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Help!


Tonnzza

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It's possible. Use onCilentWeaponFire event and playSound function for this. Something like this:
function onWeaponFire(weapon) 
    local pos = getElementPosition(source) 
    if weapon == 22 then 
        local sound = playSound ("sounds/Colt45.wav", pos) 
        setSoundMaxDistance(sound, 75) 
end 
end 
addEventHandler ("onClientPlayerWeaponFire", getRootElement(), onWeaponFire) 

This will replace the default colt-45 sound with the new colt-45 sound present in the 'sounds' folder.

Lol. He told car sound. Better read!

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