Jump to content

onClientClick Problem ?


3B00DG4MER

Recommended Posts

  • Moderators

https://wiki.multitheftauto.com/wiki/OnClientClick

button: This refers the button used to click on the mouse, can be left, right, or middle 
[color=#FF0000]>>    state: This can be used to tell if the user released or pressed the mouse button, where up is passed if the button is released, and down is passed if the button is pushed[/color] 
absoluteX: This refers to the 2D x coordinate the user clicked on his screen, and is an absolute position in pixels. 
absoluteY: This refers to the 2D y coordinate the user clicked on his screen, and is an absolute position in pixels. 
worldX: This represents the 3D x coordinate the player clicked on the screen, and is relative to the GTA world. 
worldY: This represents the 3D y coordinate the player clicked on the screen, and is relative to the GTA world. 
worldZ: This represents the 3D z coordinate the player clicked on the screen, and is relative to the GTA world. 
clickedWorld: This represents any physical entity elements that were clicked. If the player clicked on no MTA element, it's set to false. 

When you click and don't release it, it is hold.

Link to comment
https://wiki.multitheftauto.com/wiki/OnClientClick
button: This refers the button used to click on the mouse, can be left, right, or middle 
[color=#FF0000]>>    state: This can be used to tell if the user released or pressed the mouse button, where up is passed if the button is released, and down is passed if the button is pushed[/color] 
absoluteX: This refers to the 2D x coordinate the user clicked on his screen, and is an absolute position in pixels. 
absoluteY: This refers to the 2D y coordinate the user clicked on his screen, and is an absolute position in pixels. 
worldX: This represents the 3D x coordinate the player clicked on the screen, and is relative to the GTA world. 
worldY: This represents the 3D y coordinate the player clicked on the screen, and is relative to the GTA world. 
worldZ: This represents the 3D z coordinate the player clicked on the screen, and is relative to the GTA world. 
clickedWorld: This represents any physical entity elements that were clicked. If the player clicked on no MTA element, it's set to false. 

When you click and don't release it, it is hold.

Thanks !!! :D

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...