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Inquiry about Binds MTA-Setting


Joker_Mta

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i was meaning if can i get these :

  
    <binds> 
        <bind key="num_0" control="fire"></bind> 
        <bind key="lctrl" control="fire"></bind> 
        <bind key="mouse1" control="fire"></bind> 
        <bind key="e" control="next_weapon"></bind> 
        <bind key="num_enter" control="next_weapon"></bind> 
        <bind key="mouse_wheel_down" control="next_weapon"></bind> 
        <bind key="q" control="previous_weapon"></bind> 
        <bind key="num_dec" control="previous_weapon"></bind> 
        <bind key="mouse_wheel_up" control="previous_weapon"></bind> 
        <bind key="arrow_u" control="forwards"></bind> 
        <bind key="w" control="forwards"></bind> 
        <bind key="arrow_d" control="backwards"></bind> 
        <bind key="s" control="backwards"></bind> 
        <bind key="arrow_l" control="left"></bind> 
        <bind key="a" control="left"></bind> 
        <bind key="arrow_r" control="right"></bind> 
        <bind key="d" control="right"></bind> 
        <bind key="pgup" control="zoom_in"></bind> 
        <bind key="x" control="zoom_in"></bind> 
        <bind key="mouse_wheel_up" control="zoom_in"></bind> 
        <bind key="pgdn" control="zoom_out"></bind> 
        <bind key="z" control="zoom_out"></bind> 
        <bind key="mouse_wheel_down" control="zoom_out"></bind> 
        <bind key="enter" control="enter_exit"></bind> 
        <bind key="f" control="enter_exit"></bind> 
        <bind key="v" control="change_camera"></bind> 
        <bind key="home" control="change_camera"></bind> 
        <bind key="lshift" control="jump"></bind> 
        <bind key="rctrl" control="jump"></bind> 
        <bind key="space" control="sprint"></bind> 
        <bind key="num_1" control="look_behind"></bind> 
        <bind key="mouse3" control="look_behind"></bind> 
        <bind key="c" control="crouch"></bind> 
        <bind key="tab" control="action"></bind> 
        <bind key="lalt" control="walk"></bind> 
        <bind key="rctrl" control="vehicle_fire"></bind> 
        <bind key="lalt" control="vehicle_fire"></bind> 
        <bind key="mouse1" control="vehicle_fire"></bind> 
        <bind key="lctrl" control="vehicle_secondary_fire"></bind> 
        <bind key="num_0" control="vehicle_secondary_fire"></bind> 
        <bind key="a" control="vehicle_left"></bind> 
        <bind key="arrow_l" control="vehicle_left"></bind> 
        <bind key="d" control="vehicle_right"></bind> 
        <bind key="arrow_r" control="vehicle_right"></bind> 
        <bind key="arrow_u" control="steer_forward"></bind> 
        <bind key="arrow_d" control="steer_back"></bind> 
        <bind key="w" control="accelerate"></bind> 
        <bind key="s" control="brake_reverse"></bind> 
        <bind key="insert" control="radio_next"></bind> 
        <bind key="4" control="radio_next"></bind> 
        <bind key="mouse_wheel_up" control="radio_next"></bind> 
        <bind key="delete" control="radio_previous"></bind> 
        <bind key="r" control="radio_previous"></bind> 
        <bind key="mouse_wheel_down" control="radio_previous"></bind> 
        <bind key="F5" control="radio_user_track_skip"></bind> 
        <bind key="capslock" control="horn"></bind> 
        <bind key="h" control="horn"></bind> 
        <bind key="2" control="sub_mission"></bind> 
        <bind key="num_add" control="sub_mission"></bind> 
        <bind key="space" control="handbrake"></bind> 
        <bind key="rctrl" control="handbrake"></bind> 
        <bind key="q" control="vehicle_look_left"></bind> 
        <bind key="e" control="vehicle_look_right"></bind> 
        <bind key="mouse3" control="vehicle_look_behind"></bind> 
        <bind key="mouse2" control="vehicle_mouse_look"></bind> 
        <bind key="num_4" control="special_control_left"></bind> 
        <bind key="num_6" control="special_control_right"></bind> 
        <bind key="num_2" control="special_control_down"></bind> 
        <bind key="end" control="special_control_down"></bind> 
        <bind key="num_8" control="special_control_up"></bind> 
        <bind key="delete" control="special_control_up"></bind> 
        <bind key="delete" control="aim_weapon"></bind> 
        <bind key="capslock" control="aim_weapon"></bind> 
        <bind key="mouse2" control="aim_weapon"></bind> 
        <bind key="y" control="conversation_yes"></bind> 
        <bind key="n" control="conversation_no"></bind> 
        <bind key="g" control="group_control_forwards"></bind> 
        <bind key="h" control="group_control_back"></bind> 
        <bind key="g" state="down" command="enter_passenger" arguments=""></bind> 
        <bind key="F12" state="down" command="screenshot" arguments=""></bind> 
        <bind key="t" state="down" command="chatbox" arguments="chatboxsay"></bind> 
        <bind key="y" state="down" command="chatbox" arguments="teamsay 255 0 0"></bind> 
        <bind key="F11" state="down" command="radar" arguments="-1"></bind> 
        <bind key="num_add" state="down" command="radar_zoom_in" arguments=""></bind> 
        <bind key="num_sub" state="down" command="radar_zoom_out" arguments=""></bind> 
        <bind key="num_8" state="down" command="radar_move_north" arguments=""></bind> 
        <bind key="num_2" state="down" command="radar_move_south" arguments=""></bind> 
        <bind key="num_6" state="down" command="radar_move_east" arguments=""></bind> 
        <bind key="num_4" state="down" command="radar_move_west" arguments=""></bind> 
        <bind key="num_0" state="down" command="radar_attach" arguments=""></bind> 
        <bind key="num_div" state="down" command="radar_opacity_down" arguments=""></bind> 
        <bind key="num_mul" state="down" command="radar_opacity_up" arguments=""></bind> 
        <bind key="num_1" state="down" command="radar_help" arguments=""></bind> 
        <bind key="z" state="down" command="voiceptt" arguments="1"></bind> 
        <bind key="z" state="up" command="voiceptt" arguments="0"></bind> 
        <bind key="pgup" state="down" command="chatscrollup" arguments="1"></bind> 
        <bind key="pgup" state="up" command="chatscrollup" arguments="0"></bind> 
        <bind key="pgdn" state="down" command="chatscrolldown" arguments="-1"></bind> 
        <bind key="pgdn" state="up" command="chatscrolldown" arguments="0"></bind> 
        <bind key="pgup" state="down" command="debugscrollup" arguments="1"></bind> 
        <bind key="pgup" state="up" command="debugscrollup" arguments="0"></bind> 
        <bind key="pgdn" state="down" command="debugscrolldown" arguments="-1"></bind> 
        <bind key="pgdn" state="up" command="debugscrolldown" arguments="0"></bind> 
    </binds> 

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I'm afraid you can't access that folder...

Check out

fileRead and xmlLoadFile 

filePath: The filepath of the file in the following format: ":resourceName/path". 'resourceName' is the name of the resource the file is in, and 'path' is the path from the root directory of the resource to the file.

--Answering your 2nd reply.:

But that's what I am telling you, use getBoundKeys....

I've done a script for it.. Binds Checker

Link to comment
I'm afraid you can't access that folder...

Check out

fileRead and xmlLoadFile 

filePath: The filepath of the file in the following format: ":resourceName/path". 'resourceName' is the name of the resource the file is in, and 'path' is the path from the root directory of the resource to the file.

--Answering your 2nd reply.:

But that's what I am telling you, use getBoundKeys....

I've done a script for it.. Binds Checker

ah thanks , this what i mean , i will make it now :D

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