( )
        return turfLocs
end
 
function saveTurfs ( )
        for id, data in pairs ( turfLocs ) do
                exports.NGSQL:db_exec ( "UPDATE turfs SET owner=? WHERE id=?", data.owner, id )
        end
        return true
end
 
addEventHandler( "onResourceStart", getResourceRootElement( getThisResource ( ) ), function ( )
        exports.NGSQL:db_exec ( "CREATE TABLE IF NOT EXISTS turfs ( id INT, owner VARCHAR(50), x FLOAT, y FLOAT, z FLOAT, width INT, height INT )" )
        local query = exports.NGSQL:db_query ( "SELECT * FROM turfs" )
        outputChatBox( tostring( query) )
        if #query == 0 then
                outputChatBox('soherre')
                local query = { }
                local data = {
                        { -1867.8, -107.43, 15.1, 58, 65 },
                        { -1866.5, -26.36, 15.29, 49, 200 },
                        { -1811.33, 743.43, 20, 85, 85 },
                        { -1991.5, 862.62, 34, 79, 42 },
                        { -2799.25, -200.6, 7.19, 83, 120 },
                        { -2136.84, 120.12, 30, 120, 190 },
                        { -2516.52, 718.16, 27.97, 118, 80 },
                        { -2516.41, 578.19, 16.62, 117, 120 },
                        { -2596.49, 818.05, 49.98, 59, 80 },
                        { -2453.17, 947.58, 45.43, 54, 80  },
                        { -2740.6, 344.59, 4.41, 68, 61 },
                        { -2696.24, 227.35, 4.33, 39.5, 50.5 },
                        { -2397.31, 82.99, 35.3, 133, 160 },
                       
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