adi8908456 Posted January 25, 2015 Share Posted January 25, 2015 Hi! i have another problem. I added new weapon to dayz (m16a2) everything works but when i want to equip weapon it show a new weapon (m16) and old m4. Like 2 weapons in one, when i want to shoot for one shoot take two ammo. Have warning in debugscript survivorsystem.lua545: Bad argument @ 'destroyElement' [expected element at argument 1,got boolean] LINE 36 is 545 in script Script: function weaponSwitchBack ( previousWeaponID, currentWeaponID ) local weapon1 = getElementData(source,"currentweapon_1") if not weapon1 then return end local ammoData1,weapID1 = getWeaponAmmoType(weapon1) local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) if previousWeaponID == weapID1 then if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end if weapon1 == "M16A2" then elementWeaponBack[source] = createObject(2726,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "NOME DA SUA ARMA" then elementWeaponBack[source] = createObject(2725,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "NOME DA SUA ARMA" then elementWeaponBack[source] = createObject(2644,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "NOME DA SUA ARMA" then elementWeaponBack[source] = createObject(2708,x,y,z) setObjectScale(elementWeaponBack[source],0.875) else elementWeaponBack[source] = createObject(getWeaponObjectID(weapID1),x,y,z) setObjectScale(elementWeaponBack[source],0.875) end if elementBackpack[source] then attachElementToBone(elementWeaponBack[source],source,3,0.19,-0.31,-0.1,0,270,-90) else attachElementToBone(elementWeaponBack[source],source,3,0.19,-0.11,-0.1,0,270,10) end elseif currentWeaponID == weapID1 then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end screenshoot : http://i.imgur.com/niYGhBY.png Link to comment
adi8908456 Posted January 25, 2015 Author Share Posted January 25, 2015 i notice that when im shooting any gun it takes 2 ammo and debug script pop out warning : Bad argument @ 'destroyElement' [expected element at argument 1,got boolean] Link to comment
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