Noki Posted December 15, 2014 Share Posted December 15, 2014 Hi, On my server customblips (resource) seems to be hogging a lot of client CPU. How much client CPU does it use per client for you guys, if you're willing to share? I've got a decent amount of custom blips, but not too many (I think) as to give an average of 20% client CPU usage for that particular resource. Link to comment
Gallardo9944 Posted January 3, 2015 Share Posted January 3, 2015 My normal CPU usage is around 15%. That's with approx. 50 players online. If a map is loading and it's being sent to all players, it could jump to 70-80 for a sec. Link to comment
Noki Posted January 4, 2015 Author Share Posted January 4, 2015 Is it for that customblips? Link to comment
Gallardo9944 Posted January 4, 2015 Share Posted January 4, 2015 Is it for that customblips? No, i'm not using them. Speaking of custom blips, you can simply create them clientside to save server resources. Link to comment
Noki Posted January 4, 2015 Author Share Posted January 4, 2015 Is it for that customblips? No, i'm not using them. Speaking of custom blips, you can simply create them clientside to save server resources. On my server customblips (resource) seems to be hogging a lot of client CPU I looked at webadmin and it was using upwards of 20% CPU on each client (client CPU). Link to comment
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