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Help for vehicle


Hypnos

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Hello everybody,

I make job system, I have a problem.

One of the two players finished the task in other player destroyed the car.

I want to not destroyed the other players car.

Waiting your help. :)

function HirsizGorevOn1() 
HirsizGorevMarker = createMarker(1604.5999755859, -1435.0999755859, 12.8, 'cylinder', 2, 76, 224, 30, 255,source) 
HirsizGorevBlip = createBlip (1604.5999755859, -1435.0999755859, 12.8, 53, 2, 255, 0, 0, 255, 0, 10000,source) 
addEventHandler ("onMarkerHit", HirsizGorevMarker, HirsizGorevFinish) 
addEventHandler ("onVehicleExit", getRootElement(), HirsizGorevExit) 
addEventHandler ("onPlayerQuit", getRootElement(), HirsizGorevQuit) 
  
HirsizAraba = createVehicle (482, 1605, -1465.900390625, 13.800000190735, 0, 0, 0) 
warpPedIntoVehicle ( source, HirsizAraba ) 
end 
addEvent("HirsizGorevOn1", true) 
addEventHandler("HirsizGorevOn1", getRootElement(), HirsizGorevOn1) 
  
function HirsizGorevFinish(hitElement) 
if hitElement == HirsizAraba then 
destroyElement (HirsizGorevMarker) 
destroyElement (HirsizGorevBlip) 
destroyElement (HirsizAraba) 
end 
end 

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use table like this:
HirsizAraba = {} 
  
HirsizAraba{client} = createVehicle (482, 1605, -1465.900390625, 13.800000190735, 0, 0, 0) 

this one HirsizAraba{client} must be like that HirsizAraba[client]

---

local HirsizAraba = {} 
  
function HirsizGorevOn1() 
HirsizGorevMarker = createMarker(1604.5999755859, -1435.0999755859, 12.8, 'cylinder', 2, 76, 224, 30, 255,source) 
HirsizGorevBlip = createBlip (1604.5999755859, -1435.0999755859, 12.8, 53, 2, 255, 0, 0, 255, 0, 10000,source) 
addEventHandler ("onMarkerHit", HirsizGorevMarker, HirsizGorevFinish) 
addEventHandler ("onVehicleExit", getRootElement(), HirsizGorevExit) 
addEventHandler ("onPlayerQuit", getRootElement(), HirsizGorevQuit) 
  
HirsizAraba[source] = createVehicle (482, 1605, -1465.900390625, 13.800000190735, 0, 0, 0) 
warpPedIntoVehicle ( source, HirsizAraba[source] ) 
end 
addEvent("HirsizGorevOn1", true) 
addEventHandler("HirsizGorevOn1", getRootElement(), HirsizGorevOn1) 
  
function HirsizGorevFinish(hitElement) 
if hitElement == HirsizAraba then 
destroyElement (HirsizGorevMarker) 
destroyElement (HirsizGorevBlip) 
local player = getVehicleController(hitElement) 
destroyElement (HirsizAraba[player]) 
end 
end 

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