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Won't Spawn


Bean666

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hi guys , i have a problem in my spawn script , it all works fine , when i press a button it sets my team , and puts a text in chatbox , but the problem is my player doesnt spawn , i did debugscript , no errors tho , here's my code , whats the problem plz any help appreciated.

Code:

client.lua

GUIEditor = { 
    button = {}, 
    window = {}, 
    label = {}, 
    memo = {} 
} 
        GUIEditor.window[1] = guiCreateWindow(348, 208, 541, 448, "Spawn Panel", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
        guiSetAlpha(GUIEditor.window[1], 0.76) 
        guiSetVisible(GUIEditor.window[1], false) 
        GUIEditor.button[1] = guiCreateButton(31, 65, 107, 45, "Military", false, GUIEditor.window[1]) 
        GUIEditor.button[2] = guiCreateButton(215, 65, 107, 45, "Survivors", false, GUIEditor.window[1]) 
        GUIEditor.button[3] = guiCreateButton(398, 65, 107, 45, "Rebels", false, GUIEditor.window[1]) 
        GUIEditor.button[4] = guiCreateButton(31, 170, 107, 45, "Bravo Team", false, GUIEditor.window[1]) 
        GUIEditor.button[5] = guiCreateButton(215, 170, 107, 45, "Alpha Team", false, GUIEditor.window[1]) 
        GUIEditor.button[6] = guiCreateButton(398, 175, 107, 45, "Umbrella Corp", false, GUIEditor.window[1]) 
        GUIEditor.memo[1] = guiCreateMemo(30, 249, 485, 189, "Spawn By Clicking a Button \nAllies\nMilitary\nAlpha Team\nSurvivors\nBravo Team\nHostiles\nRebels\nUmbrella Corp", false, GUIEditor.window[1]) 
        guiMemoSetReadOnly(GUIEditor.memo[1], true) 
        GUIEditor.label[1] = guiCreateLabel(398, 225, 133, 17, "Spawn Panel By Shaman ", false, GUIEditor.window[1])     
  
 addEventHandler("onClientGUIClick",GUIEditor.button[1],function() 
        if ( source == GUIEditor.button[1]) then 
           guiSetVisible(GUIEditor.window[1], false) 
           showCursor(false) 
           triggerServerEvent("setmilitary",getLocalPlayer(),getLocalPlayer()) 
        end 
    end ) 
    
    addEventHandler("onClientGUIClick",GUIEditor.button[2],function() 
    if ( source == GUIEditor.button[2]) then 
           guiSetVisible(GUIEditor.window[1], false) 
           showCursor(false) 
           triggerServerEvent("setSurvivor",getLocalPlayer(),getLocalPlayer()) 
        end 
    end )  
    
    addEventHandler("onClientGUIClick",GUIEditor.button[3],function() 
    if ( source == GUIEditor.button[3]) then 
           guiSetVisible(GUIEditor.window[1], false) 
           showCursor(false) 
           triggerServerEvent("setrebels",getLocalPlayer(),getLocalPlayer()) 
        end 
    end ) 
    
    addEventHandler("onClientGUIClick",GUIEditor.button[4],function() 
    if ( source == GUIEditor.button[4]) then 
           guiSetVisible(GUIEditor.window[1], false) 
           showCursor(false) 
           triggerServerEvent("setbravo",getLocalPlayer(),getLocalPlayer()) 
        end 
    end ) 
    
    addEventHandler("onClientGUIClick",GUIEditor.button[5],function() 
    if ( source == GUIEditor.button[5]) then 
           guiSetVisible(GUIEditor.window[1], false) 
           showCursor(false) 
           triggerServerEvent("setalpha",getLocalPlayer(),getLocalPlayer()) 
        end 
    end )  
    
    addEventHandler("onClientGUIClick",GUIEditor.button[6],function() 
    if ( source == GUIEditor.button[6]) then 
           guiSetVisible(GUIEditor.window[1], false) 
           showCursor(false) 
           triggerServerEvent("setumbrella",getLocalPlayer(),getLocalPlayer()) 
        end 
    end )  
    
addEvent("showGUI", true) 
function guishow(player) 
guiSetVisible(GUIEditor.window[1], true) 
showCursor(true) 
end 
addEventHandler("showGUI",getRootElement(),guishow) 

server.lua

function onlogin() 
  triggerClientEvent(source, "showGUI", source) 
end 
addEventHandler("onPlayerLogin", getRootElement(), onlogin) 
  
function createSurvivorTeam () 
    SurvivorTeam = createTeam ("Survivors", 255, 200, 0) 
end 
addEventHandler ("onResourceStart", resourceRoot, createSurvivorTeam) 
  
function createMilitaryTeam () 
    MilitaryTeam = createTeam ("Military", 0, 200, 0) 
end 
addEventHandler ("onResourceStart", resourceRoot, createMilitaryTeam) 
  
function createRebelsTeam () 
    RebelsTeam = createTeam ("Rebels", 150, 150, 0) 
end 
addEventHandler ("onResourceStart", resourceRoot, createRebelsTeam) 
  
function createAlphaTeam () 
    AlphaTeam = createTeam ("Alpha Team", 60, 50, 60) 
end 
addEventHandler ("onResourceStart", resourceRoot, createAlphaTeam) 
  
function createBravoTeam () 
    BravoTeam = createTeam ("Bravo Team", 255, 0, 170) 
end 
addEventHandler ("onResourceStart", resourceRoot, createBravoTeam) 
  
function createUmbrellaTeam () 
    UmbrellaTeam = createTeam ("Umbrella Corp", 255, 0, 0) 
end 
addEventHandler ("onResourceStart", resourceRoot, createUmbrellaTeam) 
  
function joinSurvivor() 
     setPlayerTeam(source,SurvivorTeam) 
    setPlayerNametagColor ( source, 255, 200, 0 ) 
     setElementModel(source,127) 
      spawnPlayer (source, -2523.3408203125, -619.9560546875, 132.5625, 0,127, 0, 0) 
     outputChatBox("You have chosen to be a Survivor!",source,255,200,0) 
end 
addEvent("setSurvivor", true) 
addEventHandler("setSurvivor",root,joinSurvivor) 
  
function joinMilitary() 
     setPlayerTeam(source,MilitaryTeam) 
     setPlayerNametagColor ( source, 0, 200, 0 ) 
     setElementModel(source,287) 
     spawnPlayer (source, -1023.4560546875, -999.53515625, 129.21264648438, 0,287, 0, 0) 
      outputChatBox("You have chosen to be a Military!",source,0,200,0) 
end 
addEvent("setmilitary", true) 
addEventHandler("setmilitary",root,joinMilitary) 
  
function joinRebels() 
     setPlayerTeam(source,RebelsTeam) 
     setPlayerNametagColor ( source, 150, 150, 0 ) 
     setElementModel(source,127) 
      spawnPlayer (source, -1023.4560546875, -999.53515625, 129.21264648438, 0,127, 0, 0) 
      outputChatBox("You have chosen to be a Rebel!",source,150,150,0) 
end 
addEvent("setrebels", true) 
addEventHandler("setrebels",root,joinRebels) 
  
function joinAlpha() 
     setPlayerTeam(source,AlphaTeam) 
     setPlayerNametagColor ( source, 60, 50, 60 ) 
     setElementModel(source,287) 
     spawnPlayer (source, -1023.4560546875, -999.53515625, 129.21264648438, 0,287, 0, 0) 
      outputChatBox("You have chosen to be an Alpha Team Soldier!",source,60,50,60) 
end 
addEvent("setalpha", true) 
addEventHandler("setalpha",root,joinAlpha) 
  
function joinBravo() 
     setPlayerTeam(source,BravoTeam) 
     setPlayerNametagColor ( source, 255, 0, 170 ) 
     setElementModel(source,287) 
     spawnPlayer (source, -1023.4560546875, -999.53515625, 129.21264648438, 0,287, 0, 0) 
      outputChatBox("You have chosen to be an Bravo team Soldier!",source,255,0,170) 
end 
addEvent("setbravo", true) 
addEventHandler("setbravo",root,joinBravo) 
  
function joinUmbrella() 
     setPlayerTeam(source,UmbrellaTeam) 
     setPlayerNametagColor ( source, 255, 0, 0 ) 
    setElementModel(source,284) 
     spawnPlayer (source, -1023.4560546875, -999.53515625, 129.21264648438, 0,284, 0, 0) 
      outputChatBox("You have chosen to be an Umbrella Corp!",source,255,0,0) 
end 
addEvent("setumbrella", true) 
addEventHandler("setumbrella",root,joinUmbrella) 
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
local x, y, z = 213.7412109375, 1868.505859375, 13.140625 -- Default position 
local team = getPlayerTeam ( source ) 
if ( team ) then 
    local teamName = getTeamName ( team ) 
    if ( teamName == "Military" ) then 
        x, y, z = -1023.4560546875, -999.53515625, 129.21264648438 
    elseif ( teamName == "Survivors" ) then 
        x, y, z = -1023.4560546875, -999.53515625, 129.21264648438 
    elseif ( teamName == "Rebels" ) then 
        x, y, z = -1023.4560546875, -999.53515625, 129.21264648438 
    elseif ( teamName == "Umbrella Corp" ) then 
        x, y, z = -1023.4560546875, -999.53515625, 129.21264648438 
    elseif ( teamName == "Bravo Team" ) then 
        x, y, z = -1023.4560546875, -999.53515625, 129.21264648438 
    elseif ( teamName == "Alpha Team" ) then 
        x, y, z = -1023.4560546875, -999.53515625, 129.21264648438 
    end 
end 
setTimer ( spawnPlayer, 3000, 1, source, x, y, z, 0, getElementModel ( source ), 0, 0, team ) 
setTimer ( outputChatBox, 3000, 1, "You Have Died! Do Better Next Time!",source, 0, 200, 0, false) 
end 
addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 

Edited by Guest
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