Vic_RattleHead Posted January 20, 2015 Share Posted January 20, 2015 Hello i privatize some clans in my spawn, put a warning for those who are not part of Clan: outputChatBox ("You're not part of the clan KEA" theplayer, 255, 0, 0) Part of "KEA" is changed to the name of each clan. the problem is that the message of all clans example when I press the button "spawn" appears: You're not part of the clan KEA You're not part of the clan KEA You're part of iOS clan You're part of iOS clan You're part of iOS clan You're not part of the clan TPK You're not part of the clan TPK You're not part of the clan WZ You're not part of the clan ESP You're not part of the clan LC You're not part of the clan NOVA You're not part of the clan DF You're not part of the clan MK You're not part of the clan LN You're not part of the clan TKF You're not part of the clan PDT You're not part of the clan GOW You're not part of the clan DOF You're not part of the clan GpS You're not part of the clan Hunter You're not part of the clan HH You're Administrator. You're Moderator. and even if you are of the same clan when you appear out all that as an achievement to make that message only comes out depends on the clan bone KEA Clan: No clan are part of KEA and KEA only this message appears, and only those who are not clan Link to comment
Vic_RattleHead Posted January 21, 2015 Author Share Posted January 21, 2015 Where the code? function spawnKEA( cityName, teamName, skinName ) if ( getElementData(source, "gang") == "KEA" ) and ( teamName == "KEA" and skinName == "KEA 1" ) then setPlayerTeam ( source, teamKEA) local x,y,z x = 731.79998779297 y = -1276.0999755859 z = 13.60000038147 spawnPlayer ( source, x,y,z ) outputChatBox("YOU HAVE JOINED TO: Kill 'Em All[KEA] CLAN!", source, 0, 255, 0) fadeCamera(source, true) giveWeapon ( source, 28, 2000 ) giveWeapon ( source, 31, 2000 ) giveWeapon ( source, 27, 2000 ) setElementHealth ( source, 100 ) setElementModel ( source,15 ) setPedArmor ( source, 0 ) else outputChatBox("You're not part of the clan KEA", thePlayer, 255, 0, 0) triggerClientEvent ( "onPlayerChooseTeam", getRootElement(), teamName ) end end Link to comment
TAPL Posted January 21, 2015 Share Posted January 21, 2015 I guess you have used same event name for the trigger from client to server, that's why. Also thePlayer is not defined. And here your trigger is to all players in the server, not sure but i guess it suppose to be only for one player? triggerClientEvent ( "onPlayerChooseTeam", getRootElement(), teamName ) Link to comment
Vic_RattleHead Posted January 21, 2015 Author Share Posted January 21, 2015 I guess you have used same event name for the trigger from client to server, that's why. Also thePlayer is not defined.And here your trigger is to all players in the server, not sure but i guess it suppose to be only for one player? triggerClientEvent ( "onPlayerChooseTeam", getRootElement(), teamName ) Yeah, I know what the problem is, but I should use? I'm learning and I do not understand some things.thanks. Link to comment
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