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Map finding issues..


.:HyPeX:.

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Well, i'm not totally sure whats going on here...

  
addCommandHandler("as", function(player,cmd,mapstring) 
    for i,v in ipairs(exports.mapmanager:getMapsCompatibleWithGamemode(getResourceFromName( "race" ))) do 
    local name = getResourceInfo(v,"name") 
        if name then 
            if string.find(mapstring:lower(), name:lower()) then 
            outputChatBox(name) 
            end 
        end 
    end 
end) 
  

This is the outputchatbox of "name" loop.

  
[DM] CooN Vol4 - Peaceful Finale 
[DM]FiNN v.4 - Hogwarts 
[DM] HeHu & CooN - Speed Chronicles 
[DM] Nice v.7 - Industrial Skill's™ 
[DM] NitroN ft. FakeDeath - Phenomenal 
[DM] Packy 卐 vol.12 卐 .Conspiration. 卐 
[DM] Quantum ft. FakeDeath ft. Micra ft. ZenoS - Sheer Cold 
[DM] RaGeX v3 - The Blue Dusk 
[DM]Rafinha ft Lemon ft Naval - We Just Wanna Run 
[DM] [b]oost ft. VantaGe - Forest Situation II 

However,/as forest wont return the last map, Forest Situation II.

PD: (I actually have 10 maps)

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addCommandHandler("as", function(player,cmd,mapstring) 
    for i,v in ipairs(exports.mapmanager:getMapsCompatibleWithGamemode(getResourceFromName( "race" ))) do 
    local name = getResourceInfo(v,"name") 
        if name then 
            if string.find(mapstring:lower(), name:lower(), 1, true) then 
            outputChatBox(name) 
            end 
        end 
    end 
end) 

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No matches, no debug errors. Tried outputing whats going on...

  
addCommandHandler("as", function(player,cmd,mapstring) 
    for i,v in ipairs(exports.mapmanager:getMapsCompatibleWithGamemode(getResourceFromName( "race" ))) do 
    local name = getResourceInfo(v,"name") 
        if name then 
        outputChatBox(name:lower()) 
        outputChatBox(mapstring:lower()) 
        if string.find(mapstring:lower(), name:lower(),1,true) then 
            outputChatBox(name) 
            end 
        end 
    end 
end) 

  
[dm] coon vol4 - peaceful finale 
forest 
[dm]finn v.4 - hogwarts 
forest 
[dm] hehu & coon - speed chronicles 
forest 
[dm] nice v.7 - industrial skill's™ 
forest 
[dm] nitron ft. fakedeath - phenomenal 
forest 
[dm] packy 卐 vol.12 卐 .conspiration. 卐 
forest 
[dm] quantum ft. fakedeath ft. micra ft. zenos - sheer cold 
forest 
[dm] ragex v3 - the blue dusk 
forest 
[dm]rafinha ft lemon ft naval - we just wanna run 
forest 
[dm] [b]oost ft. vantage - forest situation ii 
forest 

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addCommandHandler("as",  
    function(player, cmd, ...) 
        local parts = table.concat({ ... }, " ") 
        for i, v in ipairs(exports.mapmanager:getMapsCompatibleWithGamemode(getResourceFromName( "race" ))) do 
            local name = getResourceInfo(v,"name") 
            if name then 
                if string.find(name:lower(), parts:lower(), 1, true) then 
                    -- Your code here 
                end 
            end 
        end 
    end 
) 
  

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Great! thanks!

Now i've got an issue, when the text is too long i decided to loop it, but there's a problem, whenever the table is over i'm not sure what to do... (It gives errors)

  
if ClanWar.General.MapRotationInfo[nC + 1] then 
smt = string.split(ClanWar.General.MapRotationInfo[nC + 1][1]) 
local i = interpolateBetween(0,0,0,#smt,0,0,progress, "Linear") 
local i = math.floor(i) 
dxDrawText("1."..smt[1+i]..smt[2+i]..smt[3+i]..smt[4+i]..smt[5+i]..smt[6+i]..smt[7+i]..smt[8+i]..smt[9+i]..smt[10+i], x*0.025, y*0.5, x*0.2, y*0.525, tocolor(255,255,255,255), 0.5, "bankgothic", "left", "center") 
else 
dxDrawText("1. No Map Selected", x*0.025, y*0.5, x*0.2, y*0.525, tocolor(255,255,255,255), 0.5, "bankgothic", "left", "center") 
end 

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if ClanWar.General.MapRotationInfo[nC + 1] then 
    smt = string.split(ClanWar.General.MapRotationInfo[nC + 1][1]) 
    local i = interpolateBetween(0,0,0,#smt,0,0,progress, "Linear") 
    local i = math.floor(i) 
    dxDrawText("1."..(smt[1+i] or "")..(smt[2+i] or "")..(smt[3+i] or "")..(smt[4+i] or "")..(smt[5+i] or "")..(smt[6+i] or "")..(smt[7+i] or "")..(smt[8+i] or "")..(smt[9+i] or "")..(smt[10+i] or ""), x*0.025, y*0.5, x*0.2, y*0.525, tocolor(255,255,255,255), 0.5, "bankgothic", "left", "center") 
else 
    dxDrawText("1. No Map Selected", x*0.025, y*0.5, x*0.2, y*0.525, tocolor(255,255,255,255), 0.5, "bankgothic", "left", "center") 
end 

That should work, btw if you have errors show us the full script

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