Drakath Posted November 23, 2014 Share Posted November 23, 2014 WARNING: [gameplay]/parachute/parachute.lua:18: Bad usage @ 'triggerClientEvent' [ section in the meta.xml is incorrect or missing (expected at least server 1.3.0-9.04570 because a send list is being used)] WARNING: [gameplay]/parachute/parachute.lua:32: Bad usage @ 'triggerClientEvent' [ section in the meta.xml is incorrect or missing (expected at least server 1.3.0-9.04570 because a send list is being used)] Meta: <meta> <info author="Jax + Talidan" description="Parachutes script" version="1.0.1" /> <min_mta_version client="1.3.0-9.04570" /> <script src="utility.lua" type="client" /> <script src="parachute.lua" /> <script src="parachute_cl.lua" type="client" /> <script src="skydiving_cl.lua" type="client" /> <script src="openChute.lua" type="client" /> <script src="client_anim.lua" type="client" /> <file src="parachuteopen.mp3" /> <export function="removeParachute" type="client" /> <export function="stopSkyDiving" type="client" /> <export function="isPlayerSkyDiving" type="client" /> <export function="isPlayerParachuting" type="client" /> </meta> Link to comment
Enargy, Posted November 23, 2014 Share Posted November 23, 2014 post the code parachute.lua Link to comment
Drakath Posted November 23, 2014 Author Share Posted November 23, 2014 It's just a default resource, I didn't edit it. local function onResourceStart ( resource ) local players = getElementsByType ( "player" ) for k, v in pairs ( players ) do setElementData ( v, "parachuting", false ) end end addEventHandler ( "onResourceStart", resourceRoot, onResourceStart ) function requestAddParachute () local plrs = getElementsByType("player") for key,player in ipairs(plrs) do if player == client then table.remove(plrs, key) break end end triggerClientEvent(plrs, "doAddParachuteToPlayer", client) end addEvent ( "requestAddParachute", true ) addEventHandler ( "requestAddParachute", resourceRoot, requestAddParachute ) function requestRemoveParachute () takeWeapon ( client, 46 ) local plrs = getElementsByType("player") for key,player in ipairs(plrs) do if player == client then table.remove(plrs, key) break end end triggerClientEvent(plrs, "doRemoveParachuteFromPlayer", client) end addEvent ( "requestRemoveParachute", true ) addEventHandler ( "requestRemoveParachute", resourceRoot, requestRemoveParachute ) If this is a bug, I think developers should take a look at it. Link to comment
Feche1320 Posted November 23, 2014 Share Posted November 23, 2014 <min_mta_version client="1.4.0" server="1.4.0" /> Link to comment
Saml1er Posted November 24, 2014 Share Posted November 24, 2014 Open server command prompt and type "update parachute" or update it in server /update parachute. Link to comment
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