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Because everything is ingame, IF we crash, does that mean we get disconnected and our scores and so on are lost?

Edited by Guest

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good question.

hopefully the scores and everything of value will be stored server-side.

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i can see that possible be even better with a login so no one can steal your kills :P

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yep , a "Major Login system" would be nice . u register at a website . all ur skills who are the last 20 people u killed and all that stuff would also help alot .. plus registering username ..

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well, all that can be still stored in .ini format.....

[playerID=1]

nick=OpiuM

pass=******

kills=**

money=**

weapons-before-last-disconnect=**

ect ect ect

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If that's stored localside and isn't encrypted.. it'd be pretty stupid.. Open notepad, open ini, add a few 0s on the end of kills=**, and suddenly I have 4000 kills. :P

Server side would be better, but then you'd need a master server or something?

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good question.

hopefully the scores and everything of value will be stored server-side.

read me other post.

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yep , a "Major Login system" would be nice . u register at a website . all ur skills who are the last 20 people u killed and all that stuff would also help alot .. plus registering username ..

it wouldn't be that great for me....i have 5 usernames i play with :P

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It'd be possible for an addon to be created that'd save scores, but I think by default they'd be lost if you crashed (like every other on-line game).

eAi

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No, how would it know you were the same player?

eAi

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i said they have to login, they would reset all the stuff they

had b4 they crashed/disconnected.

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Well that is somthing that an addon could do easily.

eAi

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Because everything is ingame, IF we crash, does that mean we get disconnected and our scores and so on are lost?

i (and maybe many other players) cant imagine to play mta w/o the usual crash after 5 mins but maybe BLUE will be as stable as any other online game so i think i would rather loose connection than having an ue

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Guest
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