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not to takeweapon when ammo reaches 0


-Blaze-

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you mean something like this?

   function donttakemygun() 
   local currentweapon = getPedWeapon (getLocalPlayer()) 
   local currentammo = getWeaponAmmo (currentweapon) 
   if (currentammo < 2) then 
   toggleControl ("fire", false ) -- disable the fire key 
   end 
   end 
   addEventHandler("onClientRender", getLocalPlayer(), donttakemygun) 

or

     function donttakemygun() 
    local currentammo = getPedTotalAmmo (getLocalPlayer()) 
   if (currentammo < 2) then 
   toggleControl ("fire", false ) -- disable the fire key 
   end 
   end 
   addEventHandler("onClientRender", getLocalPlayer(), donttakemygun) 

none of them seem to work.

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you mean something like this?
   function donttakemygun() 
   local currentweapon = getPedWeapon (getLocalPlayer()) 
   local currentammo = getWeaponAmmo (currentweapon) 
   if (currentammo < 2) then 
   toggleControl ("fire", false ) -- disable the fire key 
   end 
   end 
   addEventHandler("onClientRender", getLocalPlayer(), donttakemygun) 

or

     function donttakemygun() 
    local currentammo = getPedTotalAmmo (getLocalPlayer()) 
   if (currentammo < 2) then 
   toggleControl ("fire", false ) -- disable the fire key 
   end 
   end 
   addEventHandler("onClientRender", getLocalPlayer(), donttakemygun) 

none of them seem to work.

You could try to use onClientPlayerWeaponFire handler and see how it works , i'm gonna give you 2 scripts and you-ll see what's better. onClientPlayerWeaponFire triggers the function every time the player shoots so its better in this situation.

#1 Uses toggleControl

function dontTakeMyGun() --the function 
local currentammo = getPedTotalAmmo(getLocalPlayer()) --set the variable "currentammo" 
    if (currentammo < 2) then --if ammo <2 then do 
        toggleControl ("fire", false ) --toggle bind 
    end 
end 
addEventHandler("onClientPlayerWeaponFire", getLocalPlayer(), dontTakeMyGun) --Triggers the function every time the peds fire 

#2 Uses cancelEvent (see the comment on it to see what it means)

function dontTakeMyGun() --the function 
local currentammo = getPedTotalAmmo(getLocalPlayer()) --set the variable "currentammo" 
    if (currentammo < 2) then --if ammo <2 then do 
        cancelEvent(true) --cancels the event which in this case is onClientPlayerWeaponFire so you can't shoot 
    end 
end 
addEventHandler("onClientPlayerWeaponFire", getLocalPlayer(), dontTakeMyGun) --Triggers the function every time the peds fire 

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thanks ImSteady , the second one worked.

Yes TAPL , realized that when i tried it .

Umm, I lose my last shot when I aim and press tab.

Is there a way to stop that?

Tab is set to fire. Go to Settings>Binds and see Action: Tab, unbind it.

And what do you mean by

I lose my last shot
? You mean you can't shoot at 2 bullets left ?
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