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Problema con mision


Destroyer.-

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Hola a todos encontre un script de bus en la comunidad , y lo use todo pero cuando uno agarra el colectivo , y viene otro y agarra y se baja se cancela la mision aca :

Servidor:

local rootElement = getRootElement() 
  
local busses = {[431] = true, [437] = true} 
  
local busTable = { 
[1]={1823.5513916016,-1803.4302978516,13.392281532288}, 
[2]={1825.22791, -1635.03711, 13.38281}, 
[3]={1855.01685, -1430.47449, 13.39063}, 
[4]={1732.81580, -1296.87122, 13.44294}, 
[5]={1473.19226, -1295.77124, 13.48315}, 
[6]={1443.60376, -1498.26660, 13.37650}, 
[7]={1426.37280, -1716.12439, 13.38281}, 
[8]={1315.06909, -1656.43799, 13.38281}, 
[9]={1359.06250, -1432.39734, 13.38281}, 
[10]={1169.82983, -1392.34473, 13.41728}, 
[11]={930.76508, -1392.92627, 13.26561}, 
[12]={815.24756, -1317.91345, 13.44460}, 
[13]={585.04199, -1320.53748, 13.40609}, 
[14]={526.99365, -1624.20361, 16.63225} 
} 
  
function getNewBusLocation(thePlayer, ID) 
local x, y, z = busTable[ID][1], busTable[ID][2], busTable[ID][3] 
triggerClientEvent(thePlayer,"bus_set_location",thePlayer,x,y,z) 
end 
  
function onVehicleEnter(thePlayer) 
if not busses[getElementModel(source)] then return end 
if not getPlayerTeam(thePlayer) then return end 
if getTeamName(getPlayerTeam(thePlayer)) == "Civiles" then 
local x, y, z = getNewBusLocation(thePlayer, 1) 
setElementData(thePlayer,"busData",1) 
  end 
end 
addEventHandler("onVehicleEnter",rootElement,onVehicleEnter) 
  
addEvent("bus_finish",true) 
addEventHandler("bus_finish",rootElement, 
function () 
    if isPedInVehicle(source) then  
 local vehicle = getPedOccupiedVehicle ( source ) 
if busses[getElementModel(vehicle)] then     
    setElementFrozen ( vehicle, true ) 
    fadeCamera(source, false, 1.-- s8) -->
    setTimer(fadeCamera, 3000, 1, source, true) 
    setTimer(setElementFrozen, 3000, 1, vehicle, false) 
    dinero = math.random(100,500) 
    givePlayerMoney(source, dinero) 
    outputChatBox("[iNFO]Ganaste $"..dinero, source, 0, 255, 0, true) 
if #busTable == tonumber(getElementData(source,"busData")) then 
setElementData(source,"busData",1) 
else 
setElementData(source,"busData",tonumber(getElementData(source,"busData"))+1) 
end 
test = getElementData(source,"busData") 
if test == 5 then 
outputChatBox("[iNFO]BOnus $5.000", source, 0, 255, 0, true) 
givePlayerMoney(source, 5000) 
end 
getNewBusLocation(source, tonumber(getElementData(source,"busData"))) 
end 
end 
end 
) 
  
  

Client

local client = getLocalPlayer( ) 
local rootElement = getRootElement() 
local marker = nil 
local blip = nil 
  
addEvent("bus_set_location",true) 
addEventHandler("bus_set_location",rootElement, 
function (x, y, z) 
marker = createMarker(tostring(x), tostring(y), tostring(z)-1, "checkpoint", 4.0, 0, 0, 255, 255) 
blip = createBlipAttachedTo( marker, 0, 3, 0, 0, 255, 255 ) 
addEventHandler("onClientMarkerHit",marker,onBusStopHit) 
end) 
  
function onBusStopHit(hitPlayer) 
if client == hitPlayer then 
triggerServerEvent("bus_finish",client) 
if isElement(blip) then destroyElement(blip) end 
if isElement(marker) then 
removeEventHandler("onClientMarkerHit",marker,onBusStopHit) 
destroyElement(marker) 
  end 
end 
end 
  
function auto(thePlayer) 
if (getElementModel(source) == 431 ) and ( getElementModel (thePlayer) == 156 ) then 
destroyElement(marker) 
destroyElement(blip) 
end 
end 
addEventHandler("onClientVehicleExit",rootElement, auto) 
  
  

Gracias :oops:

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El problema es.. cuando alguien se baja se pierden todas las misiones o cuando Pedro se baja la misión de Pedro se cancela?

En caso de que el problema sea la última remueve la última función y su respectivo evento que se encuentra en el client.

Cuando 1 se baja pierden todos las misiones ,por ejemplo hay 3 jugadores , cuando estan dentro del bus , bien , pero cuando 1 sale se le destruye los blips y los markers de todos

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function auto(thePlayer,seat) 
if thePlayer == localPlayer and seat == 0 then 
if (getElementModel(source) == 431 ) and ( getElementModel (thePlayer) == 156 ) then 
destroyElement(marker) 
destroyElement(blip) 
end 
end 
end 
addEventHandler("onClientVehicleExit",rootElement, auto) 
  

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