StreetSaintz Posted November 10, 2014 Share Posted November 10, 2014 Hey guys, i have this script it works with quit and when i change my nick but it doesn't do anything when a player joins the server: part of the code: local joinSoundBlock = true addEvent("onPlayerJoinFlag", true) addEventHandler("onPlayerJoinFlag", getRootElement(), function(thePlayer, thecountry) AddingS("join", getPlayerName(thePlayer).."#FFFFFF Oyuna girdi #FF4000[#ffffff"..thecountry.."#FF4000]") if(joinSoundBlock)then local sound = playSound("joinSound.mp3") setSoundVolume(sound, 0.2) joinSoundBlock = false setTimer(function() joinSoundBlock = true end, 30000, 1) end end ) Link to comment
roddydennvor Posted November 10, 2014 Share Posted November 10, 2014 Simply ... Just try this This is client-side -Sound.lua addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function() setTimer(function() playSound("music.mp3") end, 2000, 1) end ) -meta.xml Just change music.mp3 with your file's name... Link to comment
StreetSaintz Posted November 10, 2014 Author Share Posted November 10, 2014 it not about the music it doesn't show up that a player joined the server Link to comment
ViRuZGamiing Posted November 10, 2014 Share Posted November 10, 2014 Errors on /debugscript 3? Perhaps try using addEventHandler("onClientPlayerJoin", root, functionName) Link to comment
StreetSaintz Posted November 10, 2014 Author Share Posted November 10, 2014 not working Link to comment
TAPL Posted November 10, 2014 Share Posted November 10, 2014 Post the server side and the debug errors, if any. Link to comment
Enargy, Posted November 10, 2014 Share Posted November 10, 2014 Post the server-side code Link to comment
StreetSaintz Posted November 10, 2014 Author Share Posted November 10, 2014 i've already fixed it guys and thanks for helping me out, i really appreciate it! Link to comment
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