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Adding physics to custom object


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Hey, i created a barrel model, and wanted to make it pushable, like to original in game ones, i tried to just replace the current ones with my model and collision, but when testing it only falls down under the map. Is there a way to apply physics to object?

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If you replaced an existing physical object then the physics should still be there. At least, I know that if you don't replace the collisions, it will move any custom object but only if you hit or touch the original collision.

I can't say it works if you have replaced the collisions for them.

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