'LinKin Posted December 11, 2014 Share Posted December 11, 2014 Hello, I'd like to remove the exhausts of the original cheetah and place them at both sides of it. Can this be done via script, or it must be done via .txd .dff ? If is via .dff then which program can I use to edit the vehicle's model? Thanks. Link to comment
Dealman Posted December 11, 2014 Share Posted December 11, 2014 Not entirely sure if you can change the exhaust position with setVehicleComponentPosition 'cause I've never used it. If you can't then the answer would be the .dff model. I can help you with that if needed. Edit: Since I don't whether you're using a customized model or not, I'm not exactly sure where you want this. But an example; I use 3ds Max 2015 for any modeling I do, that includes models for MTA. Link to comment
'LinKin Posted December 11, 2014 Author Share Posted December 11, 2014 That's exactly what I want. How did you make it? I mean, how to import the original cheetah to 3D Max and modify it?.. Or what's what you do? Link to comment
Dealman Posted December 11, 2014 Share Posted December 11, 2014 You can download the 3ds Max script here(I did not upload these!). Then what you do is use IMG Tool to extract the cheetah.dff from gta3.img. Then you import it into 3ds Max using the above scripts. Once you've managed to import it successfully you just move the exhuast dummies around, you can also create new ones; exhaust and exhaust2. There's also a flag you might have to change for a vehicle to get double exhausts to work. I'd suggest you use the Handling Editor to test that. I've uploaded the .dff here if you want to check it out. Edit: Oh and to export it, you select everything in the scene and check the "Vehicle Parts" box and then export it to your desired location! Link to comment
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