Pedro Colto Posted February 4, 2015 Share Posted February 4, 2015 Hello friends, well when I equip the selected weapons they appear in my more coast to a bug when reloga the gun stays floating if not destroy after the login or reconnect code: elementWeaponbBack = {} function weaponSwitchbBack ( previousWeaponID, currentWeaponID ) local weapon1 = getElementData(source,"currentweapon_2") if not weapon1 then return end local ammoData1,weapID1 = getWeaponAmmoType(weapon1) local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) if previousWeaponID == weapID1 then if elementWeaponbBack[source] then detachElementFromBone(elementWeaponbBack[source]) destroyElement(elementWeaponbBack[source]) elementWeaponbBack[source] = false end if weapon1 == "Machado" then elementWeaponbBack[source] = createObject(339,x,y,z) setObjectScale(elementWeaponbBack[source],0.999) elseif weapon1 == "Crowbar" then elementWeaponbBack[source] = createObject(333,x,y,z) setObjectScale(elementWeaponbBack[source],0.999) elseif weapon1 == "Baseball Bat" then elementWeaponbBack[source] = createObject(336,x,y,z) setObjectScale(elementWeaponbBack[source],0.999) elseif weapon1 == "Shovel" then elementWeaponbBack[source] = createObject(337,x,y,z) setObjectScale(elementWeaponbBack[source],0.999) elseif weapon1 == "Chainsaw" then elementWeaponbBack[source] = createObject(341,x,y,z) setObjectScale(elementWeaponbBack[source],0.999) elseif weapon1 == "--" then else elementWeaponbBack[source] = createObject(getWeaponObjectID(weapID1),x,y,z) setObjectScale(elementWeaponbBack[source],0.875) end if elementBackpack[source] then attachElementToBone(elementWeaponbBack[source],source,3,-0.18,-0.05,-0.1,-0.1,0,260) else attachElementToBone(elementWeaponbBack[source],source,3,-0.18,-0.05,-0.1,-0.1,0,260) end elseif currentWeaponID == weapID1 then detachElementFromBone(elementWeaponbBack[source]) destroyElement(elementWeaponbBack[source]) elementWeaponbBack[source] = false end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), weaponSwitchbBack ) Link to comment
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