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How to make a transparent texture? [Shader]


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Hello guys, I tried to make a shader to standard texture become transparent

here it is:98b05bedf571.jpg

I searching for something in Shader_examples

This is code give me Kernell:

struct PSInput 
{ 
    float4 Diffuse      : COLOR0; 
}; 
  
float4 PixelShaderFunction( PSInput PS ) : COLOR0 
{ 
    float4 color = PS.Diffuse; 
     
    color.a = 0.5; 
     
    return color; 
} 
  
technique 
{ 
    pass p0 
    { 
        PixelShader     = compile ps_2_0 PixelShaderFunction(); 
    } 
} 
  

but turned:

a8444ab45685.png

71be980dd73d.png

but still some simple texture become transparent such as the leaves of trees and some vegetation and shadow peds:

a515edb066a0.png

Help make it, sorry for my bad English.

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  • 5 years later...
On 14/01/2015 at 15:32, FranklinRoosevelt said:

Hello guys, I tried to make a shader to standard texture become transparent

  Reveal hidden contents

here it is:98b05bedf571.jpg

I searching for something in Shader_examples

This is code give me Kernell:

but turned:

  Reveal hidden contents

a8444ab45685.png

71be980dd73d.png

but still some simple texture become transparent such as the leaves of trees and some vegetation and shadow peds:

  Hide contents

a515edb066a0.png

Help make it, sorry for my bad English.

Wow, do you have this texture to give me? Does it work on mta servers?

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