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FirstPerson Mode


dewu

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Hello guys.

I find this script:

  
player = getLocalPlayer ( ) 
sw, sh = guiGetScreenSize ( ) 
mouse1_pressed = false 
FPS_CAMERA = false 
  
--FUNCTION MADE BY 'Doomed_Space_Marine', FIXED BY 'robhol' 
function findRotation ( x1, y1, x2, y2 ) 
    local t = -math.deg ( math.atan2 ( x2 - x1, y2 - y1 ) ) 
    if t < 0 then t = t + 360 end 
    return t 
end 
  
--ALWAYS SET CAMERA POSITION IN THE PLAYER'S HEAD 
addEventHandler ( "onClientPreRender", getRootElement ( ), 
    function ( ) 
        if FPS_CAMERA then 
            local x1, y1, z1 = getPedBonePosition ( player, 6 ) 
            setCameraMatrix ( x1, y1, z1 ) 
            if not getControlState ( "aim_weapon" ) then setControlState ( "aim_weapon", false ) end 
        end 
    end ) 
  
--MAKE SURE THE PLAYER AIMS WITH THE MOUSE 
addEventHandler ( "onClientCursorMove", getRootElement ( ), 
    function ( guiy1, guiy1, guix2, guiy2, x2, y2, z2 ) 
        if not isCursorShowing ( ) and not isChatBoxInputActive ( ) and not isMainMenuActive ( ) and FPS_CAMERA then 
            local x1, y1, z1 = getPedBonePosition ( player, 6 ) 
            setPedRotation ( player, findRotation ( x1, y1, x2, y2 ) ) 
            setCameraMatrix ( x1, y1, z1, x2, y2, z2 ) 
        end 
    end ) 
  
--A SIMPLE WAY TO MAKE A KEY REPEATER 
bindKey ( "mouse1", "both", 
    function ( k, state ) 
        if state == "down" then mouse1_pressed = true 
        else mouse1_pressed = false end 
    end ) 
  
--CONTROLS PART 
function resetControls ( ) 
    toggleControl ( "aim_weapon",   not FPS_CAMERA ) 
    toggleControl ( "backwards",    not FPS_CAMERA ) 
    toggleControl ( "sprint",       not FPS_CAMERA ) 
    toggleControl ( "right",        not FPS_CAMERA ) 
    toggleControl ( "left",         not FPS_CAMERA ) 
    toggleControl ( "fire",         not FPS_CAMERA ) 
    toggleControl ( "enter_vehicle",         not FPS_CAMERA ) 
    toggleControl ( "enter_passenger",         not FPS_CAMERA ) 
    if FPS_CAMERA then setElementAlpha ( player, 0 ) 
    else setElementAlpha ( player, 255 ) end 
end 
  
--DRAW A BEAUTIFUL CROSSHAIR IN THE MIDDLE OF THE SCREEN 
addEventHandler ( "onClientRender", getRootElement ( ), function ( ) if FPS_CAMERA then dxDrawImage ( ( sw / 2 ) - 4, ( sh / 2 ) - 4, 8, 8, "crosshair.png" ) end end ) 
  
addCommandHandler ( "fp", function ( ) 
    FPS_CAMERA = not FPS_CAMERA 
    if not FPS_CAMERA then setCameraTarget ( player ) else resetCamera ( ) end 
    resetControls ( ) 
end ) 
  

It works perfectly, but have one bug. I can't zoom when have Sniper Rifle or Country Rifle, any ideas?

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