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please help faaast!!!!

i want whan player join job he only can see markers and blips and about other player cant see it only have ajob he can see blips and markers

please fix code and show to me edites please faaaaaaaaaaast

  
  
local Markers = { 
[1]={ 1819.35986, -2430.48096, 13.55469 }, 
[2]={ -1306.38330, -249.23454, 14.14844 }, 
[3]={ 365.97522, 2536.92969, 16.66176 }, 
[4]={ 1557.38379, 1392.78687, 10.85596 } 
} 
  
  
  
local Markere = { 
[1]={ 1983.82495, -2627.80347, 12.54688 }, 
[2]={ -1275.60242, 19.60469, 13.14844 }, 
[3]={ 268.06848, 2464.47119, 15.47656 }, 
[4]={ 11533.20911, 1775.58008, 9.82031 } 
} 
  
  
  
local pedCus = { 
[1]={ 9 }, 
[2]={ 10 }, 
[3]={ 14 } 
} 
  
theteam = createTeam("Driver", 255, 255, 0) 
  
Teams = { [theteam] = true } 
Vehs = { [487 or 593] = true } 
  
function Teamin ( ) 
    local team = getTeamFromName ( "Driver" ) 
    if team then 
        setPlayerTeam ( source, team ) 
        setPlayerNametagColor ( source, 0, 255, 0 ) 
     
        outputChatBox("انت الان طيار", source) 
    end      
end 
  
addEvent ( "JoTeam", true) 
addEventHandler ( "JoTeam", root, Teamin ) 
  
  
---------------------------- 
  
function enterVehicle ( thePlayer, seat, jacked ) 
    if getElementType ( thePlayer ) == "player" then 
        if ( Vehs[getElementModel ( source )] ) and ( not Teams[getPlayerTeam( thePlayer )] ) then  
        removePedFromVehicle( thePlayer ) 
        outputChatBox("الطيار فقط من يستطع القياده", thePlayer) 
              end 
    end 
end 
addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) 
------------------------------ 
  
markert = { } 
blipt = { } 
pedt = { } 
cuss = { } 
cuse = {} 
  
  
function startJob ( thePlayer ) 
    local x, y, z = unpack ( Markers [ math.random ( #Markers ) ] ) 
    markert [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) 
    cuss = { getElementPosition( markert [ thePlayer ] ) } 
    local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) 
    pedt [ thePlayer ] = createPed( skins, x, y, z )  
  
    blipt [ thePlayer ] = createBlipAttachedTo ( markert [ thePlayer ], 58 ) 
    addEventHandler ( "onMarkerHit", markert [ thePlayer ], warpit ) 
    end 
     
function inVEH ( thePlayer ) 
    if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then 
        if ( getElementModel ( source ) == 487 or 593) then 
            startJob ( thePlayer ) 
        end 
    end 
end 
addEventHandler ( "onVehicleEnter", getRootElement(), inVEH ) 
  
function warpit ( thePlayer ) 
  
 if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then 
       local vehiclee = getPedOccupiedVehicle ( thePlayer ) 
        if ( getElementModel ( vehiclee ) == 487 or 593 ) then 
            setTimer ( warpPedIntoVehicle, 500, 1, pedt [ thePlayer ], vehiclee, 2 ) 
            destroyJob ( thePlayer ) 
            local x, y, z = unpack ( Markere [ math.random ( #Markere ) ] ) 
            markert [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 255, 0, 0, 50 ) 
             
            cuse = { getElementPosition( markert [ thePlayer ] ) } 
            blipt [ thePlayer ] = createBlipAttachedTo ( markert [ thePlayer ], 56 ) 
            addEventHandler ( "onMarkerHit", markert [ thePlayer ], pickmeup ) 
            end 
            end 
        end 
         
function pickmeup ( thePlayer ) 
    if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then 
        destroyJob ( thePlayer ) 
        local mx, my, mz = unpack ( cuss ) 
        local mmx, mmy, mmz = unpack ( cuse ) 
        local money = getDistanceBetweenPoints2D ( mx, my, mmx, mmy ) 
        finalmoney = 2 * math.floor ( money ) 
        if finalmoney then 
        setTimer( givePlayerMoney, 500, 1, thePlayer, finalmoney ) 
        setTimer ( 
            function ( ) 
                if ( isElement ( pedt [ thePlayer ] ) ) then 
                    destroyElement ( pedt [ thePlayer ] ) 
                end 
                startJob ( thePlayer ) 
            end 
            ,500, 1 
        ) 
            end 
        end 
    end 
  
     
function deleteOnExit ( thePlayer ) 
    if ( isElement ( markert [ thePlayer ] ) ) then 
        destroyElement ( markert [ thePlayer ] ) 
    end 
    if ( isElement ( blipt [ thePlayer ] ) ) then 
        destroyElement ( blipt [ thePlayer ] ) 
    end 
    if ( isElement ( pedt [ thePlayer ] ) ) then 
        destroyElement ( pedt [ thePlayer ] ) 
    end 
end 
addEventHandler ( "onVehicleExit", getRootElement(), deleteOnExit ) 
  
  
function destroyJob ( thePlayer ) 
    if ( isElement ( markert [ thePlayer ] ) ) then 
        destroyElement ( markert [ thePlayer ] ) 
    end 
    if ( isElement ( blipt [ thePlayer ] ) ) then 
        destroyElement( blipt [ thePlayer ] ) 
    end 
end 
-------------------------------------------------------- 
  
addEvent("driver1",true) 
addEventHandler("driver1",root, 
function () 
  
setPedSkin ( source, 253 ) 
  
end 
) 
----------------------------------- 
addEvent("driver2",true) 
addEventHandler("driver2",root, 
function () 
  
setPedSkin ( source, 297 ) 
  
end 
) 
  
----------------------- 
addEvent("car1",true) 
addEventHandler("car1",root, 
function () 
  
if ( isElement ( vehicle ) ) then destroyElement ( vehicle ) end 
vehicle = createVehicle ( 487, 1948.95215, -2284.68774, 13.54688 ) 
warpPedIntoVehicle ( source, vehicle ) 
end 
) 
  
------------------------------------ 
addEvent("car2",true) 
addEventHandler("car2",root, 
function () 
  
if ( isElement ( vehicle ) ) then destroyElement ( vehicle ) end 
vehicle = createVehicle ( 593, 1948.95215, -2284.68774, 13.54688 ) 
warpPedIntoVehicle ( source, vehicle ) 
end 
) 
  

Link to comment

First calm down,

Second It is not that serious like you are thinking, Its just a freaking script.

Third your "ffffaasssst!!!!111" will not make it any better for us to help you, after all it is in our hands to help you or not.

Fourth and last, try your self to fix it using the following function:-

setElementVisibleTo 

Link to comment
First calm down,

Second It is not that serious like you are thinking, Its just a freaking script.

Third your "ffffaasssst!!!!111" will not make it any better for us to help you, after all it is in our hands to help you or not.

Fourth and last, try your self to fix it using the following function:-

setElementVisibleTo 

i agree with you , anyway he already gave u the correct answer.

Edited by Guest
Link to comment

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