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guys please help me


TheSmart

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hello guys!

i download this script from community name legalsystem but its not working please anybody please fix it,I really need it to my server please anyone can fix it.

Server

kingCOP = createElement( "Pgroup", "cops" ) 
kingCIV = createElement( "Pgroup", "civs" )
kingNONE = createElement( "Pgroup", "none" )
 
function legalstartup(startedresource)
    if startedresource == getThisResource() then
        WantedWatch = setTimer (wantedlevelmonitor, 1000, 0)
        local allplayers = getElementsByType ( "player" )
        local detectmethod = get("legalsystem.Copmethod")
        for playerKey,thePlayer in ipairs(allplayers) do
            if detectmethod == "team" then
                local copteam = get("legalsystem.Copteam")
                local thisTeam = getPlayerTeam(thePlayer)
                if thisTeam ~= false then
                    if thisTeam == getTeamFromName(copteam) then
                        setElementParent ( thePlayer, kingCOP )
                    else
                        setElementParent ( thePlayer, kingCIV )
                    end
                end
            elseif detectmethod == "skin" then
                local thisSkin = getPedSkin(thePlayer)
                setElementData(getRootElement(),"Copskins",get("legalsystem.Copskins"))
                local copskins = getElementData(getRootElement(),"Copskins")
                if type(copskins) == "table" and #copskins > 0 then
                    for k,skinID in ipairs(copskins) do
                        copskins[skinID] = true
                    end
                end            
                local isacop = 0               
                for ElementKey, ElementValue in ipairs ( copskins ) do
                    if thisSkin == ElementValue then
                        isacop = 1
                    end
                end
                if isacop == 1 then
                    setElementParent ( thePlayer, kingCOP )
                else
                    setElementParent ( thePlayer, kingCIV )
                end
            end
        end
    end
end
addEventHandler( "onResourceStart", getRootElement(), legalstartup)
 
function copSpawnCheck()
    local detectmethod = get("legalsystem.Copmethod")
    if detectmethod == "team" then
        local copteam = get("legalsystem.Copteam")
        local thisTeam = getPlayerTeam(source)
        if thisTeam ~= false then
            if thisTeam == getTeamFromName(copteam) then
                setElementParent ( source, kingCOP )
            else
                setElementParent ( source, kingCIV )
            end
        end
    elseif detectmethod == "skin" then
        local thisSkin = getPedSkin(source)
        setElementData(getRootElement(),"Copskins",get("legalsystem.Copskins"))
        local copskins = getElementData(getRootElement(),"Copskins")
        if type(copskins) == "table" and #copskins > 0 then
            for k,skinID in ipairs(copskins) do
                copskins[skinID] = true
            end
        end
        local isacop = 0
        for ElementKey, ElementValue in ipairs ( copskins ) do
            if thisSkin == ElementValue then
                isacop = 1
            end
        end
        if isacop == 1 then
            setElementParent ( source, kingCOP )
        else
            setElementParent ( source, kingCIV )
        end
    end
end
addEventHandler ( "onPlayerSpawn", getRootElement(), copSpawnCheck )
 
--ARREST PLAYERS BY SMACKING WITH A NIGHTSTICK
function rodneykingcheck ( attacker, weapon, bodypart, loss )
    if (attacker) and (weapon == 3) then   
        if getElementParent(attacker) == kingCOP then
            local thecop = attacker
            local theprisoner = source
            local wlevel = getPlayerWantedLevel( source )   
            if (getElementData ( theprisoner, "currentstatus" ) ~= "underarrest") and (wlevel > 0) then 
                if (getElementData ( attacker, "currentarrests" ) ~= "single" ) and (getElementData ( attacker, "currentarrests" ) ~= "double" ) then   
                    setElementData ( thecop, "currentarrests", "single" )
                    triggerClientEvent(thecop,"copdirections",thecop)
                elseif (getElementData ( attacker, "currentarrests" ) == "single" ) then
                    setElementData ( thecop, "currentarrests", "double" )   
                end
                setElementData ( theprisoner, "currentstatus", "underarrest" )
                setElementData ( theprisoner, "captor", thecop )
                showCursor ( source, true )
                toggleAllControls ( source, false, true, false )
                walktheprisoner ( thecop, theprisoner )
                setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner ))
            end
        end
    end
end
addEventHandler ( "onPlayerDamage", getRootElement(), rodneykingcheck )
 
--ARREST PLAYERS BY HOLDING THEM AT GUNPOINT IF THEY HAVE LOW HP
function sightscheck ( element )
    if isElement(element) then
        if ( getElementType ( element ) == "player" ) then
            if ( getControlState ( source, "aim_weapon" ) ) then
                local currentgun = getPlayerWeapon ( source )
                local wlevel = getPlayerWantedLevel( element )
                if (currentgun > 19) and (currentgun < 39)  and (wlevel > 0) then
                    if getElementParent(source) == kingCOP then
                        local thecop = source
                        local theprisoner = element
                        local cx, cy, cz = getElementPosition ( source )
                        local px, py, pz = getElementPosition ( element )
                        if ( getElementHealth ( element ) < 15 ) and ( getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) < 3 ) then
                            if (getElementData ( theprisoner, "currentstatus" ) ~= "underarrest" ) then
                                if (getElementData ( thecop, "currentarrests" ) ~= "single" ) and (getElementData ( thecop, "currentarrests" ) ~= "double" ) then
                                    triggerClientEvent(thecop,"copdirections",thecop)
                                    setElementData ( thecop, "currentarrests", "single" )
                                elseif (getElementData ( thecop, "currentarrests" ) == "single" ) then
                                    setElementData ( thecop, "currentarrests", "double" )              
                                end
                                setElementData ( theprisoner, "currentstatus", "underarrest" )
                                setElementData ( theprisoner, "captor", thecop )
                                showCursor ( theprisoner, true )
                                toggleAllControls ( theprisoner, false, true, false )      
                                walktheprisoner ( thecop, theprisoner )
                                setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner ))
--                              local arresttoolong = setTimer ( freetheguy, 180000, 1, theprisoner )
                            end
                        end
                    end
                end
            end
        end
    end
end
addEventHandler ( "onPlayerTarget", getRootElement(), sightscheck )
 
--ARREST PLAYERS BY PULLING THEM OUT OF A VEHICLE
function yankhimout(player, seat, jacker)
    if isElement(jacker) then
        if getElementParent(jacker) == kingCOP then
            local wlevel = getPlayerWantedLevel( player )
            if wlevel > 0 then
                if (getElementData ( jacker, "currentarrests" ) ~= "single" ) and (getElementData ( jacker, "currentarrests" ) ~= "double" ) then
                    local thecop = jacker
                    local theprisoner = player
                    setElementData ( theprisoner, "currentstatus", "underarrest" )
                    setElementData ( theprisoner, "captor", thecop )
                    setElementData ( thecop, "currentarrests", "single" )
                    triggerClientEvent(thecop,"copdirections",thecop)
                    showCursor ( theprisoner, true )
                    toggleAllControls ( theprisoner, false, true, false )      
                    walktheprisoner ( thecop, theprisoner )
                    setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner ))
                elseif (getElementData ( jacker, "currentarrests" ) == "single" ) then
                    local thecop = jacker
                    local theprisoner = player
                    setElementData ( theprisoner, "currentstatus", "underarrest" )
                    setElementData ( theprisoner, "captor", thecop )
                    setElementData ( thecop, "currentarrests", "double" )
                    showCursor ( theprisoner, true )
                    toggleAllControls ( theprisoner, false, true, false )
                    walktheprisoner ( thecop, theprisoner )
                    setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner ))
                end            
            end
        end
    end
end
addEventHandler ( "onVehicleExit", getRootElement(), yankhimout )
 
--FORCES A PRISONER TO FOLLOW THE COP
function walktheprisoner(thecop, theprisoner)
    if (getElementData ( theprisoner, "currentstatus" ) == "underarrest") and (getPedOccupiedVehicle ( theprisoner ) == false ) then
        local copx, copy, copz = getElementPosition ( thecop )
        local prisonerx, prisonery, prisonerz = getElementPosition ( theprisoner )
        copangle = ( 360 - math.deg ( math.atan2 ( ( copx - prisonerx ), ( copy - prisonery ) ) ) ) % 360
        setPedRotation ( theprisoner, copangle )
        setCameraTarget ( theprisoner, theprisoner )
        local dist = getDistanceBetweenPoints2D ( copx, copy, prisonerx, prisonery )
        if ( dist > 16 ) then
            freetheguy ( theprisoner ) --FREES PRISONER IF HE GETS FAR AWAY
        elseif ( dist > 12 ) then
            setControlState ( theprisoner, "sprint", true )
            setControlState ( theprisoner, "walk", false )
            setControlState ( theprisoner, "forwards", true )
            local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner )
        elseif ( dist > 6 ) then
            setControlState ( theprisoner, "sprint", false )
            setControlState ( theprisoner, "walk", false )
            setControlState ( theprisoner, "forwards", true )
            local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner )
        elseif ( dist > 1.5 ) then
            setControlState ( theprisoner, "sprint", false )
            setControlState ( theprisoner, "walk", true )
            setControlState ( theprisoner, "forwards", true )
            local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner )
        elseif ( dist < 1.5 ) then
            setControlState ( theprisoner, "sprint", false )
            setControlState ( theprisoner, "walk", false )
            setControlState ( theprisoner, "forwards", false )
            local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner )
        end
    end
end
 
--FREES A PLAYER (RESETS THEIR CONTROLS AND STATUS)
function freetheguy (theprisoner)
    local thecaptor = (getElementData ( theprisoner, "captor" ))
    setElementData ( theprisoner, "currentstatus", "none" )
    setElementData ( theprisoner, "captor", "none" )
    showCursor ( theprisoner, false )
    setControlState ( theprisoner, "sprint", false )
    setControlState ( theprisoner, "walk", false )
    setControlState ( theprisoner, "forwards", false )
    toggleAllControls (theprisoner, true)   
    local prisonercheck = setTimer ( checkforprisoners, 1500, 1, thecaptor )
    TimoutTimer = (getElementData ( theprisoner, "arrestTimeout" ))
    if isTimer(TimoutTimer) then
         killTimer(TimoutTimer)
         setElementData ( theprisoner, "arrestTimeout", nil)
         TimeoutTimer = nil
    end
end
 
function checkforprisoners(thecop)
    if isElement(thecop) then
        local prisoners = 0
        local players = getElementsByType ( "player" )
        for theKey,thePlayer in ipairs(players) do
            if (getElementData ( thePlayer, "captor" ) == thecop ) then
                prisoners = prisoners+1
            end
        end
        if prisoners == 0 then
            setElementData ( thecop, "currentarrests", "none" )
            triggerClientEvent( thecop,"clearcopdirections",thecop)
        elseif prisoners == 1 then
            setElementData ( thecop, "currentarrests", "single" )
        elseif prisoners == 2 then
            setElementData ( thecop, "currentarrests", "double" )
        end
   
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That normal did u look the script. the marker and blip only show when someone get arrested and its show for the police.

You need to arrest someone for show this marker. your script should work properly.

I think you didn't watch this script and you didn't tryed to search what this script do.

next time search alone before asking for nothing...

PS : you should have another file for join cop team etc...

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