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تعديل !!!


iMr.G[7]A

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ابي 4 شخصيات اللي تنحمي مو شخصية

+ ابي اللي داخل المنطقة يطلع في الشات

انت في منطقة الحماية

واذا طلع لقد خرجت من منطقة الحماية

الكود

safecol = createColCuboid ( -404.13677978516, 1761.6762695313, 43.881458282471, 255, 255, 255 ) 
safeZoneRadar = createRadarArea ( -404.13677978516, 1761.6762695313, 255, 255, 255, 255, 255 ) 
setElementData (safeZoneRadar, "zombieProof", true) 
  
  
function enterZone(hitPlayer,thePlayer) 
local skin = getElementModel (hitPlayer) 
      if ( skin == 293 ) then 
    toggleControl (hitPlayer, "fire", true ) 
    toggleControl (hitPlayer, "aim_weapon", true) 
    toggleControl (hitPlayer, "vehicle_fire", true) 
    outputChatBox("", hitPlayer, 0, 255, 0) 
       else 
         killPed (hitPlayer) 
end 
end 
addEventHandler( "onColShapeHit", safecol, enterZone ) 
  
function leaveZone(hitPlayer,thePlayer) 
local skin = getElementModel (hitPlayer) 
    toggleControl (hitPlayer, "fire", true) 
    toggleControl (hitPlayer, "aim_weapon", true) 
    toggleControl (hitPlayer, "vehicle_fire", true) 
    outputChatBox("", hitPlayer, 255, 0, 0) 
 if not ( skin == 293 )  then 
  killPed (hitPlayer) 
end 
end 
addEventHandler( "onColShapeLeave", safecol, leaveZone ) 
aclGroupAddObject (aclGetGroup("Console"), "user.SPR") 

الشخصيات اللي ابيهآ تنظاف

285

287

282

283

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safecol = createColCuboid ( -404.13677978516, 1761.6762695313, 43.881458282471, 255, 255, 255 ) 
safeZoneRadar = createRadarArea ( -404.13677978516, 1761.6762695313, 255, 255, 255, 255, 255 ) 
setElementData (safeZoneRadar, "zombieProof", true) 
local Skins = {  
  -- [ Skin number ] = true or true, 
  [ 293 ] = true, 
}  
  
function enterZone ( hitPlayer, thePlayer ) 
   if ( Skins [ getElementModel ( hitPlayer ) ] ) then 
       toggleControl (hitPlayer, "fire", true ) 
       toggleControl (hitPlayer, "aim_weapon", true) 
       toggleControl (hitPlayer, "vehicle_fire", true) 
       outputChatBox ( "* you Entered Zone", hitPlayer, 0, 255, 0 ) 
   else 
       killPed ( hitPlayer ) 
   end 
end 
addEventHandler( "onColShapeHit", safecol, enterZone ) 
  
function leaveZone ( hitPlayer, thePlayer ) 
   toggleControl ( hitPlayer, "fire", true ) 
   toggleControl ( hitPlayer, "aim_weapon", true ) 
   toggleControl ( hitPlayer, "vehicle_fire", true ) 
   outputChatBox ( "* you left Zone !", hitPlayer, 255, 0, 0 ) 
   if not ( Skins [ getElementModel ( hitPlayer ) ] ) then 
     killPed ( hitPlayer ) 
  end 
end 
addEventHandler( "onColShapeLeave", safecol, leaveZone ) 
aclGroupAddObject ( aclGetGroup( "Console" ), "user.SPR" ) 
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الشي هذأ ع حسب كودك مو شي ثابت يعني

addEventHandler( "onColShapeHit", resourceRoot, function ( player ) 
  if ( getElementType ( player ) == "player" ) then 
      killPed ( player ) 
  end 
end )  

addEventHandler( "onColShapeHit", resourceRoot, function ( xiProGamer ) 
  if ( getElementType ( xiProGamer ) == "player" ) then 
      killPed ( xiProGamer ) 
  end 
end )  
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