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Server side problem - Argument got nil


Dzsozi (h03)

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Hello everybody!

I have a little problem with my script. I don't know how to name the player who is in a spawned car. It's not working. I mean I've got this on server side:

  
function missionFailed(thePlayer) 
    if (isElement(Vehicles.car)) then 
        triggerClientEvent(thePlayer, "mission:Failed", thePlayer) 
        createRandomCar() 
        toggleControl(thePlayer, "enter_exit", true) 
        destroyElement(missionTimer) 
        for i,v in pairs(Vehicles) do 
            destroyElement(v) 
        end 
        for i,v in pairs(Markers) do 
            destroyElement(v) 
        end 
        for i,v in pairs(Blips) do 
            destroyElement(v) 
        end 
    end 
end 
  

And I have this error:

xNVMbDX.png

Why? I've even tried source instead of thePlayer, but I always got this problem. Everything is fine except this. Car, marker and blip are being deleted, a new car is being spawned, but I don't get the mission failed client event (there's no problem on the client side) and I can't enter vehicles (enter_exit is still being disabled). Could someone help me in this? I never understand this thing on server side, how to name a player when there's no onMarkerHit event or something like this. Thank you in advance!

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I've got this problem again with another script. I can't define the player, I've tried thePlayer, player, source, but nothing seems to work. Why? What's the problem?

r785WK6.png

(full code)

  
local hospitalPositions = { 
    --{name, x, y, z, r, cx, cy, cz} 
    {"Los Santos Market", 1178.291015625, -1324.1884765625, 14.112809181213, 270.10269165039, 1219.5555419922, -1350.3894042969, 15.35106754303}, 
    {"Los Santos Jefferson", 2033.3256835938, -1407.6052246094, 17.178876876831, 155.35185241699, 1995.7249755859, -1463.2962646484, 17.878829956055}, 
    {"Flint County", -595.72711181641, -1077.2752685547, 23.602161407471, 266.27713012695, -591.57257080078, -1131.4045410156, 41.221168518066}, 
    {"Red County", -942.13061523438, -533.36236572266, 25.953638076782, 310.40444946289,  -964.28985595703, -549.99957275391, 36.916095733643}, 
    {"Santa Flora", -2656.9560546875, 631.52252197266, 14.453125, 180.42951965332, -2575.8940429688, 561.90728759766, 21.209178924561}, 
    {"Angel Pine", -2202.5417480469, -2254.626953125, 30.681533813477, 216.4725189209, -2200.2456054688, -2275.5190429688, 38.479064941406}, 
    {"Montgomery", 1244.2723388672, 331.79971313477, 19.5546875, 334.32315063477, 1272.0018310547, 345.42361450195, 30.568145751953}, 
    {"Blueberry", 207.5835723877, -62.355804443359, 1.7481514215469, 179.15745544434, 231.66580200195, -91.108108520508, 18.604141235352}, 
    {"Fort Carson", -318.32772827148, 1052.3748779297, 20.340259552002, 330.99075317383, -293.86444091797, 1075.7722167969, 20.491537094116}, 
    {"Las Venturas Airport", 1604.7628173828, 1821.8123779297, 10.8203125, 352.52377319336, 1570.9233398438, 1859.9248046875, 11.351891517639}, 
    {"Las Payasadas", -251.56652832031, 2602.4379882813, 62.858154296875, 311.32571411133, -226.53842163086, 2567.9504394531, 69.399459838867}, 
    {"El Quebrados", -1515.0689697266, 2521.9731445313, 55.841911315918, 359.86227416992, -1506.4434814453, 2546.1689453125, 56.440139770508} 
}; 
  
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
    if not( isGuestAccount (getPlayerAccount(source)) ) then 
        local theSkin = getPedSkin(source) 
        local theTeam = getPlayerTeam(source) 
        local theWeapon = getPedWeapon (source) 
        local weaponAmmo = getPedTotalAmmo (source) 
        local px, py, pz = getElementPosition(source) 
        local nearest = 1 
        
        for k, v in pairs(hospitalPositions) do 
            if(getDistanceBetweenPoints3D(v[2], v[3], v[4], px, py, pz) < getDistanceBetweenPoints3D(hospitalPositions[nearest][2], hospitalPositions[nearest][3], hospitalPositions[nearest][4], px, py, pz))then 
                nearest = k 
            end 
        end 
        
        fadeCamera(source, false, 2) 
  
        setTimer( function() 
            setCameraMatrix(source, hospitalPositions[nearest][6], hospitalPositions[nearest][7], hospitalPositions[nearest][8], hospitalPositions[nearest][2], hospitalPositions[nearest][3], hospitalPositions[nearest][4]) 
            fadeCamera(source, true, 2) 
            setTimer( function() 
                fadeCamera(source, false, 2) 
            end, 2000, 1) 
        end, 2000, 1) 
        
        setTimer( function() 
                spawnPlayer(source, hospitalPositions[nearest][2], hospitalPositions[nearest][3], hospitalPositions[nearest][4], hospitalPositions[nearest][5], theSkin, 0, 0, theTeam) 
                giveWeapon(source, theWeapon, weaponAmmo) 
                setCameraTarget(source) 
        end, 6000, 1) 
    end 
end 
addEventHandler ("onPlayerWasted", root, onWasted) 
  

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local hospitalPositions = { 
    --{name, x, y, z, r, cx, cy, cz} 
    {"Los Santos Market", 1178.291015625, -1324.1884765625, 14.112809181213, 270.10269165039, 1219.5555419922, -1350.3894042969, 15.35106754303}, 
    {"Los Santos Jefferson", 2033.3256835938, -1407.6052246094, 17.178876876831, 155.35185241699, 1995.7249755859, -1463.2962646484, 17.878829956055}, 
    {"Flint County", -595.72711181641, -1077.2752685547, 23.602161407471, 266.27713012695, -591.57257080078, -1131.4045410156, 41.221168518066}, 
    {"Red County", -942.13061523438, -533.36236572266, 25.953638076782, 310.40444946289,  -964.28985595703, -549.99957275391, 36.916095733643}, 
    {"Santa Flora", -2656.9560546875, 631.52252197266, 14.453125, 180.42951965332, -2575.8940429688, 561.90728759766, 21.209178924561}, 
    {"Angel Pine", -2202.5417480469, -2254.626953125, 30.681533813477, 216.4725189209, -2200.2456054688, -2275.5190429688, 38.479064941406}, 
    {"Montgomery", 1244.2723388672, 331.79971313477, 19.5546875, 334.32315063477, 1272.0018310547, 345.42361450195, 30.568145751953}, 
    {"Blueberry", 207.5835723877, -62.355804443359, 1.7481514215469, 179.15745544434, 231.66580200195, -91.108108520508, 18.604141235352}, 
    {"Fort Carson", -318.32772827148, 1052.3748779297, 20.340259552002, 330.99075317383, -293.86444091797, 1075.7722167969, 20.491537094116}, 
    {"Las Venturas Airport", 1604.7628173828, 1821.8123779297, 10.8203125, 352.52377319336, 1570.9233398438, 1859.9248046875, 11.351891517639}, 
    {"Las Payasadas", -251.56652832031, 2602.4379882813, 62.858154296875, 311.32571411133, -226.53842163086, 2567.9504394531, 69.399459838867}, 
    {"El Quebrados", -1515.0689697266, 2521.9731445313, 55.841911315918, 359.86227416992, -1506.4434814453, 2546.1689453125, 56.440139770508} 
}; 
  
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
    if not( isGuestAccount (getPlayerAccount(source)) ) then 
        local theSkin = getPedSkin(source) 
        local theTeam = getPlayerTeam(source) 
        local theWeapon = getPedWeapon (source) 
        local weaponAmmo = getPedTotalAmmo (source) 
        local px, py, pz = getElementPosition(source) 
        local nearest = 1 
        
        for k, v in pairs(hospitalPositions) do 
            if(getDistanceBetweenPoints3D(v[2], v[3], v[4], px, py, pz) < getDistanceBetweenPoints3D(hospitalPositions[nearest][2], hospitalPositions[nearest][3], hospitalPositions[nearest][4], px, py, pz))then 
                nearest = k 
            end 
        end 
        
        fadeCamera(source, false, 2) 
  
        setTimer( function( source ) 
            setCameraMatrix(source, hospitalPositions[nearest][6], hospitalPositions[nearest][7], hospitalPositions[nearest][8], hospitalPositions[nearest][2], hospitalPositions[nearest][3], hospitalPositions[nearest][4]) 
            fadeCamera(source, true, 2) 
            setTimer( function( source ) 
                fadeCamera(source, false, 2) 
            end, 2000, 1, source) 
        end, 2000, 1, source) 
        
        setTimer( function( source ) 
                spawnPlayer(source, hospitalPositions[nearest][2], hospitalPositions[nearest][3], hospitalPositions[nearest][4], hospitalPositions[nearest][5], theSkin, 0, 0, theTeam) 
                giveWeapon(source, theWeapon, weaponAmmo) 
                setCameraTarget(source) 
        end, 6000, 1, source) 
    end 
end 
addEventHandler ("onPlayerWasted", root, onWasted) 
  

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