FuriouZ Posted December 13, 2014 Share Posted December 13, 2014 How I can cancel server-sided ped damage ? As I can see this is only client-side function cancelPedDamage ( attacker ) cancelEvent() -- cancel any damage done to peds end addEventHandler ( "onClientPedDamage", getRootElement(), cancelPedDamage ) Maybe I can use: IsElementAttached ? Link to comment
Buffalo Posted December 13, 2014 Share Posted December 13, 2014 Server-side sucks for these things, why don't you use client-side? what can be done (working at 80%) server-side: addEventHandler('onPlayerDamage',getRootElement(),function(attacker, attackerweapon, bodypart, loss) setElementHealth(source,getElementHealth(source) + loss) end) won't work at some cases + incorrect working on lagg occasion. Link to comment
DiSaMe Posted December 13, 2014 Share Posted December 13, 2014 Of course you can't cancel the damage that has already been done. You can't prevent the event from having occurred because you can't change the past. This is the case with server-side damage events, they are triggered after the ped/player was damaged. Link to comment
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