mtamaster97 Posted January 9, 2015 Share Posted January 9, 2015 hello here is the code that i need to fix function topmap( player, command ) local map = getResourceName ( exports['mapmanager']:getRunningGamemodeMap ( ) ) local tableOrder = { } for i, v in ipairs ( getAccounts ( ) ) do table.insert ( tableOrder, { name = getAccountData ( v, "nick") or getAccountName(v), data = getAccountData ( v, map) or 0 } ) end table.sort ( tableOrder, function ( a, b ) return ( tonumber ( a.data ) or 0 ) > ( tonumber ( b.data ) or 0 ) end ) triggerClientEvent ( "returnTable", getRootElement(), tableOrder ) end addEventHandler ( "onMapStarting", root, topmap) function refresh(thePlayer) local account = getPlayerAccount(source) setAccountData(account, "nick", getPlayerName(source) ) end addEventHandler("onPlayerConnect", getRootElement(), refresh) addEventHandler("onPlayerWasted", getRootElement(), refresh) addEventHandler("onPlayerChangeNick", getRootElement(), refresh) addEventHandler("onPlayerLogin", getRootElement(), refresh) my friend gave me but it doesn't store wins nowhere he don't know how to do it either Link to comment
Moderators Citizen Posted January 9, 2015 Moderators Share Posted January 9, 2015 my friend gave me but it doesn't store wins nowhere Yeah indeed, the code doesn't even try to store the wins from what you pasted. You just pasted a piece of code that loads the winners ordered by number of wins for the current map and send the whole table to the client-side to be displayed I guess. If you don't have any other function to show us, then you are not asking for help, but you are currently asking for someone to make it for you. And I'm sorry but it will likely not happen. Link to comment
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