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onPlayerQuit = jailPlayer


WzKhalifa

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I need to put the onPlayerQuit function to the player go to jail, I've tried everything, more unable, someone help?

function jailPlayer ( p, dur, announce, element, reason )  
    if( p and dur ) then 
        local announce = announce or false 
        jailedPlayers[p] = dur 
        setElementInterior ( p, 2 ) 
        setElementDimension ( p, 33 ) 
        setElementPosition ( p, 2559, -1291, 1032 ) 
        setElementData ( p, 'VDBGJail:JailTime', tonumber ( dur ) ) 
        setElementData ( p, "isGodmodeEnabled", true ) 
        exports['VDBGJobs']:updateJobColumn ( getAccountName ( getPlayerAccount ( p ) ), 'TimesArrestedOfficer', "AddOne" ) 
        if ( announce ) then 
            local reason = reason or "Ter estrela." 
            local msg = "" 
            if ( element and reason ) then 
                msg = getPlayerName ( p ).." Was arrested for "..getPlayerName ( element ).." by "..tostring ( dur ).." seconds ("..reason..")" 
            elseif ( element ) then 
                msg =  getPlayerName ( p ).." Was arrested for "..getPlayerName ( element ).." by "..tostring ( dur ).." seconds" 
            end 
            exports['VDBGMessages']:sendClientMessage ( msg, root, 0, 120, 255 ) 
            exports['VDBGLogs']:outputPunishLog ( tostring ( msg ) ) 
        end 
        triggerEvent ( "onPlayerArrested", p, dur, element, reason ) 
        triggerClientEvent ( p, "onPlayerArrested", p, dur, element, reason ) 
        return true 
    end 
    return false 
end 

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So I spent the wrong function, it is here, try to add a onPlayerQuit in onMarkerHit region, for both work together when the player pass the marker, and the prisoner and reconnect the onPlayerQuit function into action ..

this script is client-side :roll:

local locs = {  { 1549.45, -1718.64, 13.86 } } 
local e = { ['blip'] = { }, ['marker'] = { } } 
  
addEvent ( "onPlayerStartArrested", true ) 
addEventHandler ( "onPlayerStartArrested", root, function ( p, c) 
    if ( c == localPlayer ) then 
        for i, v in ipairs ( locs ) do 
            local x, y, z = unpack ( v ) 
            e['marker'][i] = createMarker ( x, y, z - 1, "cylinder", 1.8, 0, 120, 255, 120 ) 
            e['blip'][i] = createBlip ( x, y,z, 30 )  
            addEventHandler ( "onClientMarkerHit", e['marker'][i], function ( p ) 
                if ( p == localPlayer ) then 
                    for i, v in pairs ( e ) do  
                        for i, v in pairs ( v ) do  
                            if ( isElement ( v ) ) then 
                                destroyElement ( v ) 
                            end 
                        end 
                    end  
                    triggerServerEvent ( "vdbgpolice:onJailCopCrimals", localPlayer ) 
                end 
            end ) 
        end 
    end 
end ) 

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  • MTA Team
for i, v in pairs ( e ) do 
    for i, v in pairs ( v ) do 

Does that even work? You may try giving your variables other names.

By the way, you should give your variables better names, because it's pain to read your code with all the shortcuts "x, y, z, a, b, v, c"

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Well what the script below does is simple, if the (crim) out he pays the police, holding the criminal and informs the police, the more he can not hold the player as he left the game, will be whether to keep some of the cache the (crim) soon after he left?

if ( not isElement ( crim ) ) then -- If the criminal then log out       
            givePlayerMoney ( cop, 4999 ) -- Pay cash the police 
            exports['VDBGPolice']:jailPlayer ( crim, 900, false, cop, "Police Arrest" ) -- Here he holds criminal for 900 seconds, more as it turned out, can not 
            exports['VDBGMessages']:sendClientMessage ( "The player you have held out and you will $ 5000,00", cop, 0, 255, 0 ) -- Inform the police who handcuffed the criminal 
        end 

Function that holds the player in the script (VDBGPolice)

  
local jailedPlayers = { } 
  
function isPlayerJailed ( p ) 
    if ( p and getElementType ( p ) == 'player' ) then 
        if ( jailedPlayers[p] ) then 
            return tonumber ( getElementData ( p, 'VDBGPolice:JailTime' ) ) 
        else 
            return false 
        end 
    end 
    return nil 
end 
  
  
function jailPlayer ( p, dur, announce, element, reason )  
    if( p and dur ) then 
        local announce = announce or false 
        jailedPlayers[p] = dur 
        setElementInterior ( p, 0 ) 
        setElementDimension ( p, 33 ) 
        setElementPosition ( p, 2232.94, -1055.15, 655.27 ) 
        setElementData ( p, 'VDBGPolice:JailTime', tonumber ( dur ) ) 
        setElementData ( p, "isGodmodeEnabled", true ) 
        exports['VDBGJobs']:updateJobColumn ( getAccountName ( getPlayerAccount ( p ) ), 'TimesArrested', "AddOne" ) 
        if ( announce ) then 
            local reason = reason or "Classified" 
            local msg = "" 
            if ( element and reason ) then 
                msg = getPlayerName ( p ).." has been jailed by "..getPlayerName ( element ).." for "..tostring ( dur ).." seconds ("..reason..")" 
            elseif ( element ) then 
                msg =  getPlayerName ( p ).." has been jailed by "..getPlayerName ( element ).." for "..tostring ( dur ).." seconds" 
            end 
            exports['VDBGMessages']:sendClientMessage ( msg, root, 0, 120, 255 ) 
            exports['VDBGLogs']:outputPunishLog ( tostring ( msg ) ) 
        end 
        triggerEvent ( "onPlayerArrested", p, dur, element, reason ) 
        triggerClientEvent ( p, "onPlayerArrested", p, dur, element, reason ) 
        return true 
    end 
    return false 
end 
  

or create some function within the first script like this

informing time

setElementData ( p, 'VDBGPolice:JailTime'  

stating the value too, more like I'm starting my knowledge in lua get lost

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